Add the classic three-round match layer
Wraps the single-round engine rather than changing it: engine.py is the rules oracle the TypeScript client is differential-tested against, and the round itself is unchanged by the match. Only two rules live up here, both from the Kosmos rulebook -- three rounds decided on the summed total, and "the player who has more points begins" the next one. That is not alternating, and it is not what reset_from_order hardcoded, so it takes a first_player argument now. The rulebook says nothing about an exact tie, so the starter falls back to a coin flip. A deterministic tie-break would give one seat a standing edge in symmetric self-play and the agent would learn to steer for it. Round one needs no special case: carry is (0, 0) there, so the tie branch already yields the coin, which is exactly the rulebook's arbitrary "oldest player begins". All randomness -- three deals and three coins -- is drawn in match_reset and stored in the state, so match_step stays deterministic and needs no PRNG key threaded through every rollout, eval, and gate body. It also makes a mirrored match (same deals, seats swapped, same coins) a pure seat relabel, which the antithetic pairing later depends on. Tests cover the deck clock (44 deck draws a round, discard draws extend it), carry banking each round exactly once, the start-player rule across all three branches, a fair round-one coin, mirror symmetry, and that the running total does not jump across a round boundary -- the last one matters because potential shaping will be built on it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XBQKgvBbxbheiTF1AVy1Sh
This commit is contained in:
@@ -36,11 +36,14 @@ def reset(rng: jax.Array) -> State:
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return reset_from_order(deck_order)
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def reset_from_order(deck_order: jax.Array) -> State:
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def reset_from_order(deck_order: jax.Array, first_player: jax.Array | int = 0) -> State:
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"""Return an initial state using an explicit 60-card deck permutation.
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The first eight cards are dealt to player 0 and the next eight to player 1.
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The remaining cards are drawn in array order starting at ``draw_ptr == 16``.
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``first_player`` moves first. Rounds two and three of a classic match are led
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by whoever is ahead on points, so the match layer sets this per round.
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"""
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deck_order = jnp.asarray(deck_order, dtype=jnp.int8)
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@@ -60,7 +63,7 @@ def reset_from_order(deck_order: jax.Array) -> State:
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col_len=jnp.zeros((2, N_COLORS), dtype=jnp.int8),
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pile=jnp.full((N_COLORS, MAX_PILE_SIZE), NO_CARD, dtype=jnp.int8),
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pile_len=jnp.zeros((N_COLORS,), dtype=jnp.int8),
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to_move=jnp.asarray(0, dtype=jnp.int8),
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to_move=jnp.asarray(first_player, dtype=jnp.int8),
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just_discarded=jnp.asarray(NO_CARD, dtype=jnp.int8),
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step_count=jnp.asarray(0, dtype=jnp.int32),
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done=jnp.asarray(False),
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@@ -0,0 +1,139 @@
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"""Classic Lost Cities: three rounds, scores summed, highest total wins.
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The single-round engine in ``engine.py`` is left alone -- it is the rules oracle
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the TypeScript client is differential-tested against. This module wraps it.
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Two rules only exist at the match level, both from the Kosmos rulebook:
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- "If after three games you have the highest overall score, you win."
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- "The player who has more points begins" the next game. Not alternating. The
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rulebook says nothing about an exact tie, so we flip a coin: any deterministic
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tie-break would hand one seat a standing edge in symmetric self-play, and the
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agent would learn to steer for it.
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All randomness is drawn in ``match_reset`` and stored in the state, so
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``match_step`` stays deterministic and needs no PRNG key. That keeps the step
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signature clean through every rollout/eval body, and it means a mirrored match
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(same three deals, seats swapped, same coin flips) is just a seat relabel.
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"""
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from __future__ import annotations
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from typing import NamedTuple
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import jax
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import jax.numpy as jnp
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from lost_cities_jax.engine import board_score, legal_action_mask, reset_from_order, step
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from lost_cities_jax.types import N_CARDS, State
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N_ROUNDS = 3
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class MatchState(NamedTuple):
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round: State
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"""The round being played right now."""
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deck_orders: jax.Array
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"""(N_ROUNDS, N_CARDS) -- every deal of the match, shuffled up front."""
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coin_flips: jax.Array
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"""(N_ROUNDS,) tie-breaking starters, used only when the scores are level."""
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round_idx: jax.Array
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carry: jax.Array
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"""(2,) points banked by each player in the rounds already finished."""
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done: jax.Array
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def match_reset(rng: jax.Array) -> MatchState:
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deck_key, coin_key = jax.random.split(rng)
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deck_keys = jax.random.split(deck_key, N_ROUNDS)
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deck_orders = jax.vmap(
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lambda key: jax.random.permutation(key, jnp.arange(N_CARDS, dtype=jnp.int32), axis=0)
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)(deck_keys).astype(jnp.int8)
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coin_flips = jax.random.bernoulli(coin_key, 0.5, shape=(N_ROUNDS,)).astype(jnp.int8)
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return match_reset_from(deck_orders, coin_flips)
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def match_reset_from(deck_orders: jax.Array, coin_flips: jax.Array) -> MatchState:
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"""Build a match from explicit deals and coin flips (mirrored eval, fixtures)."""
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deck_orders = jnp.asarray(deck_orders, dtype=jnp.int8)
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coin_flips = jnp.asarray(coin_flips, dtype=jnp.int8)
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carry = jnp.zeros((2,), dtype=jnp.int32)
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round_idx = jnp.asarray(0, dtype=jnp.int32)
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return MatchState(
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round=reset_from_order(deck_orders[0], first_player=starting_player(carry, 0, coin_flips)),
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deck_orders=deck_orders,
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coin_flips=coin_flips,
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round_idx=round_idx,
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carry=carry,
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done=jnp.asarray(False),
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)
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def starting_player(carry: jax.Array, round_idx: jax.Array, coin_flips: jax.Array) -> jax.Array:
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"""Whoever has banked more points leads; level scores fall back to the coin.
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Round one needs no special case: ``carry`` is (0, 0) there, so the tie branch
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already picks the coin flip, which is exactly the rulebook's arbitrary
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"oldest player begins".
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"""
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lead = carry[0] - carry[1]
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coin = coin_flips[round_idx].astype(jnp.int8)
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ahead = jnp.where(lead > 0, jnp.int8(0), jnp.int8(1))
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return jnp.where(lead == 0, coin, ahead)
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def match_score(state: MatchState) -> jax.Array:
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"""(2,) running totals: rounds already banked plus the board in play."""
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return state.carry + board_score(state.round).astype(jnp.int32)
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def match_legal_action_mask(state: MatchState) -> jax.Array:
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return legal_action_mask(state.round) & ~state.done
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def match_step(state: MatchState, action: jax.Array) -> tuple[MatchState, jax.Array, jax.Array]:
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"""Play one ply. Rolls into the next round when the deck runs out.
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Reward is zero until the third round ends, then it is each player's match
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total. Intermediate rounds pay nothing: only the sum decides the match.
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"""
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played, _, _ = step(state.round, action)
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round_over = played.done & ~state.done
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is_final_round = state.round_idx >= N_ROUNDS - 1
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advance = round_over & ~is_final_round
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finished = round_over & is_final_round
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banked = state.carry + board_score(played).astype(jnp.int32)
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next_carry = jnp.where(advance, banked, state.carry)
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next_round_idx = jnp.where(advance, state.round_idx + 1, state.round_idx)
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# Dealt eagerly every ply; only kept on the plies that actually roll over.
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fresh = reset_from_order(
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state.deck_orders[next_round_idx],
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first_player=starting_player(next_carry, next_round_idx, state.coin_flips),
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)
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next_round = jax.tree_util.tree_map(
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lambda new, old: jnp.where(advance, new, old), fresh, played
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)
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next_state = MatchState(
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round=next_round,
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deck_orders=state.deck_orders,
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coin_flips=state.coin_flips,
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round_idx=next_round_idx,
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carry=next_carry,
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done=state.done | finished,
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)
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total = state.carry + board_score(played).astype(jnp.int32)
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reward = jnp.where(finished, total.astype(jnp.float32), jnp.zeros((2,), dtype=jnp.float32))
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return next_state, reward, next_state.done
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@@ -0,0 +1,179 @@
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"""Phase 1: the classic three-round match layer."""
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import jax
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import jax.numpy as jnp
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import numpy as np
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import pytest
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from lost_cities_jax.engine import board_score
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from lost_cities_jax.match import (
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N_ROUNDS,
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MatchState,
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match_legal_action_mask,
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match_reset,
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match_reset_from,
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match_score,
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match_step,
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starting_player,
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)
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from lost_cities_jax.opponents import random_legal_action
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from lost_cities_jax.types import DECK_DRAWS, DRAW_DECK, N_CARDS
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MATCH_STEP_CAP = 1400 # 3 rounds x the engine's 400-ply safety cap, with slack
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def _decks(seed: int) -> jnp.ndarray:
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rng = np.random.default_rng(seed)
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return jnp.asarray(
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np.stack([rng.permutation(N_CARDS) for _ in range(N_ROUNDS)]), dtype=jnp.int8
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)
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def _play_match(state: MatchState, key: jax.Array):
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"""Drive a match to completion with random legal play, recording each ply."""
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plies = []
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while not bool(state.done):
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key, step_key = jax.random.split(key)
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action = random_legal_action(state.round, state.round.to_move, step_key)
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assert bool(match_legal_action_mask(state)[action])
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prev = state
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state, reward, _ = match_step(state, action)
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plies.append((prev, int(action), state, np.asarray(reward)))
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assert len(plies) < MATCH_STEP_CAP, "match failed to terminate"
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return state, plies
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# --- match structure -------------------------------------------------------
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def test_match_plays_exactly_three_rounds_and_then_ends():
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state = match_reset(jax.random.PRNGKey(0))
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final, plies = _play_match(state, jax.random.PRNGKey(1))
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assert bool(final.done)
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assert int(final.round_idx) == N_ROUNDS - 1
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# round_idx advances 0 -> 1 -> 2 and stops.
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seen = {int(before.round_idx) for before, _, _, _ in plies}
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assert seen == {0, 1, 2}
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def test_reward_is_paid_only_when_the_third_round_ends():
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state = match_reset(jax.random.PRNGKey(2))
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final, plies = _play_match(state, jax.random.PRNGKey(3))
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rewards = np.stack([reward for _, _, _, reward in plies])
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paid = np.flatnonzero(np.any(rewards != 0.0, axis=1))
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# Intermediate rounds bank points into carry but pay nothing.
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assert paid.tolist() == [len(plies) - 1]
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assert np.allclose(rewards[-1], np.asarray(match_score(final), dtype=np.float32))
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def test_each_round_runs_44_deck_draws_plus_one_ply_per_discard_draw():
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"""The deck clock: only deck draws end a round, so discard draws extend it."""
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state = match_reset(jax.random.PRNGKey(4))
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_, plies = _play_match(state, jax.random.PRNGKey(5))
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per_round: dict[int, list[int]] = {0: [], 1: [], 2: []}
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for before, action, _, _ in plies:
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per_round[int(before.round_idx)].append(action % 6)
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for round_idx, draws in per_round.items():
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deck_draws = sum(1 for src in draws if src == DRAW_DECK)
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discard_draws = len(draws) - deck_draws
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assert deck_draws == DECK_DRAWS, f"round {round_idx} drew {deck_draws} deck cards"
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assert len(draws) == DECK_DRAWS + discard_draws
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# --- carry -----------------------------------------------------------------
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def test_carry_banks_each_finished_round_exactly_once():
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state = match_reset(jax.random.PRNGKey(6))
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final, plies = _play_match(state, jax.random.PRNGKey(7))
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deltas = [
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np.asarray(after.carry) - np.asarray(before.carry)
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for before, _, after, _ in plies
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if int(after.round_idx) != int(before.round_idx)
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]
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# Two roll-overs for three rounds, and carry is exactly their sum.
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assert len(deltas) == N_ROUNDS - 1
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assert np.array_equal(np.asarray(final.carry), sum(deltas))
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# The third round is still on the board, not yet banked.
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board = np.asarray(board_score(final.round)).astype(np.int32)
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assert np.array_equal(np.asarray(match_score(final)), np.asarray(final.carry) + board)
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def test_match_score_does_not_jump_across_a_round_boundary():
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"""Phi = carry + board diff must be continuous, or PBRS gets a free kick."""
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state = match_reset(jax.random.PRNGKey(8))
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_, plies = _play_match(state, jax.random.PRNGKey(9))
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for before, _, after, _ in plies:
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rolled_over = int(after.round_idx) != int(before.round_idx)
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if not rolled_over:
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continue
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# The finished round's board is folded into carry and the new board is
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# empty, so the running total is unchanged by the roll-over itself.
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assert np.array_equal(np.asarray(after.carry), np.asarray(match_score(after)))
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assert int(np.asarray(board_score(after.round)).sum()) == 0
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# --- the start-player rule -------------------------------------------------
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@pytest.mark.parametrize(
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("carry", "coin", "expected"),
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[
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((60, 10), 1, 0), # p0 ahead -> p0 leads, coin ignored
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((10, 60), 0, 1), # p1 ahead -> p1 leads, coin ignored
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((30, 30), 0, 0), # level -> coin
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((30, 30), 1, 1), # level -> coin
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],
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)
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def test_the_player_with_more_points_begins(carry, coin, expected):
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coin_flips = jnp.asarray([coin, coin, coin], dtype=jnp.int8)
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starter = starting_player(jnp.asarray(carry, dtype=jnp.int32), jnp.int32(1), coin_flips)
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assert int(starter) == expected
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def test_round_two_is_actually_led_by_whoever_is_ahead():
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state = match_reset(jax.random.PRNGKey(10))
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_, plies = _play_match(state, jax.random.PRNGKey(11))
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for before, _, after, _ in plies:
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if int(after.round_idx) == int(before.round_idx):
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continue
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carry = np.asarray(after.carry)
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if carry[0] == carry[1]:
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continue # coin flip, covered above
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leader = 0 if carry[0] > carry[1] else 1
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assert int(after.round.to_move) == leader
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def test_round_one_start_player_is_a_fair_coin():
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starts = [int(match_reset(jax.random.PRNGKey(seed)).round.to_move) for seed in range(400)]
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share = sum(starts) / len(starts)
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assert 0.4 < share < 0.6, f"round-1 starter is skewed: {share:.2f}"
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# --- mirrored matches ------------------------------------------------------
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def test_mirroring_the_seats_negates_the_match_score():
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"""Same deals, same coins, seats swapped: the result must flip sign exactly."""
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decks = _decks(21)
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coins = jnp.asarray([0, 1, 0], dtype=jnp.int8)
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# Swapping seats == swapping the two dealt hands and the coin bits.
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swapped = decks.at[:, :16].set(jnp.concatenate([decks[:, 8:16], decks[:, :8]], axis=1))
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flipped_coins = (1 - coins).astype(jnp.int8)
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a, _ = _play_match(match_reset_from(decks, coins), jax.random.PRNGKey(30))
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b, _ = _play_match(match_reset_from(swapped, flipped_coins), jax.random.PRNGKey(30))
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# Both matches see identical information; only the seat labels differ, so the
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# per-seat totals must be each other's mirror image.
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assert np.array_equal(np.asarray(match_score(a)), np.asarray(match_score(b))[::-1])
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