Add heuristic_balanced opponent_policy to interleaved scheduler
Mirrors the discard_only plumbing pattern. Uses HeuristicBot() (default balanced params) and converts the bot's phase-local action to unified via state.to_unified_action. Recursive (Cython) path was already supported and is unchanged. Tests: smoke run + accept/reject validators. All 59 tests pass.
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@@ -197,10 +197,16 @@ class TraversalConfig(StrictModel):
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if self.scheduler == "interleaved":
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if self.sampling_mode != "outcome":
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raise ValueError("scheduler='interleaved' currently supports only outcome sampling")
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if self.opponent_policy not in {"network", "average_strategy", "discard_only"}:
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if self.opponent_policy not in {
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"network",
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"average_strategy",
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"discard_only",
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"heuristic_balanced",
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}:
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raise ValueError(
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"scheduler='interleaved' currently supports only "
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"opponent_policy='network', 'average_strategy', or 'discard_only'"
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"opponent_policy='network', 'average_strategy', 'discard_only', "
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"or 'heuristic_balanced'"
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)
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if self.cutoff_rollouts != 0 or self.cutoff_value_mode != "score_diff":
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raise ValueError(
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@@ -9,6 +9,7 @@ import numpy as np
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import torch
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from coolrl_lost_cities.games.classic.bots.discard_only import DiscardOnlyBot
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from coolrl_lost_cities.games.classic.bots.heuristic_py import HeuristicBot
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from coolrl_lost_cities.games.classic.deep_cfr.encoding import encode_info_state
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from coolrl_lost_cities.games.classic.deep_cfr.memory import TrainingSample
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from coolrl_lost_cities.games.classic.deep_cfr.traversal_stats import TraversalStats
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@@ -381,6 +382,9 @@ class InterleavedContext:
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self._discard_only_bot: DiscardOnlyBot | None = (
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DiscardOnlyBot() if cfg.opponent_policy == "discard_only" else None
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)
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self._heuristic_bot: HeuristicBot | None = (
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HeuristicBot() if cfg.opponent_policy == "heuristic_balanced" else None
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)
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def advance_until_policy(self, context_index: int) -> None:
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while not self.done and self.pending is None and self.stack:
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@@ -482,6 +486,14 @@ class InterleavedContext:
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self.stack.append(FixedActionFrame(swapped_deck_index=swapped_deck_index))
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self.stack.append(EnterFrame(depth + 1))
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return
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if player != self.traverser and self._heuristic_bot is not None:
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phase_local_action = int(self._heuristic_bot.act(self.state))
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action = int(self.state.to_unified_action(phase_local_action))
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swapped_deck_index = self._sample_deck_draw_chance(action)
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self.state.push_unified_action(action)
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self.stack.append(FixedActionFrame(swapped_deck_index=swapped_deck_index))
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self.stack.append(EnterFrame(depth + 1))
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return
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info_state = encode_info_state(self.state, player, self.cfg.encoding)
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legal_mask = np.zeros(self.cfg.action_size, dtype=bool)
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legal_mask[legal_actions] = True
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