게임 엔진을 game 모듈로 통합

This commit is contained in:
2026-05-06 22:42:09 +09:00
parent c1c50267b5
commit 8763430475
17 changed files with 1242 additions and 1302 deletions
-2
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@@ -43,8 +43,6 @@ include = ["coolrl_lost_cities*"]
"assets/*.json",
"fixtures/*.json",
"docs/*.md",
]
"coolrl_lost_cities.games.classic.engines" = [
"*.pxd",
"*.pyx",
]
-4
View File
@@ -14,10 +14,6 @@ extensions = cythonize(
"coolrl_lost_cities.games.classic.game",
["src/coolrl_lost_cities/games/classic/game.pyx"],
),
Extension(
"coolrl_lost_cities.games.classic.engines.fast",
["src/coolrl_lost_cities/games/classic/engines/fast.pyx"],
),
],
language_level=3,
compiler_directives={
@@ -5,7 +5,6 @@ from .bots import (
available_bot_names,
build_bot,
)
from .engines import FastGameState as GameState
from .env import LostCitiesEnv
from .evaluation import (
GameResult,
@@ -18,6 +17,7 @@ from .evaluation import (
play_match,
)
from .game import (
GameState,
IllegalMoveError,
LostCitiesConfig,
classic_config,
@@ -1,6 +1,6 @@
from __future__ import annotations
from ..engines import FastGameState as GameState
from ..game import GameState
from ..interfaces import BotInput, Snapshot
try:
@@ -4,8 +4,7 @@ import logging
from dataclasses import dataclass
from functools import lru_cache
from ..engines import FastGameState as GameState
from ..game import Card, LostCitiesConfig
from ..game import Card, GameState, LostCitiesConfig
from ..interfaces import BotInput, LostCitiesBot
from .base import first_legal, legal_from_obs
@@ -1,6 +1,6 @@
from __future__ import annotations
from ..engines import FastGameState as GameState
from ..game import GameState
from ..interfaces import BotInput, Snapshot
from .base import first_legal, legal_from_obs
@@ -1,5 +0,0 @@
from __future__ import annotations
from .fast import FastGameState
__all__ = ["FastGameState"]
@@ -1,31 +0,0 @@
from __future__ import annotations
from typing import Any
def encode_card(color: int, rank: int, n_ranks: int) -> int:
return int(color) * (int(n_ranks) + 1) + int(rank)
def decode_card(card: int, n_ranks: int) -> tuple[int, int]:
stride = int(n_ranks) + 1
return int(card) // stride, int(card) % stride
def card_to_snapshot(card: int, n_ranks: int) -> dict[str, int]:
color, rank = decode_card(card, n_ranks)
return {"color": color, "rank": rank}
def encode_card_snapshot(data: Any, n_ranks: int) -> int:
if isinstance(data, int):
return data
if isinstance(data, dict):
return encode_card(int(data["color"]), int(data["rank"]), n_ranks)
if isinstance(data, (list, tuple)) and len(data) == 2:
return encode_card(int(data[0]), int(data[1]), n_ranks)
color = getattr(data, "color", None)
rank = getattr(data, "rank", None)
if color is not None and rank is not None:
return encode_card(int(color), int(rank), n_ranks)
raise ValueError(f"invalid card snapshot: {data!r}")
File diff suppressed because it is too large Load Diff
+1 -2
View File
@@ -1,7 +1,6 @@
from __future__ import annotations
from .engines import FastGameState as GameState
from .game import IllegalMoveError, LostCitiesConfig
from .game import GameState, IllegalMoveError, LostCitiesConfig
try:
import numpy as np
@@ -10,8 +10,7 @@ from typing import Any
import numpy as np
from .bots import available_bot_names, build_bot
from .engines import FastGameState as GameState
from .game import LostCitiesConfig, classic_config
from .game import GameState, LostCitiesConfig, classic_config
from .interfaces import LostCitiesBot
BotFactory = Callable[[int | None], LostCitiesBot]
@@ -16,7 +16,7 @@ ctypedef struct UndoRecord:
int total_score_before
cdef class FastGameState:
cdef class GameState:
cdef public object config
cdef int n_colors
cdef int n_ranks
@@ -56,7 +56,7 @@ cdef class FastGameState:
cdef void _configure(self, object config) except *
cdef void _clear(self) noexcept
cpdef FastGameState clone(self)
cpdef GameState clone(self)
cpdef list legal_card_mask(self)
cpdef list legal_draw_mask(self)
cpdef list legal_mask(self)
File diff suppressed because it is too large Load Diff
@@ -2,7 +2,7 @@ from __future__ import annotations
from typing import Protocol, TypeAlias, runtime_checkable
from .engines import FastGameState as GameState
from .game import GameState
from .snapshots import Snapshot
BotInput: TypeAlias = dict | GameState | Snapshot
@@ -13,8 +13,7 @@ from pathlib import Path
from typing import Any, Literal
from .bots import DEFAULT_BOT, LostCitiesBot, available_bot_names, build_bot
from .engines import FastGameState as GameState
from .game import Card, LostCitiesConfig, classic_config
from .game import Card, GameState, LostCitiesConfig, classic_config
from .resources import theme_path
from .snapshots import Snapshot, snapshot_from_state, snapshot_summary
@@ -2,8 +2,7 @@ from __future__ import annotations
from dataclasses import dataclass
from .engines import FastGameState as GameState
from .game import Card, LostCitiesConfig, score_expedition
from .game import Card, GameState, LostCitiesConfig, score_expedition
@dataclass
@@ -6,7 +6,6 @@ import pytest
from coolrl_lost_cities.games.classic.game import GameState, LostCitiesConfig, build_deck
from coolrl_lost_cities.games.classic.bots import RandomBot
from coolrl_lost_cities.games.classic.engines import FastGameState
def _card(color: int, rank: int) -> dict[str, int]:
@@ -59,58 +58,57 @@ def _snapshot(
}
def test_public_game_state_alias_matches_fast_new_game_from_deck_snapshot() -> None:
def test_public_game_state_alias_matches_game_state_new_game_from_deck_snapshot() -> None:
config = LostCitiesConfig()
deck = build_deck(config)
assert GameState is FastGameState
left = GameState.new_game_from_deck(deck, config)
right = FastGameState.new_game_from_deck(deck, config)
other = GameState.new_game_from_deck(deck, config)
assert right.to_snapshot() == left.to_snapshot()
right.validate_invariants()
assert other.to_snapshot() == left.to_snapshot()
other.validate_invariants()
def test_fast_snapshot_roundtrip_preserves_snapshot() -> None:
def test_game_state_snapshot_roundtrip_preserves_snapshot() -> None:
config = LostCitiesConfig(seed=11)
left = GameState.new_game(config)
right = FastGameState.from_snapshot(left.to_snapshot())
other = GameState.from_snapshot(left.to_snapshot())
assert right.to_snapshot() == left.to_snapshot()
restored = FastGameState.from_snapshot(right.to_snapshot())
assert restored.to_snapshot() == right.to_snapshot()
assert other.to_snapshot() == left.to_snapshot()
restored = GameState.from_snapshot(other.to_snapshot())
assert restored.to_snapshot() == other.to_snapshot()
def test_fast_from_snapshot_rejects_oversized_regions_before_write() -> None:
def test_game_state_from_snapshot_rejects_oversized_regions_before_write() -> None:
config = LostCitiesConfig()
state = GameState.new_game(config, seed=3)
deck_snapshot = state.to_snapshot()
deck_snapshot["deck"] = [_card(0, 1)] * (config.deck_size + 1)
with pytest.raises(ValueError, match="deck snapshot exceeds capacity"):
FastGameState.from_snapshot(deck_snapshot)
GameState.from_snapshot(deck_snapshot)
hand_snapshot = state.to_snapshot()
hand_snapshot["hands"][0] = [_card(0, 1)] * (config.hand_size + 1)
with pytest.raises(ValueError, match="hand 0 snapshot exceeds hand_size"):
FastGameState.from_snapshot(hand_snapshot)
GameState.from_snapshot(hand_snapshot)
expedition_snapshot = state.to_snapshot()
expedition_snapshot["expeditions"][0][0] = [_card(0, 1)] * (
config.n_ranks + config.n_handshakes + 1
)
with pytest.raises(ValueError, match="expedition 0/0 snapshot exceeds capacity"):
FastGameState.from_snapshot(expedition_snapshot)
GameState.from_snapshot(expedition_snapshot)
discard_snapshot = state.to_snapshot()
discard_snapshot["discards"][0] = [_card(0, 1)] * (config.n_ranks + config.n_handshakes + 1)
with pytest.raises(ValueError, match="discard 0 snapshot exceeds capacity"):
FastGameState.from_snapshot(discard_snapshot)
GameState.from_snapshot(discard_snapshot)
def test_fast_validate_invariants_rejects_bad_expedition_order() -> None:
def test_game_state_validate_invariants_rejects_bad_expedition_order() -> None:
config = LostCitiesConfig()
snapshot = FastGameState.new_game(config, seed=4).to_snapshot()
snapshot = GameState.new_game(config, seed=4).to_snapshot()
snapshot["deck"].extend(
[
_card(0, 2),
@@ -123,10 +121,10 @@ def test_fast_validate_invariants_rejects_bad_expedition_order() -> None:
]
with pytest.raises(ValueError, match="expedition is not strictly increasing"):
FastGameState.from_snapshot(snapshot)
GameState.from_snapshot(snapshot)
def test_fast_pending_discard_sequence_is_deterministic() -> None:
def test_game_state_pending_discard_sequence_is_deterministic() -> None:
snapshot = _snapshot(
hands=[
[_card(0, 1)],
@@ -135,29 +133,29 @@ def test_fast_pending_discard_sequence_is_deterministic() -> None:
deck=[_card(2, 1), _card(3, 1)],
)
left = GameState.from_snapshot(snapshot)
right = FastGameState.from_snapshot(snapshot)
other = GameState.from_snapshot(snapshot)
left.apply_action(1)
right.apply_action(1)
assert right.to_snapshot() == left.to_snapshot()
assert right.legal_draw_mask() == left.legal_draw_mask()
assert right.legal_draw_mask()[1] is False
other.apply_action(1)
assert other.to_snapshot() == left.to_snapshot()
assert other.legal_draw_mask() == left.legal_draw_mask()
assert other.legal_draw_mask()[1] is False
left.apply_action(0)
right.apply_action(0)
other.apply_action(0)
left.apply_action(1)
right.apply_action(1)
other.apply_action(1)
left.apply_action(0)
right.apply_action(0)
other.apply_action(0)
left.apply_action(1)
right.apply_action(1)
other.apply_action(1)
assert right.to_snapshot() == left.to_snapshot()
assert right.legal_draw_mask() == left.legal_draw_mask()
assert right.legal_draw_mask()[1] is True
assert other.to_snapshot() == left.to_snapshot()
assert other.legal_draw_mask() == left.legal_draw_mask()
assert other.legal_draw_mask()[1] is True
def test_fast_terminal_edges_are_deterministic() -> None:
def test_game_state_terminal_edges_are_deterministic() -> None:
last_draw_snapshot = _snapshot(
deck=[_card(1, 1)],
hands=[
@@ -170,15 +168,15 @@ def test_fast_terminal_edges_are_deterministic() -> None:
for card in remaining_deck:
last_draw_snapshot["discards"][card["color"]].append(card)
left = GameState.from_snapshot(last_draw_snapshot)
right = FastGameState.from_snapshot(last_draw_snapshot)
other = GameState.from_snapshot(last_draw_snapshot)
left.apply_action(1)
right.apply_action(1)
other.apply_action(1)
left.apply_action(0)
right.apply_action(0)
other.apply_action(0)
assert right.to_snapshot() == left.to_snapshot()
assert right.terminal is True
assert other.to_snapshot() == left.to_snapshot()
assert other.terminal is True
defensive_snapshot = {
"config": LostCitiesConfig().to_snapshot(),
@@ -193,16 +191,16 @@ def test_fast_terminal_edges_are_deterministic() -> None:
"terminal": False,
}
left = GameState.from_snapshot(defensive_snapshot, validate=False)
right = FastGameState.from_snapshot(defensive_snapshot, validate=False)
other = GameState.from_snapshot(defensive_snapshot, validate=False)
left.apply_action(1)
right.apply_action(1)
other.apply_action(1)
assert right.to_snapshot() == left.to_snapshot()
assert right.terminal is True
assert other.to_snapshot() == left.to_snapshot()
assert other.terminal is True
def test_fast_last_numeric_legality_edges() -> None:
def test_game_state_last_numeric_legality_edges() -> None:
handshake_snapshot = _snapshot(
hands=[
[_card(0, 1)],
@@ -214,9 +212,9 @@ def test_fast_last_numeric_legality_edges() -> None:
],
)
left = GameState.from_snapshot(handshake_snapshot)
right = FastGameState.from_snapshot(handshake_snapshot)
assert right.legal_card_mask() == left.legal_card_mask()
assert right.legal_card_mask()[0] is True
other = GameState.from_snapshot(handshake_snapshot)
assert other.legal_card_mask() == left.legal_card_mask()
assert other.legal_card_mask()[0] is True
numeric_snapshot = _snapshot(
hands=[
@@ -229,14 +227,14 @@ def test_fast_last_numeric_legality_edges() -> None:
],
)
left = GameState.from_snapshot(numeric_snapshot)
right = FastGameState.from_snapshot(numeric_snapshot)
assert right.legal_card_mask() == left.legal_card_mask()
assert right.legal_card_mask()[0] is False
assert right.legal_card_mask()[2] is False
assert right.legal_card_mask()[4] is True
other = GameState.from_snapshot(numeric_snapshot)
assert other.legal_card_mask() == left.legal_card_mask()
assert other.legal_card_mask()[0] is False
assert other.legal_card_mask()[2] is False
assert other.legal_card_mask()[4] is True
def test_fast_score_cache_and_undo_restore_snapshot() -> None:
def test_game_state_score_cache_and_undo_restore_snapshot() -> None:
snapshot = _snapshot(
hands=[
[_card(0, 7)],
@@ -263,30 +261,30 @@ def test_fast_score_cache_and_undo_restore_snapshot() -> None:
],
)
left = GameState.from_snapshot(snapshot)
right = FastGameState.from_snapshot(snapshot)
before = right.to_snapshot()
other = GameState.from_snapshot(snapshot)
before = other.to_snapshot()
assert right.expedition_score(0, 0) == left.expedition_score(0, 0)
assert right.total_score(0) == left.total_score(0)
assert other.expedition_score(0, 0) == left.expedition_score(0, 0)
assert other.total_score(0) == left.total_score(0)
undo = right.apply_action_with_undo(0)
undo = other.apply_action_with_undo(0)
left.apply_action(0)
assert right.to_snapshot() == left.to_snapshot()
assert right.expedition_score(0, 0) == left.expedition_score(0, 0)
assert right.total_score(0) == left.total_score(0)
assert other.to_snapshot() == left.to_snapshot()
assert other.expedition_score(0, 0) == left.expedition_score(0, 0)
assert other.total_score(0) == left.total_score(0)
right.undo_action(undo)
assert right.to_snapshot() == before
assert right.total_score(0) == GameState.from_snapshot(before).total_score(0)
other.undo_action(undo)
assert other.to_snapshot() == before
assert other.total_score(0) == GameState.from_snapshot(before).total_score(0)
def test_fast_discard_draw_push_pop_restores_snapshot() -> None:
def test_game_state_discard_draw_push_pop_restores_snapshot() -> None:
snapshot = _snapshot(
hands=[[], [_card(1, 1)]],
discards=[[_card(0, 1)], [], [], [], []],
phase="draw",
)
state = FastGameState.from_snapshot(snapshot)
state = GameState.from_snapshot(snapshot)
before = state.to_snapshot()
assert state.push_action(1) == 1
@@ -295,66 +293,66 @@ def test_fast_discard_draw_push_pop_restores_snapshot() -> None:
assert state.to_snapshot() == before
def test_fast_random_action_sequence_is_deterministic() -> None:
def test_game_state_random_action_sequence_is_deterministic() -> None:
config = LostCitiesConfig()
for seed in range(48):
left = GameState.new_game(config, seed=seed)
right = FastGameState.new_game(config, seed=seed)
other = GameState.new_game(config, seed=seed)
rng = random.Random(seed ^ 0xF457)
steps = 0
while True:
assert right.to_snapshot() == left.to_snapshot()
assert right.unified_legal_mask() == left.unified_legal_mask()
assert right.unified_legal_actions() == [
assert other.to_snapshot() == left.to_snapshot()
assert other.unified_legal_mask() == left.unified_legal_mask()
assert other.unified_legal_actions() == [
index for index, is_legal in enumerate(left.unified_legal_mask()) if is_legal
]
assert right.score_diff(0) == left.score_diff(0)
assert other.score_diff(0) == left.score_diff(0)
if left.terminal:
break
legal = [index for index, is_legal in enumerate(left.unified_legal_mask()) if is_legal]
action = rng.choice(legal)
left.apply_unified_action(action)
right.apply_unified_action(action)
other.apply_unified_action(action)
steps += 1
assert steps < 1000
def test_fast_random_bot_self_play_is_deterministic() -> None:
def test_game_state_random_bot_self_play_is_deterministic() -> None:
config = LostCitiesConfig()
for seed in range(32):
left = GameState.new_game(config, seed=seed)
right = FastGameState.new_game(config, seed=seed)
other = GameState.new_game(config, seed=seed)
left_bots = [RandomBot(seed=seed * 2), RandomBot(seed=seed * 2 + 1)]
right_bots = [RandomBot(seed=seed * 2), RandomBot(seed=seed * 2 + 1)]
other_bots = [RandomBot(seed=seed * 2), RandomBot(seed=seed * 2 + 1)]
steps = 0
while True:
assert right.to_snapshot() == left.to_snapshot()
assert other.to_snapshot() == left.to_snapshot()
if left.terminal:
break
player = left.current_player
assert right.current_player == player
assert other.current_player == player
left_action = left_bots[player].act(left)
right_action = right_bots[player].act({"legal_mask": right.legal_mask()})
assert right_action == left_action
other_action = other_bots[player].act({"legal_mask": other.legal_mask()})
assert other_action == left_action
left.apply_action(left_action)
right.apply_action(right_action)
other.apply_action(other_action)
steps += 1
assert steps < 1000
assert right.total_score(0) == left.total_score(0)
assert right.total_score(1) == left.total_score(1)
assert right.score_diff(0) == left.score_diff(0)
assert other.total_score(0) == left.total_score(0)
assert other.total_score(1) == left.total_score(1)
assert other.score_diff(0) == left.score_diff(0)
def test_fast_apply_undo_restores_every_legal_action() -> None:
def test_game_state_apply_undo_restores_every_legal_action() -> None:
config = LostCitiesConfig()
for seed in range(32):
state = FastGameState.new_game(config, seed=seed)
state = GameState.new_game(config, seed=seed)
rng = random.Random(seed ^ 0xFA57A11)
steps = 0
@@ -373,10 +371,10 @@ def test_fast_apply_undo_restores_every_legal_action() -> None:
assert steps < 1000
def test_fast_push_pop_action_restores_nested_sequence() -> None:
def test_game_state_push_pop_action_restores_nested_sequence() -> None:
config = LostCitiesConfig()
for seed in range(32):
state = FastGameState.new_game(config, seed=seed)
state = GameState.new_game(config, seed=seed)
rng = random.Random(seed ^ 0x517ACC)
before = state.to_snapshot()
actions: list[int] = []
@@ -397,4 +395,4 @@ def test_fast_push_pop_action_restores_nested_sequence() -> None:
assert state.to_snapshot() == before
with pytest.raises(ValueError, match="undo stack is empty"):
FastGameState.new_game(config, seed=1).pop_action()
GameState.new_game(config, seed=1).pop_action()