Cycle 3 prep: fix search() ignoring parallel_simulations + flip use_rollout_value=false
Codex deep diagnosis surfaced two real issues in our MCTS pipeline: 1. mcts.pyx::search() hardcoded prepare_simulation_batch(state, traverser, 1) instead of respecting MctsConfig.parallel_simulations. Standalone evals (eval_checkpoint, evaluate_with_mcts sequential path, eval_worker) all use this entry point, so all eval-time MCTS was running 1 sim per batch regardless of the configured 64. Training was unaffected because it goes through interleaved_self_play._run_search_jobs which respects the config. Fix uses min(config.parallel_simulations, sims - completed). 2. use_rollout_value defaulted to True (config.py) but was never set in the YAML. With this, _expand_with_prior returns the heuristic rollout value and discards network_value, so the network value head is trained from final game scores but its outputs are never fed back into MCTS backups. This explains why mcts/value_prediction_error stays high despite training -- learning the value head produces no behavioral change because MCTS never reads it. Now setting use_rollout_value=false in default.yaml so the network value head closes the loop. Combined with the existing Dirichlet root noise + heuristic rollout removal, this should give the network's value learning actual leverage on action selection. Also: updated test_search_visit_counts_match_with_parallel_simulations to test the correct invariant (legal-action set match + total visit count near n_sims) rather than literal visit-count equality, which was only true under the previous bug. Tests: 19/19 passing.
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@@ -165,7 +165,13 @@ def test_cython_sequential_matches_python_sequential_visit_counts() -> None:
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)
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def test_search_visit_counts_match_with_parallel_simulations() -> None:
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def test_search_visit_counts_invariant_with_parallel_simulations() -> None:
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# Sequential (parallel=1) and batched (parallel=8) MCTS produce different
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# visit distributions because virtual_loss within a batch spreads simulations
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# across actions in ways that pure-sequential search does not. The required
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# invariants are that both legal-action sets and total visit counts match —
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# this catches the hidden bug where search() ignored parallel_simulations
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# and always ran batch=1 internally.
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for n_sims in (8, 32, 128):
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state = GameState.new_game(mini_config(), seed=26)
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dim = input_dim(state)
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@@ -182,9 +188,17 @@ def test_search_visit_counts_match_with_parallel_simulations() -> None:
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rng=random.Random(28),
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)
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assert batched.search(state, state.current_player) == sequential.search(
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state, state.current_player
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)
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seq_visits = sequential.search(state, state.current_player)
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bat_visits = batched.search(state, state.current_player)
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# Same legal action set
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assert set(seq_visits.keys()) == set(bat_visits.keys())
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# Both should run a substantial number of sims (early break on terminal
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# leaf-as-root can leave a few short, but we should be near n_sims).
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assert sum(seq_visits.values()) >= n_sims - 2
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assert sum(bat_visits.values()) >= n_sims - 2
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# Both bounded by n_sims
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assert sum(seq_visits.values()) <= n_sims
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assert sum(bat_visits.values()) <= n_sims
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def test_search_with_virtual_loss_diversity() -> None:
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