Add Lost Cities selectivity research notes (4-model analysis)
Mechanism-level analysis of the slot_aware_playability iter 240 plateau (opened_colors 4.95+, bad_open_rate 88-92%, calibration gap 6-9 → 2-4). Captures four expert consultations with diagnostic hypotheses, intervention catalog (architectural / training-dynamics / game-specific), measurement plan, and a comparison table across the four sources. Key new directions surfaced: - Current vs average vs league policy separation (Deep CFR average strategy is the convergence target, not advantage current). - All-negative fallback as Deep CFR ablation lever. - Empirical r̃ partitioning by action class. - Tabular Lost Cities oracle as a clean test of "is 5-color the game-theoretic answer or an approximation artifact". - Entry-gate target defined from traversal counterfactual values instead of heuristic labels. ideas.md gets an "Active Research Threads" pointer. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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