Clean up Deep CFR config schema
Remove legacy aliases, rename max_hours to max_minutes, collapse the four checkpoint save flags into save_every + save_latest, and change defaults to safer values (opponent_policy=self_play_league, device=auto, eval_every=50, max_depth=null). Migrate all archived yaml configs and tests to the new schema. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_color_shared_512x3
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iterations: null
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seed: 42
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max_iterations: 10000
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max_hours: null
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max_minutes: null
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device: cuda
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use_amp: false
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@@ -30,10 +29,10 @@ network:
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color_attention_heads: 4
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traversal:
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traversals_per_iteration: 2
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traversals_per_player: 2
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traversals_per_player: 70
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max_depth: null
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max_nodes: 10000
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max_nodes_per_traversal: 10000
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max_nodes_per_traversal: 1000
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regret_matching_epsilon: 0.0001
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outcome_sampling_epsilon: 0.2
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@@ -49,7 +48,7 @@ traversal:
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store_strategy_on_opponent_nodes: false
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num_workers: 8
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worker_chunk_size: 4
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traversal_worker_chunk_size: 8
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worker_chunk_size: 8
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progress_every_traversals: 10
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endpoint_depth_bucket_width: 100
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endpoint_depth_bucket_max: 1000
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@@ -71,9 +70,8 @@ self_play:
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recent_window: 5
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optimization:
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advantage_train_steps: 1
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strategy_train_steps: 1
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batch_size: 32
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advantage_updates_per_iteration: 1
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strategy_updates_per_iteration: 1
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advantage_batch_size: 1024
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strategy_batch_size: 1024
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advantage_updates_per_iteration: 512
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@@ -89,9 +87,7 @@ memory:
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checkpoint:
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directory: runs/deep_cfr/deep_cfr_color_shared_512x3
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save_latest: true
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save_every_iteration: false
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save_iteration_interval: 100
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save_latest_only: false
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save_every: 100
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progress_interval_seconds: 20.0
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exact_resume: false
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@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_color_shared_attention_512x3
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iterations: null
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seed: 42
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max_iterations: 10000
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max_hours: null
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max_minutes: null
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device: cuda
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use_amp: false
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@@ -30,10 +29,10 @@ network:
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color_attention_heads: 8
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traversal:
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traversals_per_iteration: 2
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traversals_per_player: 2
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traversals_per_player: 70
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max_depth: null
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max_nodes: 10000
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max_nodes_per_traversal: 10000
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max_nodes_per_traversal: 1000
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regret_matching_epsilon: 0.0001
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outcome_sampling_epsilon: 0.2
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@@ -49,7 +48,7 @@ traversal:
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store_strategy_on_opponent_nodes: false
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num_workers: 8
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worker_chunk_size: 4
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traversal_worker_chunk_size: 8
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worker_chunk_size: 8
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progress_every_traversals: 10
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endpoint_depth_bucket_width: 100
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endpoint_depth_bucket_max: 1000
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@@ -71,9 +70,8 @@ self_play:
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recent_window: 5
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optimization:
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advantage_train_steps: 1
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strategy_train_steps: 1
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batch_size: 32
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advantage_updates_per_iteration: 1
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strategy_updates_per_iteration: 1
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advantage_batch_size: 1024
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strategy_batch_size: 1024
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advantage_updates_per_iteration: 512
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@@ -89,9 +87,7 @@ memory:
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checkpoint:
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directory: runs/deep_cfr/deep_cfr_color_shared_attention_512x3
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save_latest: true
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save_every_iteration: false
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save_iteration_interval: 100
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save_latest_only: false
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save_every: 100
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progress_interval_seconds: 20.0
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exact_resume: false
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@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_color_shared_attention_1000iter
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iterations: null
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seed: 42
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max_iterations: 1000
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max_hours: null
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max_minutes: null
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device: cuda
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use_amp: false
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@@ -30,10 +29,10 @@ network:
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color_attention_heads: 8
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traversal:
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traversals_per_iteration: 2
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traversals_per_player: 2
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traversals_per_player: 70
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max_depth: null
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max_nodes: 10000
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max_nodes_per_traversal: 10000
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max_nodes_per_traversal: 1000
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regret_matching_epsilon: 0.0001
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outcome_sampling_epsilon: 0.2
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@@ -49,7 +48,7 @@ traversal:
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store_strategy_on_opponent_nodes: false
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num_workers: 8
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worker_chunk_size: 4
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traversal_worker_chunk_size: 8
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worker_chunk_size: 8
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progress_every_traversals: 10
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endpoint_depth_bucket_width: 100
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endpoint_depth_bucket_max: 1000
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@@ -71,9 +70,8 @@ self_play:
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recent_window: 5
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optimization:
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advantage_train_steps: 1
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strategy_train_steps: 1
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batch_size: 32
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advantage_updates_per_iteration: 1
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strategy_updates_per_iteration: 1
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advantage_batch_size: 1024
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strategy_batch_size: 1024
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advantage_updates_per_iteration: 256
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@@ -89,9 +87,7 @@ memory:
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checkpoint:
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directory: runs/deep_cfr/deep_cfr_color_shared_attention_exp_1000iter
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save_latest: true
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save_every_iteration: false
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save_iteration_interval: 100
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save_latest_only: false
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save_every: 100
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progress_interval_seconds: 20.0
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exact_resume: false
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@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_opponent_average_strategy_512x3_1000iter
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iterations: null
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seed: 79
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max_iterations: 1000
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max_hours: null
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max_minutes: null
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device: cuda
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use_amp: false
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@@ -27,10 +26,10 @@ network:
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activation: relu
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traversal:
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traversals_per_iteration: 2
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traversals_per_player: 2
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traversals_per_player: 70
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max_depth: null
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max_nodes: 10000
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max_nodes_per_traversal: 10000
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max_nodes_per_traversal: 1000
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regret_matching_epsilon: 0.0001
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outcome_sampling_epsilon: 0.2
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@@ -46,7 +45,7 @@ traversal:
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store_strategy_on_opponent_nodes: false
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num_workers: 8
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worker_chunk_size: 4
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traversal_worker_chunk_size: 8
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worker_chunk_size: 8
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progress_every_traversals: 10
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endpoint_depth_bucket_width: 100
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endpoint_depth_bucket_max: 1000
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@@ -68,9 +67,8 @@ self_play:
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recent_window: 5
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optimization:
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advantage_train_steps: 1
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strategy_train_steps: 1
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batch_size: 32
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advantage_updates_per_iteration: 1
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strategy_updates_per_iteration: 1
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advantage_batch_size: 1024
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strategy_batch_size: 1024
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advantage_updates_per_iteration: 512
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@@ -86,9 +84,7 @@ memory:
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checkpoint:
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directory: runs/deep_cfr/deep_cfr_opponent_average_strategy_512x3_1000iter
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save_latest: true
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save_every_iteration: false
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save_iteration_interval: 100
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save_latest_only: false
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save_every: 100
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progress_interval_seconds: 20.0
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exact_resume: false
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@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_opponent_network_1024x4_1000iter
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iterations: null
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seed: 79
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max_iterations: 1000
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max_hours: null
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max_minutes: null
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device: cuda
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use_amp: false
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@@ -27,10 +26,10 @@ network:
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activation: relu
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traversal:
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traversals_per_iteration: 2
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traversals_per_player: 2
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traversals_per_player: 70
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max_depth: null
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max_nodes: 10000
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max_nodes_per_traversal: 10000
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max_nodes_per_traversal: 1000
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regret_matching_epsilon: 0.0001
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outcome_sampling_epsilon: 0.2
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@@ -46,7 +45,7 @@ traversal:
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store_strategy_on_opponent_nodes: false
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num_workers: 8
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worker_chunk_size: 4
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traversal_worker_chunk_size: 8
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worker_chunk_size: 8
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progress_every_traversals: 10
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endpoint_depth_bucket_width: 100
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endpoint_depth_bucket_max: 1000
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@@ -68,9 +67,8 @@ self_play:
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recent_window: 5
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optimization:
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advantage_train_steps: 1
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strategy_train_steps: 1
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batch_size: 32
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advantage_updates_per_iteration: 1
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strategy_updates_per_iteration: 1
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advantage_batch_size: 1024
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strategy_batch_size: 1024
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advantage_updates_per_iteration: 512
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@@ -86,9 +84,7 @@ memory:
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checkpoint:
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directory: runs/deep_cfr/deep_cfr_opponent_network_1024x4_1000iter
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save_latest: true
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save_every_iteration: false
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save_iteration_interval: 100
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save_latest_only: false
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save_every: 100
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progress_interval_seconds: 20.0
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exact_resume: false
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@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_opponent_network_512x3_1000iter
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iterations: null
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seed: 79
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max_iterations: 1000
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max_hours: null
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max_minutes: null
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device: cuda
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use_amp: false
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@@ -27,10 +26,10 @@ network:
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activation: relu
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traversal:
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traversals_per_iteration: 2
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traversals_per_player: 2
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traversals_per_player: 70
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max_depth: null
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max_nodes: 10000
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max_nodes_per_traversal: 10000
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max_nodes_per_traversal: 1000
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regret_matching_epsilon: 0.0001
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outcome_sampling_epsilon: 0.2
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@@ -46,7 +45,7 @@ traversal:
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store_strategy_on_opponent_nodes: false
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num_workers: 8
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worker_chunk_size: 4
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traversal_worker_chunk_size: 8
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worker_chunk_size: 8
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progress_every_traversals: 10
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endpoint_depth_bucket_width: 100
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endpoint_depth_bucket_max: 1000
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@@ -68,9 +67,8 @@ self_play:
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recent_window: 5
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optimization:
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advantage_train_steps: 1
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strategy_train_steps: 1
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batch_size: 32
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advantage_updates_per_iteration: 1
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strategy_updates_per_iteration: 1
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advantage_batch_size: 1024
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strategy_batch_size: 1024
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advantage_updates_per_iteration: 512
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@@ -86,9 +84,7 @@ memory:
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checkpoint:
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directory: runs/deep_cfr/deep_cfr_opponent_network_512x3_1000iter
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save_latest: true
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save_every_iteration: false
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save_iteration_interval: 100
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save_latest_only: false
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save_every: 100
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progress_interval_seconds: 20.0
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exact_resume: false
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+7
-11
@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_pure_selfplay_full_depth_slot_playability_512x3_2x_updates_10000iter
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iterations: null
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seed: 79
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max_iterations: 10000
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max_hours: null
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max_minutes: null
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device: cuda
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use_amp: false
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@@ -27,10 +26,10 @@ network:
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activation: relu
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traversal:
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traversals_per_iteration: 2
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traversals_per_player: 2
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traversals_per_player: 70
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max_depth: null
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max_nodes: 10000
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max_nodes_per_traversal: 10000
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max_nodes_per_traversal: 1000
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regret_matching_epsilon: 0.0001
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outcome_sampling_epsilon: 0.2
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@@ -46,7 +45,7 @@ traversal:
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store_strategy_on_opponent_nodes: false
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num_workers: 8
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worker_chunk_size: 4
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traversal_worker_chunk_size: 8
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worker_chunk_size: 8
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progress_every_traversals: 10
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endpoint_depth_bucket_width: 100
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endpoint_depth_bucket_max: 1000
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@@ -68,9 +67,8 @@ self_play:
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recent_window: 5
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optimization:
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advantage_train_steps: 1
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strategy_train_steps: 1
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batch_size: 32
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advantage_updates_per_iteration: 1
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strategy_updates_per_iteration: 1
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advantage_batch_size: 1024
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strategy_batch_size: 1024
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advantage_updates_per_iteration: 512
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@@ -86,9 +84,7 @@ memory:
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checkpoint:
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directory: runs/deep_cfr/deep_cfr_pure_selfplay_full_depth_slot_playability_512x3_2x_updates_10000iter
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save_latest: true
|
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save_every_iteration: false
|
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save_iteration_interval: 100
|
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save_latest_only: false
|
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save_every: 100
|
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progress_interval_seconds: 20.0
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exact_resume: false
|
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@@ -1,9 +1,8 @@
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run:
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experiment_name: lost_cities_deep_cfr_selfplay_anchor_safe_512x3_2x_updates_10000iter
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iterations: null
|
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seed: 79
|
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max_iterations: 10000
|
||||
max_hours: null
|
||||
max_minutes: null
|
||||
device: cuda
|
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use_amp: false
|
||||
|
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@@ -27,10 +26,10 @@ network:
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activation: relu
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|
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traversal:
|
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traversals_per_iteration: 2
|
||||
traversals_per_player: 2
|
||||
traversals_per_player: 70
|
||||
max_depth: null
|
||||
max_nodes: 10000
|
||||
max_nodes_per_traversal: 10000
|
||||
max_nodes_per_traversal: 1000
|
||||
regret_matching_epsilon: 0.0001
|
||||
outcome_sampling_epsilon: 0.2
|
||||
@@ -46,7 +45,7 @@ traversal:
|
||||
store_strategy_on_opponent_nodes: false
|
||||
num_workers: 8
|
||||
worker_chunk_size: 4
|
||||
traversal_worker_chunk_size: 8
|
||||
worker_chunk_size: 8
|
||||
progress_every_traversals: 10
|
||||
endpoint_depth_bucket_width: 100
|
||||
endpoint_depth_bucket_max: 1000
|
||||
@@ -68,9 +67,8 @@ self_play:
|
||||
recent_window: 5
|
||||
|
||||
optimization:
|
||||
advantage_train_steps: 1
|
||||
strategy_train_steps: 1
|
||||
batch_size: 32
|
||||
advantage_updates_per_iteration: 1
|
||||
strategy_updates_per_iteration: 1
|
||||
advantage_batch_size: 1024
|
||||
strategy_batch_size: 1024
|
||||
advantage_updates_per_iteration: 512
|
||||
@@ -86,9 +84,7 @@ memory:
|
||||
checkpoint:
|
||||
directory: runs/deep_cfr/deep_cfr_selfplay_anchor_safe_512x3_2x_updates_10000iter
|
||||
save_latest: true
|
||||
save_every_iteration: false
|
||||
save_iteration_interval: 100
|
||||
save_latest_only: false
|
||||
save_every: 100
|
||||
progress_interval_seconds: 20.0
|
||||
exact_resume: false
|
||||
|
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|
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@@ -2,7 +2,7 @@ run:
|
||||
experiment_name: lost_cities_deep_cfr_selfplay_full_depth_slot_playability
|
||||
seed: 79
|
||||
max_iterations: null
|
||||
max_hours: 4
|
||||
max_minutes: 240
|
||||
device: cuda
|
||||
use_amp: false
|
||||
|
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@@ -39,7 +39,7 @@ traversal:
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||||
cutoff_rollout_max_steps: 300
|
||||
progress_every_traversals: 10
|
||||
num_workers: 8
|
||||
traversal_worker_chunk_size: 8
|
||||
worker_chunk_size: 8
|
||||
regret_matching_epsilon: 0.0001
|
||||
outcome_sampling_epsilon: 0.2
|
||||
outcome_sampling_value_clip: 500
|
||||
@@ -87,7 +87,5 @@ evaluation:
|
||||
|
||||
checkpoint:
|
||||
directory: runs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability
|
||||
save_every_iteration: false
|
||||
save_iteration_interval: 10
|
||||
save_latest_only: false
|
||||
save_every: 10
|
||||
progress_interval_seconds: 20.0
|
||||
|
||||
+7
-11
@@ -1,9 +1,8 @@
|
||||
run:
|
||||
experiment_name: lost_cities_deep_cfr_selfplay_full_depth_slot_playability_512x3_2x_updates_10000iter
|
||||
iterations: null
|
||||
seed: 79
|
||||
max_iterations: 10000
|
||||
max_hours: null
|
||||
max_minutes: null
|
||||
device: cuda
|
||||
use_amp: false
|
||||
|
||||
@@ -27,10 +26,10 @@ network:
|
||||
activation: relu
|
||||
|
||||
traversal:
|
||||
traversals_per_iteration: 2
|
||||
traversals_per_player: 2
|
||||
traversals_per_player: 70
|
||||
max_depth: null
|
||||
max_nodes: 10000
|
||||
max_nodes_per_traversal: 10000
|
||||
max_nodes_per_traversal: 1000
|
||||
regret_matching_epsilon: 0.0001
|
||||
outcome_sampling_epsilon: 0.2
|
||||
@@ -46,7 +45,7 @@ traversal:
|
||||
store_strategy_on_opponent_nodes: false
|
||||
num_workers: 8
|
||||
worker_chunk_size: 4
|
||||
traversal_worker_chunk_size: 8
|
||||
worker_chunk_size: 8
|
||||
progress_every_traversals: 10
|
||||
endpoint_depth_bucket_width: 100
|
||||
endpoint_depth_bucket_max: 1000
|
||||
@@ -68,9 +67,8 @@ self_play:
|
||||
recent_window: 5
|
||||
|
||||
optimization:
|
||||
advantage_train_steps: 1
|
||||
strategy_train_steps: 1
|
||||
batch_size: 32
|
||||
advantage_updates_per_iteration: 1
|
||||
strategy_updates_per_iteration: 1
|
||||
advantage_batch_size: 1024
|
||||
strategy_batch_size: 1024
|
||||
advantage_updates_per_iteration: 512
|
||||
@@ -86,9 +84,7 @@ memory:
|
||||
checkpoint:
|
||||
directory: runs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability_512x3_2x_updates_10000iter
|
||||
save_latest: true
|
||||
save_every_iteration: false
|
||||
save_iteration_interval: 100
|
||||
save_latest_only: false
|
||||
save_every: 100
|
||||
progress_interval_seconds: 20.0
|
||||
exact_resume: false
|
||||
|
||||
|
||||
+7
-11
@@ -1,9 +1,8 @@
|
||||
run:
|
||||
experiment_name: lost_cities_deep_cfr_selfplay_full_depth_slot_playability_512x3_lcfr_10000iter
|
||||
iterations: null
|
||||
seed: 79
|
||||
max_iterations: 10000
|
||||
max_hours: null
|
||||
max_minutes: null
|
||||
device: cuda
|
||||
use_amp: false
|
||||
|
||||
@@ -27,10 +26,10 @@ network:
|
||||
activation: relu
|
||||
|
||||
traversal:
|
||||
traversals_per_iteration: 2
|
||||
traversals_per_player: 2
|
||||
traversals_per_player: 70
|
||||
max_depth: null
|
||||
max_nodes: 10000
|
||||
max_nodes_per_traversal: 10000
|
||||
max_nodes_per_traversal: 1000
|
||||
regret_matching_epsilon: 0.0001
|
||||
outcome_sampling_epsilon: 0.2
|
||||
@@ -46,7 +45,7 @@ traversal:
|
||||
store_strategy_on_opponent_nodes: false
|
||||
num_workers: 8
|
||||
worker_chunk_size: 4
|
||||
traversal_worker_chunk_size: 8
|
||||
worker_chunk_size: 8
|
||||
progress_every_traversals: 10
|
||||
endpoint_depth_bucket_width: 100
|
||||
endpoint_depth_bucket_max: 1000
|
||||
@@ -69,9 +68,8 @@ self_play:
|
||||
recent_window: 5
|
||||
|
||||
optimization:
|
||||
advantage_train_steps: 1
|
||||
strategy_train_steps: 1
|
||||
batch_size: 32
|
||||
advantage_updates_per_iteration: 1
|
||||
strategy_updates_per_iteration: 1
|
||||
advantage_batch_size: 1024
|
||||
strategy_batch_size: 1024
|
||||
advantage_updates_per_iteration: 256
|
||||
@@ -87,9 +85,7 @@ memory:
|
||||
checkpoint:
|
||||
directory: runs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability_512x3_lcfr_10000iter
|
||||
save_latest: true
|
||||
save_every_iteration: false
|
||||
save_iteration_interval: 100
|
||||
save_latest_only: false
|
||||
save_every: 100
|
||||
progress_interval_seconds: 20.0
|
||||
exact_resume: false
|
||||
|
||||
|
||||
+7
-11
@@ -1,9 +1,8 @@
|
||||
run:
|
||||
experiment_name: lost_cities_deep_cfr_selfplay_full_depth_slot_playability_512x3_unbounded
|
||||
iterations: null
|
||||
seed: 79
|
||||
max_iterations: null
|
||||
max_hours: null
|
||||
max_minutes: null
|
||||
device: cuda
|
||||
use_amp: false
|
||||
|
||||
@@ -27,10 +26,10 @@ network:
|
||||
activation: relu
|
||||
|
||||
traversal:
|
||||
traversals_per_iteration: 2
|
||||
traversals_per_player: 2
|
||||
traversals_per_player: 70
|
||||
max_depth: null
|
||||
max_nodes: 10000
|
||||
max_nodes_per_traversal: 10000
|
||||
max_nodes_per_traversal: 1000
|
||||
regret_matching_epsilon: 0.0001
|
||||
outcome_sampling_epsilon: 0.2
|
||||
@@ -46,7 +45,7 @@ traversal:
|
||||
store_strategy_on_opponent_nodes: false
|
||||
num_workers: 8
|
||||
worker_chunk_size: 4
|
||||
traversal_worker_chunk_size: 8
|
||||
worker_chunk_size: 8
|
||||
progress_every_traversals: 10
|
||||
endpoint_depth_bucket_width: 100
|
||||
endpoint_depth_bucket_max: 1000
|
||||
@@ -68,9 +67,8 @@ self_play:
|
||||
recent_window: 5
|
||||
|
||||
optimization:
|
||||
advantage_train_steps: 1
|
||||
strategy_train_steps: 1
|
||||
batch_size: 32
|
||||
advantage_updates_per_iteration: 1
|
||||
strategy_updates_per_iteration: 1
|
||||
advantage_batch_size: 1024
|
||||
strategy_batch_size: 1024
|
||||
advantage_updates_per_iteration: 256
|
||||
@@ -86,9 +84,7 @@ memory:
|
||||
checkpoint:
|
||||
directory: runs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability_512x3_unbounded
|
||||
save_latest: true
|
||||
save_every_iteration: false
|
||||
save_iteration_interval: 100
|
||||
save_latest_only: false
|
||||
save_every: 100
|
||||
progress_interval_seconds: 20.0
|
||||
exact_resume: false
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
run:
|
||||
experiment_name: lost_cities_deep_cfr_selfplay_full_depth_slot_playability_unbounded
|
||||
iterations: null
|
||||
seed: 79
|
||||
max_iterations: null
|
||||
max_hours: null
|
||||
max_minutes: null
|
||||
device: cuda
|
||||
use_amp: false
|
||||
|
||||
@@ -40,7 +39,7 @@ traversal:
|
||||
cutoff_rollout_max_steps: 300
|
||||
progress_every_traversals: 10
|
||||
num_workers: 8
|
||||
traversal_worker_chunk_size: 8
|
||||
worker_chunk_size: 8
|
||||
regret_matching_epsilon: 0.0001
|
||||
outcome_sampling_epsilon: 0.2
|
||||
outcome_sampling_value_clip: 500
|
||||
@@ -88,7 +87,5 @@ evaluation:
|
||||
|
||||
checkpoint:
|
||||
directory: runs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability_unbounded
|
||||
save_every_iteration: false
|
||||
save_iteration_interval: 100
|
||||
save_latest_only: false
|
||||
save_every: 100
|
||||
progress_interval_seconds: 20.0
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
run:
|
||||
iterations: 1
|
||||
max_iterations: 1
|
||||
seed: 1
|
||||
device: cpu
|
||||
|
||||
@@ -7,16 +7,17 @@ network:
|
||||
hidden_size: 16
|
||||
|
||||
traversal:
|
||||
traversals_per_iteration: 1
|
||||
traversals_per_player: 1
|
||||
max_depth: 2
|
||||
max_nodes: 64
|
||||
max_nodes_per_traversal: 64
|
||||
num_workers: 0
|
||||
worker_chunk_size: 1
|
||||
|
||||
optimization:
|
||||
advantage_train_steps: 1
|
||||
strategy_train_steps: 1
|
||||
batch_size: 2
|
||||
advantage_batch_size: 2
|
||||
strategy_batch_size: 2
|
||||
advantage_updates_per_iteration: 1
|
||||
strategy_updates_per_iteration: 1
|
||||
learning_rate: 0.001
|
||||
|
||||
memory:
|
||||
@@ -25,7 +26,8 @@ memory:
|
||||
|
||||
checkpoint:
|
||||
directory: runs/deep_cfr/smoke
|
||||
save_every_iteration: false
|
||||
save_every: 0
|
||||
save_latest: false
|
||||
|
||||
evaluation:
|
||||
eval_every: 0
|
||||
|
||||
Reference in New Issue
Block a user