Rust 지원 제거
맥락: 클래식 포트를 Python/Cython 구현과 pygame GUI 중심으로 정리한다. 변경: Rust 크레이트, proto 계약, Rust backend shim, 패리티 테스트를 삭제하고 문서와 backend factory를 Python 전용으로 갱신했다. 확인: uv run pre-commit run --all-files; uv run pytest tests/games/classic; uv run lost-cities-classic-gui --help
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@@ -10,9 +10,8 @@ game, without the earlier training-oriented tiers.
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- Treat classic as the initial concrete game under `coolrl_lost_cities.games`.
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- Do not carry over `tier0` through `tier3`; those were useful for experiments,
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but they should not shape the first public game API.
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- Keep backend selection available. The Python/Cython and Rust implementations
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should remain swappable behind a small backend boundary.
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- Keep the GUI and Rust implementation in scope for the port.
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- Use the in-process Python/Cython implementation for the current port.
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- Keep the GUI in scope for local play, but do not carry a separate native backend.
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- Keep RL and training code out of the first extraction.
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The expected package shape is roughly:
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@@ -30,10 +29,6 @@ src/coolrl_lost_cities/
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fixtures/
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assets/
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docs/
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rust/
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lost-cities-core/
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proto/
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lost_cities.proto
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```
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Tests should live outside the package, roughly under:
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@@ -47,6 +42,7 @@ tests/games/classic/
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- Deep CFR
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- General training infrastructure
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- Evaluation loops for learned policies
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- Separate native backend support
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- Web client
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- Legacy experiment configs, checkpoints, logs, exports, and analysis artifacts
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@@ -75,7 +71,7 @@ src/coolrl_lost_cities/
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```
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The game package should expose rules, state transitions, legal actions, scoring,
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backend selection, and playable UI. Training code can adapt those pieces later.
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and playable UI. Training code can adapt those pieces later.
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## Naming Notes
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