Commit Graph
9 Commits
Author SHA1 Message Date
coolguyandClaude Opus 4.7 004b913a7b Rename bot family, curate analyze plots, tier evaluation cadence
Three coordinated hygiene changes; none target the diagnosed
selection-bias bottleneck. They make the codebase honestly reflect the
pure-self-play stance and reduce dashboard noise.

Bot rename (drop the unhelpful safe_ prefix; suffixes describe behaviour):
- safe_heuristic_loose -> heuristic_aggressive
- safe_heuristic       -> heuristic_balanced
- safe_heuristic_strict -> heuristic_cautious
- noisy_safe           -> heuristic_noisy
- passive_discard      -> discard_only

Class renames in bots/: SafeHeuristicBot -> HeuristicBot,
SafeHeuristicParams -> HeuristicParams, PassiveDiscardBot -> DiscardOnlyBot,
plus loose/strict parameter constants. Backwards compatibility was dropped
intentionally per user instruction; no aliases. Active configs, docs,
scripts, tests updated. Archive directories (configs/archive,
docs/archive, runs/archive) left intact and may still reference old
names per their read-only policy. The src/.../bots/passive.py module was
renamed to discard_only.py via git mv.

Analyze plot curation (deep_cfr/analyze.py):
- Added analysis_00_core.png as the canonical daily dashboard with 10
  heuristic-free metrics (loss/{advantage,strategy}; vs heuristic_cautious:
  avg_score_diff0, win_rate0, avg_opened_colors, positive_expedition_rate,
  bonus_expedition_rate, score_per_opened_color, policy_entropy; vs random:
  win_rate0).
- Removed analysis_05_open_quality.png (bad/weak/good open rates,
  recoverable score) and analysis_07_calibration.png (calibration gap,
  recoverable mean) - both relied on the heuristic recoverable_score
  classifier already dropped from inputs.
- Removed SELECTIVITY_PLOTS and plot_selectivity (heuristic-laden).
- SUMMARY_EVAL_METRICS no longer includes bad_open_rate or
  calibration_gap.
- PlotSpec gained an opponents allowlist so the new core section can pin
  a specific opponent per panel without restructuring plot_section.

Tiered evaluation cadence (EvaluationConfig):
- Added extended_opponents and extended_eval_every (default 0 = disabled).
- opponents_for_iteration(iteration) returns the core list every
  eval_every and appends extended_opponents (de-duplicated) when
  iteration is also a multiple of extended_eval_every.
- default.yaml now uses 3 core opponents (random, discard_only,
  heuristic_cautious) every 5 iterations and 3 extended opponents
  (heuristic_balanced, heuristic_aggressive, heuristic_noisy) every 50
  iterations. random is the floor sanity. discard_only is the
  zero-pit detector / absolute-score reference (its score is always 0,
  so eval/discard_only/avg_score_diff0 directly equals the model's raw
  average score). heuristic_cautious is the ceiling and the
  archive-comparable benchmark used in the prior diagnostic sections.

Net eval cost reduction: roughly 50% (3 opponents x every 5 iter, plus
6 opponents x every 50 iter, vs the prior 6 x every 5).

Documented in docs/plans/deep-cfr-selectivity.md section 9.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 15:32:55 +09:00
coolguyandClaude Opus 4.7 0457efdf29 Honour all_negative_fallback in interleaved scheduler; sync default.yaml
The interleaved traversal scheduler's _regret_matching was hard-coded to
spread fallback policy uniformly across legal actions, regardless of the
configured regret_matching.all_negative_fallback. default.yaml has
shipped with all_negative_fallback: argmax_tiebreak since 618d5f8 based
on the 20-iter audit + 1000-iter empirical comparison in
docs/archive/deep-cfr-regret-fallback-audit-2026-05-07.md, but the
default scheduler was switched to interleaved in 09bbe7c, after which
the configured fallback mode silently no-op'd.

_regret_matching now takes fallback_mode and concentrates policy mass on
the lowest-index tied action when "argmax_tiebreak". Tiebreak is
deterministic; the Cython recursive traverser randomises ties using its
per-traverser RNG, which the batched policy does not have. Behaviour
matches the spirit of the recursive path (concentrate on best, do not
dilute uniformly).

Plumbed through BatchedPolicy, InterleavedTraversalConfig,
run_interleaved_traversal_batch, trainer.py, workers.py, and the
analyze_first_open_targets.py caller. Two unit tests added.

Also bumps default.yaml outcome_sampling_epsilon 0.2 -> 0.05. The
200-iter sweep in docs/plans/deep-cfr-selectivity.md section 1 showed
0.05 produced the best short-run safe_heuristic_strict score diff
(-40.01 vs -57.87 for 0.20). Recent experiments already used 0.05; the
default now matches actual experimental practice.

Neither change targets the diagnosed selection-bias bottleneck. They
align config intent with scheduler behaviour and make the default config
reproduce known-best knob settings out of the box.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 15:01:46 +09:00
coolguyandClaude Opus 4.7 b6863b3ba0 Fix ColorSharedNetwork to use real per-color encoding layout
ColorSharedNetwork previously sliced the input vector into n_colors equal
chunks (input_dim // n_colors). The slice boundaries do not align with the
actual encoding layout: adjacent slices contain phase flags, hand slots,
expedition state, scores, etc. mixed together. The "color-shared" encoder
was therefore sharing weights across semantically unrelated chunks, not
across per-color blocks. The single archived run that exercised this path
(2026-05-07_092137_color_shared_attention_1000iter) was killed at iter 41
and produced no eval data, so we have no measurement of whether a real
per-color architecture would help.

Adds compute_lost_cities_color_layout(input_dim) which returns explicit
per-color and common index lists for the standard Lost Cities encoding
(n_colors=5, hand_size=8, n_ranks=9). It recognises input_dim values
171, 219, 249, 297 across derived_playability and slot_aware_playability
flag combinations.

Per-color block (39 dims when derived_playability is on): both players'
expedition state for that color, discard top, public-histogram row,
pending-discard one-hot bit, legal-action draw-pile bit, and the
derived_playability per-color block. Slot-aware features are slot-major
and stay in common.

ColorSharedNetwork.forward now indexes per-color blocks via the layout
when input_dim matches a known schema. For other dims (unit tests,
non-Lost Cities use), it falls back to chunked slicing with a UserWarning
- preserves backward compatibility for tests but makes the legacy
behaviour visible.

No fair test of the new architecture was run as part of this commit.
Documented in docs/plans/deep-cfr-selectivity.md section 7.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 14:42:32 +09:00
coolguyandClaude Opus 4.7 f63c4b8059 Strip heuristic input features and add selectivity diagnostics
Audit of the Deep CFR information-state encoding identified two tiers of
non-pure features and removed both:

- Tier 3 (judgment): is_bad_open_candidate, open_risk_score,
  is_safe_continuation. Same heuristic family used to label bad_open in
  evaluation, embedded as model input.
- Tier 2 (projection): recoverable_score_no_bonus,
  recoverable_margin_no_bonus, min_needed_to_break_even,
  cards_needed_for_bonus, has_bonus_path. Mechanical but assumption-laden
  ("commit and play all currently-playable cards"). The no_bonus form is
  asymmetric: it amplifies the immediate -20 penalty while truncating the
  +20 bonus upside, biasing the model toward the same "don't open" basin
  the diagnostics already flagged.

Input dim 365 -> 297. DERIVED_PLAYABILITY_PER_COLOR 19 -> 15;
SLOT_AWARE_PLAYABILITY_PER_SLOT 12 -> 6. Test shape assertions updated.

Also adds selectivity diagnostic infrastructure used to reach this point:
- traversal.outcome_unsampled_first_open_prior_alpha config field with
  signed-prior overlay on unsampled first-open advantage targets (A1).
- analyze_first_open_counterfactual.py --post-policy to swap the
  policy_player rollout policy and isolate selection bias (D1).
- analyze_first_open_followup.py to inspect post-forced-open behavior
  (E2): same-color play vs discard counts, other-open rate, terminal
  hand composition.

Findings recorded in docs/plans/deep-cfr-selectivity.md sections 3-6.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 14:26:16 +09:00
coolguy 1593135313 Record first-open replay result 2026-05-10 02:44:10 +09:00
coolguy c570fc3ea5 Add first-open replay reweighting 2026-05-09 23:46:55 +09:00
coolguy 7c3a3499dc Add first-open counterfactual audit 2026-05-09 17:06:06 +09:00
coolguy ba54032703 Add first-open target audit 2026-05-09 16:36:43 +09:00
coolguy c246260a8b Document Deep CFR selectivity findings 2026-05-09 12:38:05 +09:00