Commit Graph
7 Commits
Author SHA1 Message Date
coolguyandClaude Opus 4.8 8b7348cbce Add hints, per-action undo/redo, and card motion
The rival's policy now exposes a ranking, which drives both its own move and a
new HINT button: it highlights the card to play, where to put it, and where to
draw, with the model's confidence.

Undo and redo work per action rather than per turn — picking a card, choosing
its destination, and drawing are separate steps, as are the rival's moves — so a
finished game can be stepped back through from the result screen. The rival is
suspended while undone moves are pending, and PLAY FROM HERE resumes from the
reviewed position.

Cards now travel between zones instead of teleporting: a motion layer measures
each card's old and new position and animates the difference, flying cards out
of the deck face-down and flipping them over, and back into it on undo.

Also: the result screen gets a per-expedition score breakdown mirroring
human_play.py, and a rival card revealed by a discard-pile draw no longer
renders at full size in the card-back-sized rival hand row.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LmyprzuzanXRhpomc3Ga1i
2026-07-14 21:33:53 +09:00
coolguyandClaude Opus 4.8 be5226bd3b Add seeded deals and card movement animations
Every game is now dealt from a seed carried in the URL as `?seed=`, shown in
the menu, and re-dealable by typing it in, so a deal can be shared or replayed.
Seeds are hashed into a mulberry32 stream, independent of the Python shuffle
bank.

Cards previously teleported between zones: the only motion in the client was
the hover lift and the legal-target pulse. Cards are keyed by card id, so a
card that just moved into a zone mounts there and now animates in, with the
motion disabled under prefers-reduced-motion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LmyprzuzanXRhpomc3Ga1i
2026-07-14 21:10:14 +09:00
coolguyandClaude Opus 4.8 299c788545 Fix web client interaction and layout bugs
Placing a card locked the turn in: the chosen card left the hand and no
affordance reverted the placement, forcing the move through. Clicking the
chosen destination again or pressing Escape now steps the selection back.

A failing ONNX inference left the AI's turn unadvanced, permanently
stalling the game. The AI turn now falls back to the heuristic policy.

Other fixes: the score plaque no longer covers hand cards (plaques become
compact chips at narrow widths and hand spacing tracks the viewport),
opponent cards drawn from a discard pile render face up, long expedition
stacks stay inside their lane, undo no longer bumps the generation counter
on empty history, and small viewports scroll instead of clipping.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LmyprzuzanXRhpomc3Ga1i
2026-07-14 21:04:27 +09:00
coolguy e47db5eb1e Show placed cards before drawing 2026-07-14 20:37:59 +09:00
coolguy 891cc113f0 Align web client with pygame table 2026-07-14 20:28:47 +09:00
coolguy ef4b9d82b0 Focus project on JAX PPO 2026-07-14 20:09:03 +09:00
coolguy 79273f7eb3 Add on-device web client 2026-07-14 19:49:03 +09:00