# JAX PPO Static-Opponent Ladder Report - 2026-07-04 **Status:** PASS. **Implementation commit:** `4c0c2e9`. **Hardware:** RTX 3090 with optional CUDA JAX via `uv run --with 'jax[cuda12]'`. **Artifact root:** `/mnt/2tbhdd/coolrl-lost-cities-artifacts/jax-ppo-static-opponents/`. ## Protocol Each opponent was trained from scratch with the same PPO configuration: - `batch_games=8192` - `rollout_steps=400` - `total_updates=250` - `gamma=1.0` - `gae_lambda=0.95` - `clip_epsilon=0.2` - `entropy_coef=0.01` - `seed=20260704` Evaluation used a fixed 10,000-deck shuffle bank and duplicate play: each deck was played once with the learner in seat 0 and once with the learner in seat 1, for 20,000 evaluated games per gate. Win rates include Wilson 95% intervals. ## Results | Gate | Opponent | Result | Win rate (Wilson 95%) | Mean score diff | Mean game length | Positive expeditions/game | | --- | --- | --- | --- | ---: | ---: | ---: | | 1 | `discard_only` | PASS | 1.00000 [0.99981, 1.00000] | 204.56335 | 82.45495 | 3.2783 | | 2 | `heuristic_balanced` | PASS | 0.98655 [0.98486, 0.98806] | 116.83400 | 167.81450 | 3.9573 | | 3 | `heuristic_cautious` | PASS | 0.95955 [0.95673, 0.96219] | 142.89930 | 185.38690 | 4.0946 | Gate 1 passed both required conditions: win rate >= 90% and at least two positive expeditions per game. Gates 2 and 3 passed their mean-score-difference condition. ## Artifacts | Opponent | Run directory | Evaluation JSON | | --- | --- | --- | | `discard_only` | `/mnt/2tbhdd/coolrl-lost-cities-artifacts/jax-ppo-static-opponents/2026-07-04_223401_jax-ppo-discard-only/` | `eval_discard_only_duplicate.json` | | `heuristic_balanced` | `/mnt/2tbhdd/coolrl-lost-cities-artifacts/jax-ppo-static-opponents/2026-07-04_224749_jax-ppo-balanced/` | `eval_balanced_duplicate.json` | | `heuristic_cautious` | `/mnt/2tbhdd/coolrl-lost-cities-artifacts/jax-ppo-static-opponents/2026-07-04_230150_jax-ppo-cautious/` | `eval_cautious_duplicate.json` | The random rollout baseline against `discard_only` is stored at: ```text /mnt/2tbhdd/coolrl-lost-cities-artifacts/jax-ppo-static-opponents/random_baseline_discard_only.json ``` ## Canary Notes The random-policy baseline against `discard_only` had `play_action_rate=0.28855` and only `0.41797` positive expeditions per game. The trained discard-only policy ended duplicate evaluation at `play_action_rate=0.64598` and `3.2783` positive expeditions per game, so the intended anti-collapse signal is present. Balanced and cautious checkpoints pass their score gates decisively, but their duplicate evaluations are longer: mean game lengths are `167.81450` and `185.38690`. The final training rollout forced-end rates were low but nonzero for those opponents (`0.00415` and `0.00391`). Treat game length and forced-end rate as canaries in the next self-play phase. ## Next Step The static ladder has cleared. The next phase can start snapshot-pool league self-play, using these three passed checkpoints as initial anchors and keeping duplicate evaluation as the regression gate.