run: experiment_name: ismcts-default max_iterations: 100 seed: 1 device: auto rules: n_colors: 5 n_ranks: 9 min_rank: 2 n_handshakes: 3 hand_size: 8 expedition_penalty: -20 bonus_threshold: 8 bonus_amount: 20 encoding: derived_playability: true slot_aware_playability: true network: kind: mlp hidden_size: 512 num_layers: 3 activation: relu mcts: n_simulations: 50 c_puct: 1.5 max_depth: 200 parallel_simulations: 8 virtual_loss_value: 1.0 temperature: training: 1.0 eval: 0.0 training: games_per_iter: 10 gradient_steps_per_iter: 10 batch_size: 128 replay_capacity: 100000 interleave_games: 8 interleave_max_batch: 64 use_inference_server: true inference_server_max_batch: 128 inference_server_batch_timeout_ms: 10.0 optimization: learning_rate: 0.0003 grad_clip: 5.0 checkpoint: save_every: 10 save_latest: true evaluation: eval_every: 10 games: 20 opponents: [random, discard-only, heuristic-cautious] max_steps: 10000 num_workers: 1