# Lost Cities Deep CFR — Ideas 압축 정리 ## 진단 가설들 - Variance 가설 — Draw variance가 entry regret signal 압도. Reward smoothing 1순위. - Architecture 가설 — Flat MLP가 action-conditional advantage 분리 못 함. - Open and recover 가설 — 정책이 entry filter 대신 수습 학습 수렴. - Action-local credit assignment 가설 — Skip color action 부재로 regret 분산. Bad_open metric 자체 mismatch 가능. - Average / League inertia 가설 — Current policy는 selectivity 학습해도 average/league가 끌고 있음. - All-negative fallback 가설 — Uniform fallback이 학습 dynamic hole. 검증됨, 부분 풀림. - Self-play attractor 가설 — 5-color stable equilibrium. - Lost Cities NE = 5-color 가설 — 가능성 낮지만 0 아님. ## 개입 아이디어들 ### Diagnostic (cheap, 정보량 큼) - Current vs Average vs League policy 분리 측정 - Empirical r̃ by action class - BR-to-current 진단 - Tabular Lost Cities oracle - 색별 opening rate, unopened color score ### Architectural - Open-gate (latent skip color) - Action-factorized scorer + per-action features - Color permutation equivariance/augmentation - Slot-shared encoder - Dueling head - Two-headed MLP ### Training dynamics - ✅ Argmax_tiebreak fallback (적용됨, mechanism 작동) - LCFR / DCFR weighting (reservoir inertia 직접 공격) - Reward smoothing - Open-action regret sign auxiliary - First-open replay reweighting - Type-balanced RM epsilon - League weight 조정 (older 비중 감소) - Memory discounting ### Framework level - PSRO-style population ## 새 measurement 항목 - Δ_open 기반 calibration metric - Policy 분리 (current/average/league) opened_colors - Fallback breakdown (rate, action 분포, opened_colors bucket, tie rate) - Empirical r̃ by action class - 색별 opening rate, unopened rate - Avoided open penalty proxy