run: experiment_name: ismcts-default max_iterations: 500 seed: 1 device: cuda rules: n_colors: 5 n_ranks: 9 min_rank: 2 n_handshakes: 3 hand_size: 8 expedition_penalty: -20 bonus_threshold: 8 bonus_amount: 20 encoding: derived_playability: true slot_aware_playability: true network: kind: mlp hidden_size: 512 num_layers: 3 activation: relu mcts: n_simulations: 50 c_puct: 5.0 max_depth: 200 parallel_simulations: 64 virtual_loss_value: 5.0 eval_n_simulations: 16 rollout_policy: heuristic_balanced use_rollout_value: false root_dirichlet_alpha: 0.3 root_dirichlet_epsilon: 0.4 temperature: training: 1.0 eval: 0.0 training: games_per_iter: 10 gradient_steps_per_iter: 10 batch_size: 128 replay_capacity: 100000 interleave_games: 8 interleave_max_batch: 64 num_workers: 8 worker_device: cuda optimization: learning_rate: 0.0003 grad_clip: 5.0 checkpoint: save_every: 20 save_latest: true evaluation: eval_every: 5 games: 5 opponents: [random, discard-only, heuristic-cautious] max_steps: 500 num_workers: 8