Files
coorl-lost-cities/configs/deep_cfr/default_server.yaml
coolguyandClaude Opus 4.7 004b913a7b Rename bot family, curate analyze plots, tier evaluation cadence
Three coordinated hygiene changes; none target the diagnosed
selection-bias bottleneck. They make the codebase honestly reflect the
pure-self-play stance and reduce dashboard noise.

Bot rename (drop the unhelpful safe_ prefix; suffixes describe behaviour):
- safe_heuristic_loose -> heuristic_aggressive
- safe_heuristic       -> heuristic_balanced
- safe_heuristic_strict -> heuristic_cautious
- noisy_safe           -> heuristic_noisy
- passive_discard      -> discard_only

Class renames in bots/: SafeHeuristicBot -> HeuristicBot,
SafeHeuristicParams -> HeuristicParams, PassiveDiscardBot -> DiscardOnlyBot,
plus loose/strict parameter constants. Backwards compatibility was dropped
intentionally per user instruction; no aliases. Active configs, docs,
scripts, tests updated. Archive directories (configs/archive,
docs/archive, runs/archive) left intact and may still reference old
names per their read-only policy. The src/.../bots/passive.py module was
renamed to discard_only.py via git mv.

Analyze plot curation (deep_cfr/analyze.py):
- Added analysis_00_core.png as the canonical daily dashboard with 10
  heuristic-free metrics (loss/{advantage,strategy}; vs heuristic_cautious:
  avg_score_diff0, win_rate0, avg_opened_colors, positive_expedition_rate,
  bonus_expedition_rate, score_per_opened_color, policy_entropy; vs random:
  win_rate0).
- Removed analysis_05_open_quality.png (bad/weak/good open rates,
  recoverable score) and analysis_07_calibration.png (calibration gap,
  recoverable mean) - both relied on the heuristic recoverable_score
  classifier already dropped from inputs.
- Removed SELECTIVITY_PLOTS and plot_selectivity (heuristic-laden).
- SUMMARY_EVAL_METRICS no longer includes bad_open_rate or
  calibration_gap.
- PlotSpec gained an opponents allowlist so the new core section can pin
  a specific opponent per panel without restructuring plot_section.

Tiered evaluation cadence (EvaluationConfig):
- Added extended_opponents and extended_eval_every (default 0 = disabled).
- opponents_for_iteration(iteration) returns the core list every
  eval_every and appends extended_opponents (de-duplicated) when
  iteration is also a multiple of extended_eval_every.
- default.yaml now uses 3 core opponents (random, discard_only,
  heuristic_cautious) every 5 iterations and 3 extended opponents
  (heuristic_balanced, heuristic_aggressive, heuristic_noisy) every 50
  iterations. random is the floor sanity. discard_only is the
  zero-pit detector / absolute-score reference (its score is always 0,
  so eval/discard_only/avg_score_diff0 directly equals the model's raw
  average score). heuristic_cautious is the ceiling and the
  archive-comparable benchmark used in the prior diagnostic sections.

Net eval cost reduction: roughly 50% (3 opponents x every 5 iter, plus
6 opponents x every 50 iter, vs the prior 6 x every 5).

Documented in docs/plans/deep-cfr-selectivity.md section 9.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 15:32:55 +09:00

110 lines
2.1 KiB
YAML

run:
experiment_name: deep-cfr-default-server
seed: 79
max_iterations: 1000
max_minutes: null
device: cuda
use_amp: false
deterministic: false
rules:
n_colors: 5
n_ranks: 9
min_rank: 2
n_handshakes: 3
hand_size: 8
expedition_penalty: -20
bonus_threshold: 8
bonus_amount: 20
encoding:
derived_playability: true
slot_aware_playability: true
network:
hidden_size: 512
num_layers: 3
activation: relu
traversal:
traversals_per_player: 280
max_depth: null
max_nodes_per_traversal: 1000
regret_matching_epsilon: 0.0001
outcome_sampling_epsilon: 0.2
outcome_sampling_value_clip: 500.0
outcome_unsampled_regret: zero
cutoff_value_mode: score_diff
cutoff_rollouts: 0
cutoff_rollout_policy: random
cutoff_rollout_max_steps: 300
opponent_policy: average_strategy
strategy_sample_interval: 1
store_strategy_on_traverser_nodes: true
store_strategy_on_opponent_nodes: false
num_workers: 8
worker_chunk_size: 8
progress_every_traversals: 10
endpoint_depth_bucket_width: 100
endpoint_depth_bucket_max: 1000
inference_backend: server
regret_matching:
all_negative_fallback: argmax_tiebreak
training_weighting:
mode: lcfr
self_play:
snapshot_every: 1
max_snapshots: 0
anchor_probability: 0.0
current_weight: 1.0
recent_weight: 0.0
older_weight: 0.0
anchor_weight: 0.0
recent_window: 5
optimization:
advantage_updates_per_iteration: 512
strategy_updates_per_iteration: 512
advantage_batch_size: 1024
strategy_batch_size: 1024
learning_rate: 1.0e-4
weight_decay: 0.0001
grad_clip: 1.0
memory:
advantage_capacity: 2000000
strategy_capacity: 2000000
checkpoint:
save_latest: true
save_every: 50
progress_interval_seconds: 20.0
exact_resume: false
evaluation:
eval_every: 5
games: 100
opponents:
- random
- discard_only
- heuristic_balanced
- heuristic_aggressive
- heuristic_cautious
- heuristic_noisy
max_steps: 10000
on_max_steps: score_diff
batch_size: 64
device: trainer
num_workers: 4
inference_server:
device: cuda
num_slots: null
max_batch: 256
batch_window_us: 200
weight_sync_every: 1
use_amp: false