Files
coorl-lost-cities/setup.py
coolguyandClaude Opus 4.7 651175e5bd Add multi-process self-play, eval workers, MCTS Cython port
Key changes for ISMCTS speed and correctness:
- Cython port: HeuristicBot helpers (`heuristic_cy.pyx` + new `.pxd`) and
  ISMCTS searcher (`mcts.pyx`) now run as cdef. Both share a fast
  unified-action path through GameState's C interface to avoid Python
  round-trips on hot rollout/tree-walk paths.
- Multi-process self-play and eval: `workers.py`, `eval_worker.py`,
  `interleaved_self_play.py`, plus trainer wiring with ProcessPoolExecutor
  + spawn context. Eval inside `evaluate.py` is parallel per opponent.
- ISMCTS-specific eval (`evaluate.py`) runs MCTS at decision time so the
  metric matches deploy mode; `evaluation.eval_with_mcts` flag preserves
  backwards-compatible policy-only eval when needed.
- Trainer logs progress per phase (self-play start/done, eval per
  opponent), and value loss is now scaled by `value_scale` so policy and
  value losses sit on comparable magnitudes.
- Compact info-set key (`info_set.py`) using packed-struct format and
  child-key reuse during MCTS descent to cut per-step canonicalization.

Tests: 19 ISMCTS suite passing, including parity (Cython-vs-Python
sequential, batched-vs-sequential visit counts, push/pop round-trip).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 02:39:39 +09:00

49 lines
1.5 KiB
Python

from __future__ import annotations
from setuptools import Extension, setup
try:
from Cython.Build import cythonize
except ImportError as exc: # pragma: no cover
raise RuntimeError("Cython is required to build coolrl-lost-cities") from exc
extensions = cythonize(
[
Extension(
"coolrl_lost_cities.games.classic.game",
["src/coolrl_lost_cities/games/classic/game.pyx"],
),
Extension(
"coolrl_lost_cities.games.classic.deep_cfr.cfr_math",
["src/coolrl_lost_cities/games/classic/deep_cfr/cfr_math.pyx"],
),
Extension(
"coolrl_lost_cities.games.classic.deep_cfr.encoding",
["src/coolrl_lost_cities/games/classic/deep_cfr/encoding.pyx"],
),
Extension(
"coolrl_lost_cities.games.classic.deep_cfr.traversal",
["src/coolrl_lost_cities/games/classic/deep_cfr/traversal.pyx"],
),
Extension(
"coolrl_lost_cities.games.classic.bots.heuristic_cy",
["src/coolrl_lost_cities/games/classic/bots/heuristic_cy.pyx"],
),
Extension(
"coolrl_lost_cities.games.classic.ismcts.mcts",
["src/coolrl_lost_cities/games/classic/ismcts/mcts.pyx"],
),
],
language_level=3,
compiler_directives={
"boundscheck": False,
"wraparound": False,
"cdivision": True,
"initializedcheck": False,
},
)
setup(ext_modules=extensions)