Files
coorl-lost-cities/tests/games/classic/test_deep_cfr_trainer.py
T
coolguyandClaude Opus 4.7 004b913a7b Rename bot family, curate analyze plots, tier evaluation cadence
Three coordinated hygiene changes; none target the diagnosed
selection-bias bottleneck. They make the codebase honestly reflect the
pure-self-play stance and reduce dashboard noise.

Bot rename (drop the unhelpful safe_ prefix; suffixes describe behaviour):
- safe_heuristic_loose -> heuristic_aggressive
- safe_heuristic       -> heuristic_balanced
- safe_heuristic_strict -> heuristic_cautious
- noisy_safe           -> heuristic_noisy
- passive_discard      -> discard_only

Class renames in bots/: SafeHeuristicBot -> HeuristicBot,
SafeHeuristicParams -> HeuristicParams, PassiveDiscardBot -> DiscardOnlyBot,
plus loose/strict parameter constants. Backwards compatibility was dropped
intentionally per user instruction; no aliases. Active configs, docs,
scripts, tests updated. Archive directories (configs/archive,
docs/archive, runs/archive) left intact and may still reference old
names per their read-only policy. The src/.../bots/passive.py module was
renamed to discard_only.py via git mv.

Analyze plot curation (deep_cfr/analyze.py):
- Added analysis_00_core.png as the canonical daily dashboard with 10
  heuristic-free metrics (loss/{advantage,strategy}; vs heuristic_cautious:
  avg_score_diff0, win_rate0, avg_opened_colors, positive_expedition_rate,
  bonus_expedition_rate, score_per_opened_color, policy_entropy; vs random:
  win_rate0).
- Removed analysis_05_open_quality.png (bad/weak/good open rates,
  recoverable score) and analysis_07_calibration.png (calibration gap,
  recoverable mean) - both relied on the heuristic recoverable_score
  classifier already dropped from inputs.
- Removed SELECTIVITY_PLOTS and plot_selectivity (heuristic-laden).
- SUMMARY_EVAL_METRICS no longer includes bad_open_rate or
  calibration_gap.
- PlotSpec gained an opponents allowlist so the new core section can pin
  a specific opponent per panel without restructuring plot_section.

Tiered evaluation cadence (EvaluationConfig):
- Added extended_opponents and extended_eval_every (default 0 = disabled).
- opponents_for_iteration(iteration) returns the core list every
  eval_every and appends extended_opponents (de-duplicated) when
  iteration is also a multiple of extended_eval_every.
- default.yaml now uses 3 core opponents (random, discard_only,
  heuristic_cautious) every 5 iterations and 3 extended opponents
  (heuristic_balanced, heuristic_aggressive, heuristic_noisy) every 50
  iterations. random is the floor sanity. discard_only is the
  zero-pit detector / absolute-score reference (its score is always 0,
  so eval/discard_only/avg_score_diff0 directly equals the model's raw
  average score). heuristic_cautious is the ceiling and the
  archive-comparable benchmark used in the prior diagnostic sections.

Net eval cost reduction: roughly 50% (3 opponents x every 5 iter, plus
6 opponents x every 50 iter, vs the prior 6 x every 5).

Documented in docs/plans/deep-cfr-selectivity.md section 9.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 15:32:55 +09:00

1577 lines
57 KiB
Python

from __future__ import annotations
import re
from pathlib import Path
import numpy as np
import pytest
import torch
from coolrl_lost_cities.games.classic.deep_cfr.encoding import encode_info_state, input_dim
from coolrl_lost_cities.games.classic.deep_cfr.traversal import (
CythonDeepCFRTraverser,
run_cython_traversal_batch,
)
from coolrl_lost_cities.games.classic.game import GameState, LostCitiesConfig
from coolrl_lost_cities.games.classic.deep_cfr.benchmark import (
benchmark_traversal,
benchmark_traversal_modes,
)
from coolrl_lost_cities.games.classic.deep_cfr.checkpoints import load_checkpoint
from coolrl_lost_cities.games.classic.deep_cfr.cli import (
_kebab_slug,
_resolve_run_dir,
_train_overrides_from_args,
_with_overrides,
)
from coolrl_lost_cities.games.classic.deep_cfr.config import DeepCFRConfig, load_config
from coolrl_lost_cities.games.classic.deep_cfr.evaluate import evaluate_strategy_network
from coolrl_lost_cities.games.classic.deep_cfr.interleaved_traversal import (
_apply_first_open_prior,
_first_open_recoverable_score,
run_interleaved_traversal_batch,
)
from coolrl_lost_cities.games.classic.deep_cfr.memory import ReservoirMemory, TrainingSample
from coolrl_lost_cities.games.classic.deep_cfr.networks import DeepCFRMLP
from coolrl_lost_cities.games.classic.deep_cfr.trainer import (
DeepCFRTrainer,
eval_skipped_warning,
)
def _deep_cfr_config(data: dict) -> DeepCFRConfig:
return DeepCFRConfig.model_validate(data)
def test_deep_cfr_loads_smoke_yaml_config() -> None:
config = load_config("configs/deep_cfr/smoke.yaml")
assert config.run.max_iterations == 1
assert config.network.hidden_size == 16
assert config.traversal.traversals_per_player == 1
assert config.run.experiment_name == "smoke"
def test_deep_cfr_loads_mapped_legacy_reproduction_config() -> None:
config = load_config("configs/archive/deep-cfr-selfplay-full-depth-slot-playability.yaml")
assert config.run.experiment_name.endswith("slot-playability")
assert config.run.seed == 79
assert config.run.max_iterations is None
assert config.run.max_minutes == 240
assert config.encoding.derived_playability is True
assert config.encoding.slot_aware_playability is True
assert config.network.hidden_size == 256
assert config.network.num_layers == 3
assert config.traversal.traversals_per_player == 70
assert config.traversal.sampling_mode == "outcome"
assert config.traversal.max_depth is None
assert config.traversal.max_nodes_per_traversal == 1000
assert config.traversal.worker_chunk_size == 8
assert config.traversal.progress_every_traversals == 10
assert config.optimization.advantage_batch_size == 1024
assert config.optimization.strategy_batch_size == 1024
assert config.optimization.advantage_updates_per_iteration == 256
assert config.optimization.strategy_updates_per_iteration == 256
assert config.optimization.weight_decay == 0.0001
assert config.optimization.grad_clip == 1.0
assert config.evaluation.on_max_steps == "score_diff"
assert config.evaluation.batch_size == 64
assert config.evaluation.device == "trainer"
assert config.evaluation.resolved_num_workers() == 4
assert config.regret_matching.all_negative_fallback == "uniform"
assert config.training_weighting.mode == "none"
assert config.checkpoint.save_every == 10
def test_deep_cfr_train_cli_accepts_run_and_traversal_config_overrides() -> None:
args = type(
"Args",
(),
{
"config_overrides": [
"run.max_iterations=1",
"run.max_minutes=null",
"traversal.traversals_per_player=1",
"traversal.num_workers=0",
"regret_matching.all_negative_fallback=argmax_tiebreak",
"training_weighting.mode=lcfr",
"checkpoint.save_latest=false",
"checkpoint.save_every=0",
],
},
)()
config = load_config("configs/archive/deep-cfr-selfplay-full-depth-slot-playability.yaml")
overridden = _with_overrides(config, _train_overrides_from_args(args))
assert overridden.run.max_iterations == 1
assert overridden.run.max_minutes is None
assert overridden.traversal.traversals_per_player == 1
assert overridden.traversal.resolved_num_workers() == 0
assert overridden.regret_matching.all_negative_fallback == "argmax_tiebreak"
assert overridden.training_weighting.mode == "lcfr"
assert overridden.checkpoint.save_every == 0
assert overridden.checkpoint.save_latest is False
def test_deep_cfr_config_accepts_external_sampling_mode() -> None:
config = _deep_cfr_config(
{
"traversal": {
"sampling_mode": "external",
"store_strategy_on_traverser_nodes": False,
}
}
)
assert config.traversal.sampling_mode == "external"
def test_deep_cfr_config_accepts_interleaved_scheduler() -> None:
config = _deep_cfr_config(
{"traversal": {"scheduler": "interleaved", "opponent_policy": "average_strategy"}}
)
assert config.traversal.scheduler == "interleaved"
assert config.traversal.opponent_policy == "average_strategy"
def test_deep_cfr_config_rejects_unsupported_interleaved_options() -> None:
with pytest.raises(ValueError, match="opponent_policy='network' or 'average_strategy'"):
_deep_cfr_config(
{"traversal": {"scheduler": "interleaved", "opponent_policy": "self_play_league"}}
)
with pytest.raises(ValueError, match="requires inference_backend='local'"):
_deep_cfr_config(
{
"traversal": {
"scheduler": "interleaved",
"opponent_policy": "network",
"inference_backend": "server",
}
}
)
def test_deep_cfr_train_cli_checkpoint_save_overrides() -> None:
args = type(
"Args",
(),
{
"config_overrides": [
"checkpoint.save_latest=true",
"checkpoint.save_every=1",
],
},
)()
overridden = _with_overrides(DeepCFRConfig(), _train_overrides_from_args(args))
assert overridden.checkpoint.save_latest is True
assert overridden.checkpoint.save_every == 1
def test_deep_cfr_train_cli_accepts_generic_config_overrides() -> None:
args = type(
"Args",
(),
{
"config_overrides": [
"traversal.sampling_mode=external",
"traversal.store_strategy_on_traverser_nodes=false",
"traversal.max_depth=null",
"optimization.advantage_batch_size=64",
"checkpoint.save_latest=true",
],
},
)()
overridden = _with_overrides(DeepCFRConfig(), _train_overrides_from_args(args))
assert overridden.traversal.sampling_mode == "external"
assert overridden.traversal.max_depth is None
assert overridden.optimization.advantage_batch_size == 64
assert overridden.checkpoint.save_latest is True
def test_deep_cfr_iteration_weights_use_sample_age() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 12},
"network": {"hidden_size": 16},
"checkpoint": {"save_every": 0},
"training_weighting": {"mode": "lcfr", "lcfr_alpha": 1.0},
}
),
LostCitiesConfig(seed=12),
)
trainer.iteration = 10
weights = trainer._iteration_weights(torch.tensor([1.0, 5.0, 10.0], device=trainer.device), 1.0)
assert np.allclose(weights.detach().cpu().numpy(), np.asarray([0.1, 0.5, 1.0]))
assert trainer.config.training_weighting.mode == "lcfr"
def test_deep_cfr_batched_evaluation_matches_batch_size_one() -> None:
config = _deep_cfr_config(
{
"network": {"hidden_size": 16},
"encoding": {"derived_playability": True, "slot_aware_playability": True},
}
)
game_config = LostCitiesConfig(seed=123)
state = GameState.new_game(game_config, seed=123)
network = DeepCFRMLP.from_config(
input_dim(state, config.encoding),
game_config.action_size,
config.network,
)
network.eval()
kwargs = {
"strategy_network": network,
"config": game_config,
"games": 8,
"seed": 55,
"opponent": "random",
"device": "cpu",
"max_steps": 200,
"encoding": config.encoding,
}
batch_one = evaluate_strategy_network(**kwargs, batch_size=1)
batched = evaluate_strategy_network(**kwargs, batch_size=64)
for key in [
"games",
"wins0",
"wins1",
"draws",
"avg_score0",
"avg_score1",
"avg_score_diff0",
"avg_game_length",
"max_step_timeouts",
"play_action_rate",
]:
assert batched[key] == batch_one[key]
assert np.isclose(batched["policy_entropy"], batch_one["policy_entropy"])
def test_deep_cfr_resolve_run_dir_uses_keep_flag_and_kebab_slug() -> None:
config = _deep_cfr_config({"run": {"experiment_name": "Color Shared Attn v2"}})
tmp_path = _resolve_run_dir(config, keep=False)
keep_path = _resolve_run_dir(config, keep=True)
assert tmp_path.parent == Path("runs/tmp")
assert keep_path.parent == Path("runs")
assert tmp_path.name.endswith("_color-shared-attn-v2")
assert keep_path.name.endswith("_color-shared-attn-v2")
assert _kebab_slug("Foo BAR_baz!!") == "foo-bar-baz"
assert _kebab_slug(" ") == "run"
def test_deep_cfr_playability_encoding_extends_input_shape() -> None:
state = GameState.new_game(LostCitiesConfig(seed=61), seed=61)
base_dim = input_dim(state)
derived_config = _deep_cfr_config({"encoding": {"derived_playability": True}})
slot_config = _deep_cfr_config(
{"encoding": {"derived_playability": True, "slot_aware_playability": True}}
)
derived_dim = input_dim(state, derived_config.encoding)
slot_dim = input_dim(state, slot_config.encoding)
assert derived_dim == base_dim + state.config.n_colors * 15 + 3
assert slot_dim == derived_dim + state.config.hand_size * 6
assert encode_info_state(state, 0, slot_config.encoding).shape == (slot_dim,)
def test_deep_cfr_slot_aware_playability_encoding_zero_fills_empty_hand_slots() -> None:
config = _deep_cfr_config(
{"encoding": {"derived_playability": True, "slot_aware_playability": True}}
)
state = GameState.new_game(LostCitiesConfig(seed=63), seed=63)
state.phase = "draw"
state.pending_discarded_color = -1
state.apply_action(0)
encoded = encode_info_state(state, 0, config.encoding)
assert np.isfinite(encoded).all()
def test_deep_cfr_trainer_uses_playability_encoding() -> None:
config = _deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 62},
"encoding": {"derived_playability": True, "slot_aware_playability": True},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 1,
"max_nodes_per_traversal": 16,
},
"optimization": {
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
"advantage_batch_size": 2,
"strategy_batch_size": 2,
},
"checkpoint": {"save_every": 0},
}
)
game_config = LostCitiesConfig(seed=62)
trainer = DeepCFRTrainer(config, game_config)
metrics = trainer.train()
probe = GameState.new_game(game_config, seed=62)
assert trainer.input_dim == input_dim(probe, config.encoding)
assert metrics[0].advantage_samples > 0
def test_deep_cfr_trainer_forwards_metrics_to_extra_trackers(tmp_path) -> None:
events: list[tuple[str, object]] = []
class _CaptureTracker:
def log_event(self, message: str) -> None:
events.append(("event", message))
def log_metrics(self, metrics: dict, *, step: int) -> None:
events.append(("metrics", step))
def close(self) -> None:
events.append(("close", None))
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 71},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 16,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=71),
run_dir=tmp_path / "extra-tracker",
extra_trackers=[_CaptureTracker()],
)
trainer.train()
assert any(kind == "metrics" for kind, _ in events)
assert any(kind == "event" for kind, _ in events)
assert ("close", None) in events
assert (tmp_path / "extra-tracker" / "metrics.jsonl").exists()
def test_deep_cfr_trainer_smoke_run() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 23},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 3,
"max_nodes_per_traversal": 64,
},
"optimization": {
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
"advantage_batch_size": 2,
"strategy_batch_size": 2,
},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=23),
)
metrics = trainer.train()
assert len(metrics) == 1
assert metrics[0].advantage_samples > 0
assert metrics[0].strategy_samples > 0
assert metrics[0].traversal_nodes > 0
assert metrics[0].traversal_max_depth_reached <= 3
assert metrics[0].traversal_endpoints > 0
assert metrics[0].traversal_avg_endpoint_depth >= 0.0
assert metrics[0].advantage_loss >= 0.0
assert metrics[0].strategy_loss >= 0.0
def test_deep_cfr_trainer_interleaved_scheduler_smoke_run(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 24},
"network": {"hidden_size": 16},
"traversal": {
"scheduler": "interleaved",
"opponent_policy": "network",
"traversals_per_player": 2,
"max_depth": 3,
"max_nodes_per_traversal": 64,
"interleave_width": 4,
"interleave_max_batch": 8,
},
"optimization": {
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
"advantage_batch_size": 2,
"strategy_batch_size": 2,
},
"checkpoint": {"save_every": 0, "save_latest": False},
"evaluation": {"eval_every": 0},
}
),
LostCitiesConfig(seed=24),
run_dir=tmp_path / "interleaved",
)
metrics = trainer.train()
runtime = metrics[0].runtime_metrics
assert len(metrics) == 1
assert metrics[0].advantage_samples > 0
assert metrics[0].strategy_samples > 0
assert metrics[0].traversal_nodes > 0
assert runtime["interleaved/batches"] > 0
assert runtime["interleaved/requests"] > 0
assert runtime["interleaved/max_batch_size"] >= 1
assert runtime["interleaved/avg_batch_size"] >= 1.0
def test_deep_cfr_interleaved_scheduler_matches_recursive_single_traversal() -> None:
config = _deep_cfr_config(
{
"run": {"seed": 26},
"network": {"hidden_size": 16},
"traversal": {
"opponent_policy": "network",
"max_depth": 3,
"max_nodes_per_traversal": 64,
"outcome_unsampled_regret": "zero",
},
}
)
game_config = LostCitiesConfig(seed=26)
probe = GameState.new_game(game_config, seed=26)
action_size = game_config.action_size
torch.manual_seed(26)
networks = [
DeepCFRMLP.from_config(input_dim(probe, config.encoding), action_size, config.network)
for _ in range(2)
]
for network in networks:
network.eval()
common = {
"device": torch.device("cpu"),
"action_size": action_size,
"encoding": config.encoding,
"epsilon": config.traversal.regret_matching_epsilon,
"strategy_sample_interval": config.traversal.strategy_sample_interval,
"store_strategy_on_traverser_nodes": config.traversal.store_strategy_on_traverser_nodes,
"store_strategy_on_opponent_nodes": config.traversal.store_strategy_on_opponent_nodes,
"max_depth": config.traversal.max_depth,
"max_nodes": config.traversal.max_nodes_per_traversal,
"outcome_sampling_epsilon": config.traversal.outcome_sampling_epsilon,
"outcome_sampling_value_clip": config.traversal.outcome_sampling_value_clip,
"endpoint_depth_bucket_width": config.traversal.endpoint_depth_bucket_width,
"endpoint_depth_bucket_max": config.traversal.endpoint_depth_bucket_max,
"seed": 2601,
}
recursive_stats, recursive_advantage, recursive_strategy = run_cython_traversal_batch(
networks,
game_config,
[260],
0,
1,
**common,
strategy_network=None,
sampling_mode=config.traversal.sampling_mode,
outcome_unsampled_regret=config.traversal.outcome_unsampled_regret,
cutoff_value_mode=config.traversal.cutoff_value_mode,
cutoff_rollouts=config.traversal.cutoff_rollouts,
cutoff_rollout_policy=config.traversal.cutoff_rollout_policy,
cutoff_rollout_max_steps=config.traversal.cutoff_rollout_max_steps,
opponent_policy=config.traversal.opponent_policy,
all_negative_fallback=config.regret_matching.all_negative_fallback,
league_advantage_networks=[],
self_play_anchor_probability=config.self_play.anchor_probability,
self_play_current_weight=config.self_play.current_weight,
self_play_recent_weight=config.self_play.recent_weight,
self_play_older_weight=config.self_play.older_weight,
self_play_anchor_weight=config.self_play.anchor_weight,
self_play_recent_window=config.self_play.recent_window,
)
interleaved_stats, interleaved_advantage, interleaved_strategy, _runtime = (
run_interleaved_traversal_batch(
networks,
None,
game_config,
[260],
0,
1,
**common,
outcome_unsampled_regret=config.traversal.outcome_unsampled_regret,
opponent_policy=config.traversal.opponent_policy,
interleave_width=4,
interleave_max_batch=8,
)
)
assert interleaved_stats.to_dict() == recursive_stats.to_dict()
assert len(interleaved_advantage) == len(recursive_advantage)
assert len(interleaved_strategy) == len(recursive_strategy)
assert np.allclose(
[sample.target.sum() for sample in interleaved_advantage],
[sample.target.sum() for sample in recursive_advantage],
atol=1.0e-5,
)
for interleaved_sample, recursive_sample in zip(
interleaved_advantage, recursive_advantage, strict=True
):
assert np.allclose(interleaved_sample.target, recursive_sample.target, atol=1.0e-5)
assert np.allclose(
[sample.target.sum() for sample in interleaved_strategy],
[sample.target.sum() for sample in recursive_strategy],
atol=1.0e-6,
)
def test_deep_cfr_interleaved_scheduler_matches_average_strategy_opponent() -> None:
config = _deep_cfr_config(
{
"run": {"seed": 27},
"network": {"hidden_size": 16},
"traversal": {
"opponent_policy": "average_strategy",
"store_strategy_on_opponent_nodes": False,
"max_depth": 4,
"max_nodes_per_traversal": 64,
},
}
)
game_config = LostCitiesConfig(seed=27)
probe = GameState.new_game(game_config, seed=27)
action_size = game_config.action_size
torch.manual_seed(27)
networks = [
DeepCFRMLP.from_config(input_dim(probe, config.encoding), action_size, config.network)
for _ in range(2)
]
strategy_network = DeepCFRMLP.from_config(
input_dim(probe, config.encoding), action_size, config.network
)
for network in [*networks, strategy_network]:
network.eval()
common = {
"device": torch.device("cpu"),
"action_size": action_size,
"encoding": config.encoding,
"epsilon": config.traversal.regret_matching_epsilon,
"strategy_sample_interval": config.traversal.strategy_sample_interval,
"store_strategy_on_traverser_nodes": config.traversal.store_strategy_on_traverser_nodes,
"store_strategy_on_opponent_nodes": config.traversal.store_strategy_on_opponent_nodes,
"max_depth": config.traversal.max_depth,
"max_nodes": config.traversal.max_nodes_per_traversal,
"outcome_sampling_epsilon": config.traversal.outcome_sampling_epsilon,
"outcome_sampling_value_clip": config.traversal.outcome_sampling_value_clip,
"endpoint_depth_bucket_width": config.traversal.endpoint_depth_bucket_width,
"endpoint_depth_bucket_max": config.traversal.endpoint_depth_bucket_max,
"seed": 2701,
}
recursive_stats, recursive_advantage, recursive_strategy = run_cython_traversal_batch(
networks,
game_config,
[270],
0,
1,
**common,
strategy_network=strategy_network,
sampling_mode=config.traversal.sampling_mode,
outcome_unsampled_regret=config.traversal.outcome_unsampled_regret,
cutoff_value_mode=config.traversal.cutoff_value_mode,
cutoff_rollouts=config.traversal.cutoff_rollouts,
cutoff_rollout_policy=config.traversal.cutoff_rollout_policy,
cutoff_rollout_max_steps=config.traversal.cutoff_rollout_max_steps,
opponent_policy=config.traversal.opponent_policy,
all_negative_fallback=config.regret_matching.all_negative_fallback,
league_advantage_networks=[],
self_play_anchor_probability=config.self_play.anchor_probability,
self_play_current_weight=config.self_play.current_weight,
self_play_recent_weight=config.self_play.recent_weight,
self_play_older_weight=config.self_play.older_weight,
self_play_anchor_weight=config.self_play.anchor_weight,
self_play_recent_window=config.self_play.recent_window,
)
interleaved_stats, interleaved_advantage, interleaved_strategy, _runtime = (
run_interleaved_traversal_batch(
networks,
strategy_network,
game_config,
[270],
0,
1,
**common,
outcome_unsampled_regret=config.traversal.outcome_unsampled_regret,
opponent_policy=config.traversal.opponent_policy,
interleave_width=4,
interleave_max_batch=8,
)
)
assert interleaved_stats.to_dict() == recursive_stats.to_dict()
assert len(interleaved_advantage) == len(recursive_advantage)
assert len(interleaved_strategy) == len(recursive_strategy)
assert np.allclose(
[sample.target.sum() for sample in interleaved_advantage],
[sample.target.sum() for sample in recursive_advantage],
atol=1.0e-5,
)
assert np.allclose(
[sample.target.sum() for sample in interleaved_strategy],
[sample.target.sum() for sample in recursive_strategy],
atol=1.0e-6,
)
def test_deep_cfr_trainer_supports_lcfr_and_dcfr_loss_weighting() -> None:
for mode in ("lcfr", "dcfr"):
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 24},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
},
"optimization": {
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
"advantage_batch_size": 2,
"strategy_batch_size": 2,
},
"training_weighting": {"mode": mode},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=24),
)
metrics = trainer.train()
assert len(metrics) == 1
assert metrics[0].advantage_loss >= 0.0
assert metrics[0].strategy_loss >= 0.0
def test_deep_cfr_trainer_amp_cpu_falls_back_to_fp32() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 25, "device": "cpu", "use_amp": True},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
},
"optimization": {
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
"advantage_batch_size": 2,
"strategy_batch_size": 2,
},
"checkpoint": {"save_every": 0},
"evaluation": {"eval_every": 0},
}
),
LostCitiesConfig(seed=25),
device="cpu",
)
metrics = trainer.train()
assert len(metrics) == 1
assert metrics[0].runtime_metrics["amp/grad_scale"] == 1.0
assert metrics[0].runtime_metrics["amp/nonfinite_loss_count"] == 0
assert metrics[0].advantage_loss >= 0.0
assert metrics[0].strategy_loss >= 0.0
def test_deep_cfr_trainer_amp_cuda_smoke() -> None:
if not torch.cuda.is_available():
pytest.skip("CUDA is not available")
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 26, "device": "cuda", "use_amp": True},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
},
"optimization": {
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
"advantage_batch_size": 2,
"strategy_batch_size": 2,
},
"checkpoint": {"save_every": 0},
"evaluation": {"eval_every": 0},
}
),
LostCitiesConfig(seed=26),
device="cuda",
)
metrics = trainer.train()
assert len(metrics) == 1
assert metrics[0].runtime_metrics["amp/grad_scale"] > 0.0
assert metrics[0].runtime_metrics["amp/nonfinite_loss_count"] == 0
assert np.isfinite(metrics[0].advantage_loss)
assert np.isfinite(metrics[0].strategy_loss)
def test_deep_cfr_cython_traverser_restores_state_and_collects_samples() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 29},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=29),
)
state = GameState.new_game(LostCitiesConfig(seed=29), seed=29)
before = state.to_snapshot()
traverser = CythonDeepCFRTraverser(
trainer.advantage_networks,
device=trainer.device,
action_size=trainer.action_size,
max_depth=2,
max_nodes=32,
seed=29,
)
value, stats = traverser.traverse(state, traverser=0, iteration=1)
advantage_samples, strategy_samples = traverser.drain_samples()
assert isinstance(value, float)
assert state.to_snapshot() == before
assert stats.nodes > 0
assert stats.depth_cutoffs + stats.terminals + stats.node_limit_cutoffs > 0
assert stats.strategy_samples > 0
assert stats.advantage_samples > 0
assert len(strategy_samples) == stats.strategy_samples
assert len(advantage_samples) == stats.advantage_samples
sample = advantage_samples[0]
assert sample.legal_mask.dtype == bool
assert sample.target.shape == sample.legal_mask.shape
def test_deep_cfr_cython_traverser_supports_outcome_sampling_and_rollout_cutoffs() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 31},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 1,
"max_nodes_per_traversal": 32,
"outcome_sampling_epsilon": 0.25,
"outcome_sampling_value_clip": 100.0,
"outcome_unsampled_regret": "zero",
"cutoff_value_mode": "random_rollout",
"cutoff_rollouts": 2,
"cutoff_rollout_policy": "random",
"cutoff_rollout_max_steps": 16,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=31),
)
state = GameState.new_game(LostCitiesConfig(seed=31), seed=31)
before = state.to_snapshot()
traverser = CythonDeepCFRTraverser(
trainer.advantage_networks,
device=trainer.device,
action_size=trainer.action_size,
max_depth=1,
max_nodes=32,
outcome_sampling_epsilon=0.25,
outcome_sampling_value_clip=100.0,
outcome_unsampled_regret="zero",
cutoff_value_mode="random_rollout",
cutoff_rollouts=2,
cutoff_rollout_policy="random",
cutoff_rollout_max_steps=16,
seed=31,
)
_, stats = traverser.traverse(state, traverser=0, iteration=1)
advantage_samples, _ = traverser.drain_samples()
assert state.to_snapshot() == before
assert stats.depth_cutoffs > 0
assert stats.cutoff_rollouts == stats.depth_cutoffs * 2
assert stats.cutoff_rollout_steps > 0
sample = advantage_samples[0]
unsampled_legal = sample.legal_mask.copy()
unsampled_legal[np.nonzero(sample.target)[0]] = False
assert np.all(sample.target[unsampled_legal] == 0.0)
def test_deep_cfr_cython_traverser_supports_external_sampling() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 33},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"sampling_mode": "external",
"store_strategy_on_traverser_nodes": False,
"max_depth": 1,
"max_nodes_per_traversal": 64,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=33),
)
metrics = trainer.train()
assert len(metrics) == 1
assert metrics[0].advantage_samples > 0
state = GameState.new_game(LostCitiesConfig(seed=33), seed=33)
before = state.to_snapshot()
traverser = CythonDeepCFRTraverser(
trainer.advantage_networks,
device=trainer.device,
action_size=trainer.action_size,
sampling_mode="external",
max_depth=1,
max_nodes=64,
seed=33,
)
value, stats = traverser.traverse(state, traverser=0, iteration=1)
advantage_samples, strategy_samples = traverser.drain_samples()
assert isinstance(value, float)
assert state.to_snapshot() == before
assert stats.nodes > 0
assert stats.depth_cutoffs > 0
assert stats.advantage_samples > 0
assert stats.strategy_samples > 0
assert len(advantage_samples) == stats.advantage_samples
assert len(strategy_samples) == stats.strategy_samples
sample = advantage_samples[0]
assert sample.legal_mask.dtype == bool
assert sample.target.shape == sample.legal_mask.shape
assert np.count_nonzero(sample.target[sample.legal_mask]) > 1
def test_deep_cfr_cython_traverser_records_regret_fallback_metrics() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 37},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_player": 1, "max_depth": 1},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
"regret_matching": {"all_negative_fallback": "argmax_tiebreak"},
}
),
LostCitiesConfig(seed=37),
)
for network in trainer.advantage_networks:
for parameter in network.parameters():
parameter.data.zero_()
state = GameState.new_game(LostCitiesConfig(seed=37), seed=37)
traverser = CythonDeepCFRTraverser(
trainer.advantage_networks,
device=trainer.device,
action_size=trainer.action_size,
max_depth=1,
all_negative_fallback="argmax_tiebreak",
seed=37,
)
_, stats = traverser.traverse(state, traverser=0, iteration=1)
metrics = stats.to_dict()
action_count_sum = (
stats.regret_fallback_action_play_existing
+ stats.regret_fallback_action_open_new
+ stats.regret_fallback_action_discard
+ stats.regret_fallback_action_draw_deck
+ stats.regret_fallback_action_draw_pile
)
assert stats.regret_matching_decisions > 0
assert stats.regret_fallback_count > 0
assert action_count_sum == stats.regret_fallback_count
assert metrics["traversal_regret_fallback_rate"] > 0.0
assert "traversal_regret_fallback_open_new_selected_rate" in metrics
assert metrics["traversal_regret_fallback_legal_actions_mean"] > 0.0
assert "traversal_regret_fallback_open_new_available_rate" in metrics
assert "traversal_regret_fallback_open_new_selection_over_availability" in metrics
assert "traversal_regret_fallback_depth_bucket_0_49" in metrics
assert "traversal_regret_fallback_opened_colors_count_0" in metrics
assert metrics["traversal_regret_fallback_argmax_tie_rate"] > 0.0
assert metrics["traversal_regret_fallback_argmax_tie_size_mean"] > 0.0
def test_reservoir_memory_caps_samples_and_filters_player_batches() -> None:
memory = ReservoirMemory(capacity=3)
rng = np.random.default_rng(37)
for index in range(10):
memory.add(
TrainingSample(
info_state=np.asarray([index], dtype=np.float32),
target=np.asarray([index], dtype=np.float32),
legal_mask=np.asarray([True]),
iteration=index,
player=index % 2,
),
rng,
)
assert len(memory) == 3
assert memory.seen == 10
player_one = memory.sample(8, rng, player=1)
assert player_one
assert all(sample.player == 1 for sample in player_one)
def test_reservoir_memory_filters_first_open_batches() -> None:
memory = ReservoirMemory()
rng = np.random.default_rng(37)
for index in range(6):
memory.add(
TrainingSample(
info_state=np.asarray([index], dtype=np.float32),
target=np.asarray([index], dtype=np.float32),
legal_mask=np.asarray([True]),
iteration=index,
player=0,
is_first_open=index % 2 == 0,
),
rng,
)
first_open = memory.sample(8, rng, first_open_only=True)
assert len(first_open) == 3
assert all(sample.is_first_open for sample in first_open)
assert memory.count(first_open_only=True) == 3
def test_reservoir_memory_updates_first_open_index_on_replacement() -> None:
memory = ReservoirMemory(capacity=1)
replacement_rng = np.random.default_rng(1)
sample_rng = np.random.default_rng(37)
memory.add(
TrainingSample(
info_state=np.asarray([1], dtype=np.float32),
target=np.asarray([1], dtype=np.float32),
legal_mask=np.asarray([True]),
iteration=1,
player=0,
is_first_open=True,
),
replacement_rng,
)
memory.add(
TrainingSample(
info_state=np.asarray([2], dtype=np.float32),
target=np.asarray([2], dtype=np.float32),
legal_mask=np.asarray([True]),
iteration=2,
player=0,
is_first_open=False,
),
replacement_rng,
)
assert memory.count(first_open_only=True) == 0
with pytest.raises(ValueError, match="cannot sample from empty memory"):
memory.sample(1, sample_rng, first_open_only=True)
def test_deep_cfr_trainer_can_oversample_first_open_advantage_batches(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"seed": 41},
"network": {"hidden_size": 16},
"optimization": {
"advantage_batch_size": 4,
"advantage_first_open_fraction": 0.5,
},
}
),
run_dir=tmp_path,
device="cpu",
)
for index in range(8):
trainer.advantage_memories[0].add(
TrainingSample(
info_state=np.asarray([index], dtype=np.float32),
target=np.asarray([index], dtype=np.float32),
legal_mask=np.asarray([True]),
iteration=index,
player=0,
is_first_open=index in {1, 3},
),
trainer.rng,
)
batch = trainer._sample_advantage_batch(player=0)
assert len(batch) == 4
assert sum(sample.is_first_open for sample in batch) >= 2
def test_deep_cfr_trainer_saves_loads_and_evaluates_checkpoint(tmp_path) -> None:
checkpoint_dir = tmp_path / "deep_cfr"
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 41},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 1},
"evaluation": {"eval_every": 1, "games": 2, "opponents": ("random",)},
}
),
LostCitiesConfig(seed=41),
run_dir=checkpoint_dir,
)
metrics = trainer.train()
latest = checkpoint_dir / "latest.pt"
restored = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"seed": 41},
"network": {"hidden_size": 16},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=41),
run_dir=checkpoint_dir,
)
restored.load_checkpoint(latest)
assert latest.exists()
assert load_checkpoint(latest)["resume_semantics"] == "networks_optimizers_iteration_only"
assert (checkpoint_dir / "config.json").exists()
assert (checkpoint_dir / "metrics.jsonl").exists()
assert (checkpoint_dir / "runtime_progress.json").exists()
assert (checkpoint_dir / "train.log").exists()
train_log = (checkpoint_dir / "train.log").read_text(encoding="utf-8")
assert re.search(r"^\d{4}-\d{2}-\d{2}T\d{2}:\d{2}:\d{2}", train_log)
assert "Iteration complete" in train_log
assert "[i=1]" in train_log
assert "reservoir memories and RNG state are not restored" in train_log
assert restored.iteration == 1
assert "eval/random/games" in metrics[0].eval_metrics
assert "eval/random/play_action_rate" in metrics[0].eval_metrics
assert "eval/random/policy_entropy" in metrics[0].eval_metrics
assert "eval/random/avg_opened_colors" in metrics[0].eval_metrics
assert "eval/random/bad_open_actions" in metrics[0].eval_metrics
assert "eval/random/positive_expedition_rate" in metrics[0].eval_metrics
assert (
"eval/random/first_open_recoverable_score_mean_for_positive_final"
in metrics[0].eval_metrics
)
def test_deep_cfr_trainer_always_saves_latest_checkpoint(tmp_path) -> None:
checkpoint_dir = tmp_path / "latest-each-iteration"
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 42},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_player": 1, "max_depth": 1},
"checkpoint": {"save_every": 10},
}
),
LostCitiesConfig(seed=42),
run_dir=checkpoint_dir,
)
trainer.train()
assert (checkpoint_dir / "latest.pt").exists()
assert not (checkpoint_dir / "iteration_00001.pt").exists()
def test_deep_cfr_exact_resume_is_explicitly_not_implemented(tmp_path) -> None:
checkpoint_dir = tmp_path / "exact"
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 44},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_player": 1, "max_depth": 1},
"checkpoint": {"save_every": 1},
}
),
LostCitiesConfig(seed=44),
run_dir=checkpoint_dir,
)
trainer.train()
exact = DeepCFRTrainer(
_deep_cfr_config(
{
"network": {"hidden_size": 16},
"checkpoint": {"exact_resume": True},
}
),
LostCitiesConfig(seed=44),
run_dir=checkpoint_dir,
)
try:
exact.load_checkpoint(checkpoint_dir / "latest.pt")
except NotImplementedError as exc:
assert "exact_resume" in str(exc)
else: # pragma: no cover
raise AssertionError("expected NotImplementedError")
def test_deep_cfr_trainer_multiprocessing_smoke_run(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 43},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
"num_workers": 8,
"worker_chunk_size": 1,
"progress_every_traversals": 1,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=43),
run_dir=tmp_path / "mp",
)
metrics = trainer.train()
train_log = (tmp_path / "mp" / "train.log").read_text(encoding="utf-8")
assert metrics[0].traversal_nodes > 0
assert metrics[0].advantage_samples > 0
assert "Traversal multiprocessing enabled" in train_log
assert "Traversal worker count capped" in train_log
assert "Traversal multiprocessing progress" in train_log
def test_deep_cfr_traversal_benchmark_smoke() -> None:
result = benchmark_traversal(
_deep_cfr_config(
{
"run": {"seed": 47},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_player": 1, "max_depth": 2},
"checkpoint": {"save_every": 0},
}
)
)
assert result["traversal_nodes"] > 0
assert result["nodes_per_second"] > 0.0
comparison = benchmark_traversal_modes(
_deep_cfr_config(
{
"run": {"seed": 48},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_player": 1, "max_depth": 2},
"checkpoint": {"save_every": 0},
}
)
)
assert comparison["summary"]["speedup"] > 0.0
def test_deep_cfr_self_play_league_records_snapshots(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 2, "seed": 53},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
"opponent_policy": "self_play_league",
},
"self_play": {
"snapshot_every": 1,
"max_snapshots": 1,
"anchor_probability": 1.0,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=53),
run_dir=tmp_path / "league",
)
metrics = trainer.train()
assert len(metrics) == 2
assert len(trainer.self_play_league_snapshots) == 1
def test_deep_cfr_weighted_self_play_league_uses_snapshot_bucket(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 2, "seed": 59},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_player": 1,
"max_depth": 2,
"max_nodes_per_traversal": 32,
"opponent_policy": "self_play_league",
},
"self_play": {
"snapshot_every": 1,
"max_snapshots": 2,
"current_weight": 0.0,
"recent_weight": 1.0,
"older_weight": 0.0,
"anchor_weight": 0.0,
"recent_window": 1,
},
"optimization": {"advantage_batch_size": 2, "strategy_batch_size": 2},
"checkpoint": {"save_every": 0},
}
),
LostCitiesConfig(seed=59),
run_dir=tmp_path / "weighted-league",
)
metrics = trainer.train()
assert len(metrics) == 2
assert len(trainer.self_play_league_snapshots) == 2
assert metrics[1].traversal_nodes > 0
def test_eval_skipped_warning_returns_none_when_eval_disabled() -> None:
assert eval_skipped_warning(0, max_iterations=10, eval_every=0) is None
assert eval_skipped_warning(0, max_iterations=10, eval_every=-5) is None
def test_eval_skipped_warning_returns_none_when_max_iterations_unbounded() -> None:
assert eval_skipped_warning(0, max_iterations=None, eval_every=50) is None
def test_eval_skipped_warning_returns_none_when_eval_will_run_within_budget() -> None:
assert eval_skipped_warning(0, max_iterations=50, eval_every=50) is None
assert eval_skipped_warning(0, max_iterations=51, eval_every=50) is None
assert eval_skipped_warning(0, max_iterations=200, eval_every=50) is None
def test_eval_skipped_warning_returns_none_when_starting_just_before_an_eval() -> None:
# Resuming at iteration=49: next iter (50) is an eval.
assert eval_skipped_warning(49, max_iterations=50, eval_every=50) is None
def test_eval_skipped_warning_warns_when_max_below_first_eval() -> None:
warning = eval_skipped_warning(0, max_iterations=10, eval_every=50)
assert warning is not None
assert "max_iterations=10" in warning
assert "iteration 50" in warning
def test_eval_skipped_warning_warns_on_resume_when_no_more_evals_fit() -> None:
# Resumed at iter 100 (just past the last scheduled eval).
# Next eval is 150, but we only have budget up to 110.
warning = eval_skipped_warning(100, max_iterations=110, eval_every=50)
assert warning is not None
assert "iteration 150" in warning
def test_eval_skipped_warning_no_warn_when_resume_lands_exactly_on_next_eval() -> None:
# iter=50 means iteration 50 already evaluated; next is 100. Budget 100 fits.
assert eval_skipped_warning(50, max_iterations=100, eval_every=50) is None
def test_eval_skipped_warning_warns_when_eval_every_one_but_max_is_zero() -> None:
# Pathological: max_iterations=0 means no iterations will run.
warning = eval_skipped_warning(0, max_iterations=0, eval_every=1)
assert warning is not None
def test_deep_cfr_trainer_logs_eval_skipped_warning_on_start(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 90},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_player": 1, "max_depth": 1},
"optimization": {
"advantage_batch_size": 2,
"strategy_batch_size": 2,
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
},
"checkpoint": {"save_every": 0, "save_latest": False},
"evaluation": {"eval_every": 50, "games": 2, "opponents": ["random"]},
}
),
LostCitiesConfig(seed=90),
run_dir=tmp_path,
)
trainer.train()
log_text = (tmp_path / "train.log").read_text()
assert "WARNING evaluation will not run" in log_text
def test_deep_cfr_trainer_does_not_log_eval_warning_when_eval_disabled(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"max_iterations": 1, "seed": 91},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_player": 1, "max_depth": 1},
"optimization": {
"advantage_batch_size": 2,
"strategy_batch_size": 2,
"advantage_updates_per_iteration": 1,
"strategy_updates_per_iteration": 1,
},
"checkpoint": {"save_every": 0, "save_latest": False},
"evaluation": {"eval_every": 0},
}
),
LostCitiesConfig(seed=91),
run_dir=tmp_path,
)
trainer.train()
log_text = (tmp_path / "train.log").read_text()
assert "WARNING evaluation will not run" not in log_text
def test_first_open_prior_overrides_unsampled_play_targets_with_signed_alpha() -> None:
state = GameState.new_game(LostCitiesConfig(seed=123), seed=123)
player = int(state.current_player)
card_action_size = state.config.hand_size * 2
legal_mask = np.zeros(card_action_size + 5, dtype=bool)
play_actions: list[int] = []
for slot, card in enumerate(state.hand_slots(player)):
if card is None:
continue
play_actions.append(2 * slot)
legal_mask[2 * slot] = True
legal_mask[2 * slot + 1] = True
assert play_actions, "fresh game state should have legal play actions"
sampled_action = play_actions[0]
target = np.zeros(legal_mask.shape[0], dtype=np.float32)
target[sampled_action] = 7.0
alpha = 5.0
_apply_first_open_prior(target, state, player, legal_mask, sampled_action, alpha)
assert target[sampled_action] == pytest.approx(7.0)
expeditions = state.expeditions[player]
hand = state.hand_slots(player)
for action in play_actions:
if action == sampled_action:
continue
card = hand[action // 2]
color = int(card.color)
if expeditions[color]:
assert target[action] == 0.0
continue
score = _first_open_recoverable_score(state, player, color)
expected = alpha if score >= 0.0 else -alpha
assert target[action] == pytest.approx(expected)
assert target[action + 1] == 0.0
def test_first_open_prior_zero_alpha_is_noop() -> None:
state = GameState.new_game(LostCitiesConfig(seed=7), seed=7)
player = int(state.current_player)
card_action_size = state.config.hand_size * 2
legal_mask = np.zeros(card_action_size + 5, dtype=bool)
for slot, card in enumerate(state.hand_slots(player)):
if card is None:
continue
legal_mask[2 * slot] = True
legal_mask[2 * slot + 1] = True
target = np.zeros(legal_mask.shape[0], dtype=np.float32)
_apply_first_open_prior(target, state, player, legal_mask, sampled_action=0, alpha=0.0)
assert np.all(target == 0.0)
def test_interleaved_regret_matching_argmax_tiebreak_concentrates_on_best() -> None:
from coolrl_lost_cities.games.classic.deep_cfr.interleaved_traversal import _regret_matching
advantages = np.array([-1.0, -0.5, -0.5, -2.0, -0.5], dtype=np.float32)
legal_mask = np.array([True, True, True, True, True])
uniform_policy, fallback_u, _, _ = _regret_matching(
advantages, legal_mask, epsilon=1.0e-8, fallback_mode="uniform"
)
argmax_policy, fallback_a, tie_size, _ = _regret_matching(
advantages, legal_mask, epsilon=1.0e-8, fallback_mode="argmax_tiebreak"
)
assert fallback_u is True
assert fallback_a is True
assert tie_size == 3
assert np.allclose(uniform_policy, np.full(5, 0.2, dtype=np.float32))
expected_argmax = np.zeros(5, dtype=np.float32)
expected_argmax[1] = 1.0
assert np.allclose(argmax_policy, expected_argmax)
def test_interleaved_regret_matching_no_fallback_unchanged_by_mode() -> None:
from coolrl_lost_cities.games.classic.deep_cfr.interleaved_traversal import _regret_matching
advantages = np.array([1.0, 3.0, 0.0, 2.0], dtype=np.float32)
legal_mask = np.array([True, True, True, True])
policy_uniform, fallback_u, _, _ = _regret_matching(
advantages, legal_mask, epsilon=1.0e-8, fallback_mode="uniform"
)
policy_argmax, fallback_a, _, _ = _regret_matching(
advantages, legal_mask, epsilon=1.0e-8, fallback_mode="argmax_tiebreak"
)
assert fallback_u is False
assert fallback_a is False
assert np.allclose(policy_uniform, policy_argmax)
assert np.allclose(policy_uniform.sum(), 1.0)
def test_evaluation_opponents_for_iteration_core_only_when_extended_disabled() -> None:
from coolrl_lost_cities.games.classic.deep_cfr.config import EvaluationConfig
cfg = EvaluationConfig(
eval_every=5,
opponents=("random", "discard_only", "heuristic_cautious"),
extended_eval_every=0,
extended_opponents=("heuristic_balanced",),
)
assert cfg.opponents_for_iteration(0) == ()
assert cfg.opponents_for_iteration(3) == ()
assert cfg.opponents_for_iteration(5) == (
"random",
"discard_only",
"heuristic_cautious",
)
assert cfg.opponents_for_iteration(50) == (
"random",
"discard_only",
"heuristic_cautious",
)
def test_evaluation_opponents_for_iteration_extends_on_extended_cadence() -> None:
from coolrl_lost_cities.games.classic.deep_cfr.config import EvaluationConfig
cfg = EvaluationConfig(
eval_every=5,
opponents=("random", "discard_only", "heuristic_cautious"),
extended_eval_every=50,
extended_opponents=(
"heuristic_balanced",
"heuristic_aggressive",
"heuristic_noisy",
),
)
assert cfg.opponents_for_iteration(5) == (
"random",
"discard_only",
"heuristic_cautious",
)
assert cfg.opponents_for_iteration(45) == (
"random",
"discard_only",
"heuristic_cautious",
)
assert cfg.opponents_for_iteration(50) == (
"random",
"discard_only",
"heuristic_cautious",
"heuristic_balanced",
"heuristic_aggressive",
"heuristic_noisy",
)
assert cfg.opponents_for_iteration(100) == (
"random",
"discard_only",
"heuristic_cautious",
"heuristic_balanced",
"heuristic_aggressive",
"heuristic_noisy",
)
def test_evaluation_opponents_for_iteration_dedupes_overlap() -> None:
from coolrl_lost_cities.games.classic.deep_cfr.config import EvaluationConfig
cfg = EvaluationConfig(
eval_every=5,
opponents=("random", "heuristic_cautious"),
extended_eval_every=10,
extended_opponents=("heuristic_cautious", "heuristic_balanced"),
)
assert cfg.opponents_for_iteration(10) == (
"random",
"heuristic_cautious",
"heuristic_balanced",
)