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coorl-lost-cities/scripts
coolguyandClaude Opus 4.8 0c83824243 Correct the exploiter budget: it was a quarter of the target, not half
The exploiters ran 32.5M learner actions, not the 65.5M I recorded -- they train
one seat, so a 250x1024 run yields half of what the same shape gives the
both-seat self-play trainer. Against targets trained on 131M and 122.6M, that
makes the attacker roughly 4x underfunded.

Which means the absolute number does not support "ours is only 22.8%
exploitable". It supports exactly one claim: at a matched budget, league gives up
more. Whether the ordering survives a properly funded attacker is now the open
question, so the script takes --updates and --batch-games to run it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XBQKgvBbxbheiTF1AVy1Sh
2026-07-15 05:50:58 +09:00
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2026-07-14 20:09:03 +09:00