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coorl-lost-cities/tests/lost_cities_jax/test_differential.py
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from __future__ import annotations
import json
import os
import random
import jax
import jax.numpy as jnp
import numpy as np
import pytest
from lost_cities_jax import batched_legal_mask, batched_reset_from_order, batched_step, score
from lost_cities_jax.types import N_ACTIONS
from reference import lost_cities_ref as ref
from tests.lost_cities_jax.conftest import game_count
from tests.lost_cities_jax.helpers import shuffled_order
BATCHED_SCORE = jax.jit(jax.vmap(score))
LOW_WORD_MASK = (1 << 64) - 1
@pytest.mark.slow
def test_jax_matches_reference_random_legal_policy(pytestconfig, tmp_path):
games = game_count(
pytestconfig,
env_name="LOST_CITIES_JAX_DIFF_GAMES",
local=100,
ci=100_000,
full=1_000_000,
)
batch_size = int(os.environ.get("LOST_CITIES_JAX_DIFF_BATCH", "8192"))
policy_rng = random.Random(20260704)
for batch_start in range(0, games, batch_size):
current_batch = min(batch_size, games - batch_start)
deck_orders = [
shuffled_order(10_000_000 + batch_start + idx) for idx in range(current_batch)
]
jax_state = batched_reset_from_order(jnp.asarray(deck_orders, dtype=jnp.int8))
ref_states = [ref.reset_from_order(deck_order) for deck_order in deck_orders]
action_histories: list[list[int]] = [[] for _ in range(current_batch)]
for step_idx in range(500):
jax_masks = np.asarray(batched_legal_mask(jax_state), dtype=bool)
jax_mask_low, jax_mask_high = _pack_masks_to_words(jax_masks)
jax_done = np.asarray(jax_state.done, dtype=bool)
actions = np.zeros((current_batch,), dtype=np.int32)
ref_rewards: list[list[float]] = []
ref_done_values: list[bool] = []
active = 0
for batch_idx, ref_state in enumerate(ref_states):
game_idx = batch_start + batch_idx
ref_bits = ref.legal_action_bits(ref_state)
if int(jax_mask_low[batch_idx]) != (ref_bits & LOW_WORD_MASK) or int(
jax_mask_high[batch_idx]
) != (ref_bits >> 64):
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
ref_mask = ref.legal_action_mask(ref_state)
diff = [
idx
for idx, pair in enumerate(
zip(list(jax_masks[batch_idx]), ref_mask, strict=False)
)
if pair[0] != pair[1]
]
pytest.fail(
f"legal mask mismatch game={game_idx} step={step_idx} diff={diff[:20]}"
)
if bool(jax_done[batch_idx]) != ref_state.done:
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
pytest.fail(f"done mismatch game={game_idx} step={step_idx}")
if ref_state.done:
ref_rewards.append([0.0, 0.0])
ref_done_values.append(True)
continue
active += 1
action = ref.nth_legal_action(ref_bits, policy_rng.randrange(ref_bits.bit_count()))
actions[batch_idx] = action
action_histories[batch_idx].append(action)
ref_states[batch_idx], ref_reward, ref_done = ref.step_in_place(
ref_state, action, validate=False
)
ref_rewards.append(ref_reward)
ref_done_values.append(ref_done)
if active == 0:
jax_scores = np.asarray(BATCHED_SCORE(jax_state), dtype=np.float32)
for batch_idx, ref_state in enumerate(ref_states):
ref_score = np.asarray(ref.score(ref_state), dtype=np.float32)
if not np.array_equal(jax_scores[batch_idx], ref_score):
game_idx = batch_start + batch_idx
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
pytest.fail(
f"score mismatch game={game_idx} step={step_idx}: "
f"{jax_scores[batch_idx].tolist()} != {ref_score.tolist()}"
)
break
jax_state, jax_reward, jax_done_after = batched_step(jax_state, jnp.asarray(actions))
jax_reward = np.asarray(jax_reward, dtype=np.float32)
jax_done_after = np.asarray(jax_done_after, dtype=bool)
for batch_idx, (ref_reward, ref_done) in enumerate(
zip(ref_rewards, ref_done_values, strict=False)
):
if bool(jax_done_after[batch_idx]) != ref_done or not np.array_equal(
jax_reward[batch_idx], np.asarray(ref_reward, dtype=np.float32)
):
game_idx = batch_start + batch_idx
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
pytest.fail(f"step result mismatch game={game_idx} step={step_idx}")
else:
for batch_idx, ref_state in enumerate(ref_states):
if not ref_state.done:
game_idx = batch_start + batch_idx
_dump_failure(
tmp_path, game_idx, 500, deck_orders[batch_idx], action_histories[batch_idx]
)
pytest.fail(f"game did not finish within guard loop: game={game_idx}")
def _pack_masks_to_words(masks: np.ndarray) -> tuple[np.ndarray, np.ndarray]:
packed = np.packbits(masks[:, :N_ACTIONS], axis=1, bitorder="little")
low = np.ascontiguousarray(packed[:, :8]).view("<u8").reshape((-1,))
high = np.ascontiguousarray(packed[:, 8:12]).view("<u4").reshape((-1,))
return low, high
def _dump_failure(
tmp_path,
game_idx: int,
step_idx: int,
deck_order: list[int],
actions: list[int],
) -> None:
path = tmp_path / f"lost_cities_jax_diff_failure_{game_idx}_{step_idx}.json"
path.write_text(
json.dumps(
{
"game_idx": game_idx,
"step_idx": step_idx,
"deck_order": deck_order,
"actions": actions,
},
indent=2,
)
)