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coorl-lost-cities/tests/games/classic/test_deep_cfr_trainer.py
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from __future__ import annotations
import re
import numpy as np
from coolrl_lost_cities.games.classic.deep_cfr.encoding import encode_info_state, input_dim
from coolrl_lost_cities.games.classic.game import GameState, LostCitiesConfig
from coolrl_lost_cities.games.classic.deep_cfr.benchmark import (
benchmark_traversal,
benchmark_traversal_modes,
)
from coolrl_lost_cities.games.classic.deep_cfr.cli import (
_train_overrides_from_args,
_with_overrides,
)
from coolrl_lost_cities.games.classic.deep_cfr.config import DeepCFRConfig, load_config
from coolrl_lost_cities.games.classic.deep_cfr.memory import ReservoirMemory, TrainingSample
from coolrl_lost_cities.games.classic.deep_cfr.trainer import DeepCFRTrainer
from coolrl_lost_cities.games.classic.deep_cfr.traverser import DeepCFRTraverser
def _deep_cfr_config(data: dict) -> DeepCFRConfig:
return DeepCFRConfig.model_validate(data)
def test_deep_cfr_loads_smoke_yaml_config() -> None:
config = load_config("configs/deep_cfr/smoke.yaml")
assert config.run.iterations == 1
assert config.network.hidden_size == 16
assert config.traversal.traversals_per_iteration == 1
assert config.checkpoint.directory == "runs/deep_cfr/smoke"
def test_deep_cfr_loads_mapped_legacy_reproduction_config() -> None:
config = load_config("configs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability.yaml")
assert config.run.experiment_name.endswith("slot_playability")
assert config.run.seed == 79
assert config.run.max_iterations is None
assert config.run.max_hours == 4
assert config.encoding.derived_playability is True
assert config.encoding.slot_aware_playability is True
assert config.network.hidden_size == 256
assert config.network.num_layers == 3
assert config.traversal.resolved_traversals_per_player() == 70
assert config.traversal.max_depth is None
assert config.traversal.resolved_max_nodes() == 1000
assert config.traversal.resolved_worker_chunk_size() == 8
assert config.traversal.progress_every_traversals == 10
assert config.optimization.resolved_advantage_batch_size() == 1024
assert config.optimization.resolved_strategy_batch_size() == 1024
assert config.optimization.resolved_advantage_train_steps() == 256
assert config.optimization.resolved_strategy_train_steps() == 256
assert config.optimization.weight_decay == 0.0001
assert config.optimization.grad_clip == 1.0
assert config.evaluation.on_max_steps == "score_diff"
assert config.checkpoint.save_iteration_interval == 10
assert (
config.checkpoint.directory == "runs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability"
)
def test_deep_cfr_train_cli_count_overrides_disable_duration_limits() -> None:
args = type(
"Args",
(),
{
"iterations": 1,
"max_hours": None,
"max_iterations": None,
"seed": None,
"traversals_per_iteration": 1,
"num_workers": "0",
"checkpoint_dir": None,
"eval_every": None,
"eval_games": None,
"no_save": True,
},
)()
config = load_config("configs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability.yaml")
overridden = _with_overrides(config, _train_overrides_from_args(args))
assert overridden.run.iterations == 1
assert overridden.run.max_hours is None
assert overridden.run.max_iterations is None
assert overridden.traversal.traversals_per_player is None
assert overridden.traversal.resolved_traversals_per_player() == 1
assert overridden.traversal.resolved_num_workers() == 0
assert overridden.checkpoint.save_every_iteration is False
def test_deep_cfr_playability_encoding_extends_input_shape() -> None:
state = GameState.new_game(LostCitiesConfig(seed=61), seed=61)
base_dim = input_dim(state)
derived_config = _deep_cfr_config({"encoding": {"derived_playability": True}})
slot_config = _deep_cfr_config(
{"encoding": {"derived_playability": True, "slot_aware_playability": True}}
)
derived_dim = input_dim(state, derived_config.encoding)
slot_dim = input_dim(state, slot_config.encoding)
assert derived_dim == base_dim + state.config.n_colors * 19 + 3
assert slot_dim == derived_dim + state.config.hand_size * 12
assert encode_info_state(state, 0, slot_config.encoding).shape == (slot_dim,)
def test_deep_cfr_trainer_uses_playability_encoding() -> None:
config = _deep_cfr_config(
{
"run": {"iterations": 1, "seed": 62},
"encoding": {"derived_playability": True, "slot_aware_playability": True},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_iteration": 1, "max_depth": 1, "max_nodes": 16},
"optimization": {
"advantage_train_steps": 1,
"strategy_train_steps": 1,
"batch_size": 2,
},
"checkpoint": {"save_every_iteration": False},
}
)
game_config = LostCitiesConfig(seed=62)
trainer = DeepCFRTrainer(config, game_config)
metrics = trainer.train()
probe = GameState.new_game(game_config, seed=62)
assert trainer.input_dim == input_dim(probe, config.encoding)
assert metrics[0].advantage_samples > 0
def test_deep_cfr_trainer_smoke_run() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"iterations": 1, "seed": 23},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_iteration": 1,
"max_depth": 3,
"max_nodes": 64,
},
"optimization": {
"advantage_train_steps": 1,
"strategy_train_steps": 1,
"batch_size": 2,
},
"checkpoint": {"save_every_iteration": False},
}
),
LostCitiesConfig(seed=23),
)
metrics = trainer.train()
assert len(metrics) == 1
assert metrics[0].advantage_samples > 0
assert metrics[0].strategy_samples > 0
assert metrics[0].traversal_nodes > 0
assert metrics[0].traversal_max_depth_reached <= 3
assert metrics[0].traversal_endpoints > 0
assert metrics[0].traversal_avg_endpoint_depth >= 0.0
assert metrics[0].advantage_loss >= 0.0
assert metrics[0].strategy_loss >= 0.0
def test_deep_cfr_recursive_traverser_restores_state_and_collects_samples() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"iterations": 1, "seed": 29},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_iteration": 1,
"max_depth": 2,
"max_nodes": 32,
},
"optimization": {"batch_size": 2},
"checkpoint": {"save_every_iteration": False},
}
),
LostCitiesConfig(seed=29),
)
state = GameState.new_game(LostCitiesConfig(seed=29), seed=29)
before = state.to_snapshot()
traverser = DeepCFRTraverser(
trainer.advantage_networks,
trainer.advantage_memory,
trainer.strategy_memory,
device=trainer.device,
action_size=trainer.action_size,
max_depth=2,
max_nodes=32,
rng=np.random.default_rng(29),
)
value, stats = traverser.traverse(state, traverser=0, iteration=1)
assert isinstance(value, float)
assert state.to_snapshot() == before
assert stats.nodes > 0
assert stats.depth_cutoffs + stats.terminals + stats.node_limit_cutoffs > 0
assert stats.strategy_samples > 0
assert stats.advantage_samples > 0
assert len(trainer.strategy_memory) == stats.strategy_samples
assert len(trainer.advantage_memory) == stats.advantage_samples
sample = trainer.advantage_memory.all()[0]
assert sample.legal_mask.dtype == bool
assert sample.target.shape == sample.legal_mask.shape
def test_deep_cfr_traverser_supports_outcome_sampling_and_rollout_cutoffs() -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"iterations": 1, "seed": 31},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_iteration": 1,
"max_depth": 1,
"max_nodes": 32,
"outcome_sampling_epsilon": 0.25,
"outcome_sampling_value_clip": 100.0,
"outcome_unsampled_regret": "zero",
"cutoff_value_mode": "random_rollout",
"cutoff_rollouts": 2,
"cutoff_rollout_policy": "random",
"cutoff_rollout_max_steps": 16,
},
"optimization": {"batch_size": 2},
"checkpoint": {"save_every_iteration": False},
}
),
LostCitiesConfig(seed=31),
)
state = GameState.new_game(LostCitiesConfig(seed=31), seed=31)
before = state.to_snapshot()
traverser = DeepCFRTraverser(
trainer.advantage_networks,
trainer.advantage_memory,
trainer.strategy_memory,
device=trainer.device,
action_size=trainer.action_size,
max_depth=1,
max_nodes=32,
outcome_sampling_epsilon=0.25,
outcome_sampling_value_clip=100.0,
outcome_unsampled_regret="zero",
cutoff_value_mode="random_rollout",
cutoff_rollouts=2,
cutoff_rollout_policy="random",
cutoff_rollout_max_steps=16,
rng=np.random.default_rng(31),
)
_, stats = traverser.traverse(state, traverser=0, iteration=1)
assert state.to_snapshot() == before
assert stats.depth_cutoffs > 0
assert stats.cutoff_rollouts == stats.depth_cutoffs * 2
assert stats.cutoff_rollout_steps > 0
sample = trainer.advantage_memory.all()[0]
unsampled_legal = sample.legal_mask.copy()
unsampled_legal[np.nonzero(sample.target)[0]] = False
assert np.all(sample.target[unsampled_legal] == 0.0)
def test_reservoir_memory_caps_samples_and_filters_player_batches() -> None:
memory = ReservoirMemory(capacity=3)
rng = np.random.default_rng(37)
for index in range(10):
memory.add(
TrainingSample(
info_state=np.asarray([index], dtype=np.float32),
target=np.asarray([index], dtype=np.float32),
legal_mask=np.asarray([True]),
iteration=index,
player=index % 2,
),
rng,
)
assert len(memory) == 3
assert memory.seen == 10
player_one = memory.sample(8, rng, player=1)
assert player_one
assert all(sample.player == 1 for sample in player_one)
def test_deep_cfr_trainer_saves_loads_and_evaluates_checkpoint(tmp_path) -> None:
checkpoint_dir = tmp_path / "deep_cfr"
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"iterations": 1, "seed": 41},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_iteration": 1,
"max_depth": 2,
"max_nodes": 32,
},
"optimization": {"batch_size": 2},
"checkpoint": {
"directory": str(checkpoint_dir),
"save_every_iteration": True,
},
"evaluation": {"eval_every": 1, "games": 2, "opponents": ("random",)},
}
),
LostCitiesConfig(seed=41),
)
metrics = trainer.train()
latest = checkpoint_dir / "latest.pt"
restored = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"seed": 41},
"network": {"hidden_size": 16},
"checkpoint": {
"directory": str(checkpoint_dir),
"save_every_iteration": False,
},
}
),
LostCitiesConfig(seed=41),
)
restored.load_checkpoint(latest)
assert latest.exists()
assert (checkpoint_dir / "config.json").exists()
assert (checkpoint_dir / "metrics.jsonl").exists()
assert (checkpoint_dir / "runtime_progress.json").exists()
assert (checkpoint_dir / "train.log").exists()
train_log = (checkpoint_dir / "train.log").read_text(encoding="utf-8")
assert re.search(r"^\d{4}-\d{2}-\d{2}T\d{2}:\d{2}:\d{2}", train_log)
assert restored.iteration == 1
assert "eval_random_games" in metrics[0].eval_metrics
assert "eval_random_play_action_rate" in metrics[0].eval_metrics
assert "eval_random_policy_entropy" in metrics[0].eval_metrics
assert "eval_random_avg_opened_colors" in metrics[0].eval_metrics
assert "eval_random_bad_open_actions" in metrics[0].eval_metrics
assert "eval_random_positive_expedition_rate" in metrics[0].eval_metrics
assert (
"eval_random_first_open_recoverable_score_mean_for_positive_final"
in metrics[0].eval_metrics
)
def test_deep_cfr_trainer_multiprocessing_smoke_run(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"iterations": 1, "seed": 43},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_iteration": 1,
"max_depth": 2,
"max_nodes": 32,
"num_workers": 8,
"worker_chunk_size": 1,
"progress_every_traversals": 1,
},
"optimization": {"batch_size": 2},
"checkpoint": {
"directory": str(tmp_path / "mp"),
"save_every_iteration": False,
},
}
),
LostCitiesConfig(seed=43),
)
metrics = trainer.train()
train_log = (tmp_path / "mp" / "train.log").read_text(encoding="utf-8")
assert metrics[0].traversal_nodes > 0
assert metrics[0].advantage_samples > 0
assert "Traversal multiprocessing enabled" in train_log
assert "Traversal worker count capped" in train_log
assert "Traversal multiprocessing progress" in train_log
def test_deep_cfr_traversal_benchmark_smoke() -> None:
result = benchmark_traversal(
_deep_cfr_config(
{
"run": {"seed": 47},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_iteration": 1, "max_depth": 2},
"checkpoint": {"save_every_iteration": False},
}
)
)
assert result["traversal_nodes"] > 0
assert result["nodes_per_second"] > 0.0
comparison = benchmark_traversal_modes(
_deep_cfr_config(
{
"run": {"seed": 48},
"network": {"hidden_size": 16},
"traversal": {"traversals_per_iteration": 1, "max_depth": 2},
"checkpoint": {"save_every_iteration": False},
}
)
)
assert comparison["summary"]["speedup"] > 0.0
def test_deep_cfr_self_play_league_records_snapshots(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"iterations": 2, "seed": 53},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_iteration": 1,
"max_depth": 2,
"max_nodes": 32,
"opponent_policy": "self_play_league",
},
"self_play": {
"snapshot_every": 1,
"max_snapshots": 1,
"anchor_probability": 1.0,
},
"optimization": {"batch_size": 2},
"checkpoint": {
"directory": str(tmp_path / "league"),
"save_every_iteration": False,
},
}
),
LostCitiesConfig(seed=53),
)
metrics = trainer.train()
assert len(metrics) == 2
assert len(trainer.self_play_league_snapshots) == 1
def test_deep_cfr_weighted_self_play_league_uses_snapshot_bucket(tmp_path) -> None:
trainer = DeepCFRTrainer(
_deep_cfr_config(
{
"run": {"iterations": 2, "seed": 59},
"network": {"hidden_size": 16},
"traversal": {
"traversals_per_iteration": 1,
"max_depth": 2,
"max_nodes": 32,
"opponent_policy": "self_play_league",
},
"self_play": {
"snapshot_every": 1,
"max_snapshots": 2,
"current_weight": 0.0,
"recent_weight": 1.0,
"older_weight": 0.0,
"anchor_weight": 0.0,
"recent_window": 1,
},
"optimization": {"batch_size": 2},
"checkpoint": {
"directory": str(tmp_path / "weighted-league"),
"save_every_iteration": False,
},
}
),
LostCitiesConfig(seed=59),
)
metrics = trainer.train()
assert len(metrics) == 2
assert len(trainer.self_play_league_snapshots) == 2
assert metrics[1].traversal_nodes > 0