Codex deep diagnosis surfaced two real issues in our MCTS pipeline:
1. mcts.pyx::search() hardcoded prepare_simulation_batch(state, traverser, 1)
instead of respecting MctsConfig.parallel_simulations. Standalone evals
(eval_checkpoint, evaluate_with_mcts sequential path, eval_worker) all
use this entry point, so all eval-time MCTS was running 1 sim per batch
regardless of the configured 64. Training was unaffected because it
goes through interleaved_self_play._run_search_jobs which respects the
config. Fix uses min(config.parallel_simulations, sims - completed).
2. use_rollout_value defaulted to True (config.py) but was never set in
the YAML. With this, _expand_with_prior returns the heuristic rollout
value and discards network_value, so the network value head is trained
from final game scores but its outputs are never fed back into MCTS
backups. This explains why mcts/value_prediction_error stays high
despite training -- learning the value head produces no behavioral
change because MCTS never reads it.
Now setting use_rollout_value=false in default.yaml so the network value
head closes the loop. Combined with the existing Dirichlet root noise +
heuristic rollout removal, this should give the network's value learning
actual leverage on action selection.
Also: updated test_search_visit_counts_match_with_parallel_simulations
to test the correct invariant (legal-action set match + total visit
count near n_sims) rather than literal visit-count equality, which was
only true under the previous bug.
Tests: 19/19 passing.