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coorl-lost-cities/docs/deep-cfr-evaluation-profile-2026-05-07.md
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Deep CFR Evaluation Profile 2026-05-07

Run directory:

/mnt/2tbhdd/coolrl-lost-cities-runs/2026-05-07_030634_deep_cfr_profile_eval_breakdown_10iter

Command:

uv run python -m coolrl_lost_cities.games.classic.deep_cfr.cli train \
  --config configs/deep_cfr/deep_cfr_selfplay_full_depth_slot_playability.yaml \
  --checkpoint-dir /mnt/2tbhdd/coolrl-lost-cities-runs/2026-05-07_030634_deep_cfr_profile_eval_breakdown_10iter \
  --max-iterations 10 \
  --save-latest-only

Summary

The run completed 10 iterations. Loss values stayed finite.

Evaluation ran on iterations 5 and 10.

Iteration iteration_seconds evaluation_seconds
5 16.473433 11.055458
10 16.835262 10.855797

Opponent Averages

Values below are averaged across iterations 5 and 10.

Opponent elapsed avg len policy select network postprocess encoding legal mask opponent act
safe_heuristic_strict 2.184393 158.13 1.628546 1.279717 0.175923 0.043837 0.038600 0.518953
random 2.072657 186.11 1.918007 1.515231 0.207319 0.051491 0.037316 0.112155
safe_heuristic 1.942907 143.23 1.471839 1.155444 0.159592 0.039683 0.035180 0.435870
noisy_safe 1.904932 143.71 1.493521 1.174909 0.161256 0.039845 0.034331 0.374162
safe_heuristic_loose 1.829347 136.13 1.400569 1.099200 0.151752 0.037722 0.033497 0.394891
passive_discard 1.014156 96.82 0.982162 0.774097 0.105579 0.026702 0.021929 0.006383

Other averaged step costs were small:

Opponent apply action diagnostics final scoring
safe_heuristic_strict 0.005185 0.008161 0.000569
random 0.006229 0.009001 0.000632
safe_heuristic 0.004748 0.007636 0.000581
noisy_safe 0.004818 0.007761 0.000584
safe_heuristic_loose 0.004473 0.007438 0.000592
passive_discard 0.002911 0.005156 0.000477

Notes

policy_select_seconds dominated every opponent.

Inside policy selection, policy_network_seconds was the largest component. policy_postprocess_seconds was second. policy_encoding_seconds and policy_legal_mask_seconds were much smaller.

opponent_act_seconds was meaningful for safe heuristic opponents, but was still smaller than policy network time.

apply_action_seconds, diagnostics_seconds, and final_scoring_seconds were small in this run.