Files
coorl-lost-cities/tests/games/classic/test_masks.py
T

58 lines
2.0 KiB
Python

from coolrl_lost_cities.games.classic.game import Card, GameState, LostCitiesConfig
from coolrl_lost_cities.games.classic.bots import RandomBot
from tests.games.classic.helpers import make_state
def test_legal_mask_has_action_in_nonterminal_phases() -> None:
state = GameState.new_game(LostCitiesConfig(seed=3))
while not state.terminal:
assert any(state.legal_mask())
action = RandomBot(11).act(state)
state.apply_action(action)
def test_empty_hand_slots_are_masked() -> None:
state = make_state(hands=[[Card(0, 1)], []])
mask = state.legal_card_mask()
assert mask[0] is True
assert mask[1] is True
assert all(value is False for value in mask[2:])
def test_empty_discard_pile_draw_is_illegal() -> None:
state = make_state(deck=[Card(0, 1)], phase="draw")
mask = state.legal_draw_mask()
assert mask[0] is True
assert all(mask[1 + color] is False for color in range(state.config.n_colors))
def test_unified_legal_mask_has_fixed_shape_across_phases() -> None:
config = LostCitiesConfig()
state = GameState.new_game(config, seed=1)
assert len(state.unified_legal_mask()) == config.action_size
action = next(index for index, legal in enumerate(state.legal_mask()) if legal)
state.apply_action(action)
mask = state.unified_legal_mask()
assert state.phase == "draw"
assert len(mask) == config.action_size
assert all(value is False for value in mask[: config.card_action_size])
assert any(mask[config.card_action_size :])
def test_random_fuzz_invariants() -> None:
config = LostCitiesConfig(n_colors=3, n_ranks=5, n_handshakes=1, hand_size=5)
bot = RandomBot(99)
for seed in range(1000):
state = GameState.new_game(config, seed=seed)
steps = 0
while not state.terminal:
mask = state.legal_mask()
assert any(mask)
action = bot.act(state)
state.apply_action(action)
steps += 1
assert steps < 1000