197 lines
6.5 KiB
Python
197 lines
6.5 KiB
Python
from __future__ import annotations
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import numpy as np
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from coolrl_lost_cities.games.classic.game import GameState, LostCitiesConfig
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from coolrl_lost_cities.games.classic.deep_cfr.config import DeepCFRConfig
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from coolrl_lost_cities.games.classic.deep_cfr.memory import ReservoirMemory, TrainingSample
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from coolrl_lost_cities.games.classic.deep_cfr.trainer import DeepCFRTrainer
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from coolrl_lost_cities.games.classic.deep_cfr.traverser import DeepCFRTraverser
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def test_deep_cfr_trainer_smoke_run() -> None:
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trainer = DeepCFRTrainer(
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DeepCFRConfig(
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iterations=1,
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traversals_per_iteration=1,
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max_traversal_depth=3,
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max_nodes_per_traversal=64,
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advantage_train_steps=1,
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strategy_train_steps=1,
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batch_size=2,
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hidden_size=16,
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seed=23,
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save_every_iteration=False,
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),
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LostCitiesConfig(seed=23),
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)
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metrics = trainer.train()
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assert len(metrics) == 1
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assert metrics[0].advantage_samples > 0
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assert metrics[0].strategy_samples > 0
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assert metrics[0].traversal_nodes > 0
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assert metrics[0].traversal_max_depth_reached <= 3
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assert metrics[0].advantage_loss >= 0.0
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assert metrics[0].strategy_loss >= 0.0
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def test_deep_cfr_recursive_traverser_restores_state_and_collects_samples() -> None:
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trainer = DeepCFRTrainer(
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DeepCFRConfig(
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iterations=1,
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traversals_per_iteration=1,
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max_traversal_depth=2,
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max_nodes_per_traversal=32,
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batch_size=2,
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hidden_size=16,
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seed=29,
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save_every_iteration=False,
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),
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LostCitiesConfig(seed=29),
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)
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state = GameState.new_game(LostCitiesConfig(seed=29), seed=29)
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before = state.to_snapshot()
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traverser = DeepCFRTraverser(
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trainer.advantage_networks,
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trainer.advantage_memory,
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trainer.strategy_memory,
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device=trainer.device,
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action_size=trainer.action_size,
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max_depth=2,
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max_nodes=32,
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rng=np.random.default_rng(29),
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)
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value, stats = traverser.traverse(state, traverser=0, iteration=1)
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assert isinstance(value, float)
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assert state.to_snapshot() == before
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assert stats.nodes > 0
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assert stats.depth_cutoffs + stats.terminals + stats.node_limit_cutoffs > 0
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assert stats.strategy_samples > 0
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assert stats.advantage_samples > 0
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assert len(trainer.strategy_memory) == stats.strategy_samples
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assert len(trainer.advantage_memory) == stats.advantage_samples
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sample = trainer.advantage_memory.all()[0]
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assert sample.legal_mask.dtype == bool
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assert sample.target.shape == sample.legal_mask.shape
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def test_deep_cfr_traverser_supports_outcome_sampling_and_rollout_cutoffs() -> None:
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trainer = DeepCFRTrainer(
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DeepCFRConfig(
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iterations=1,
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traversals_per_iteration=1,
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max_traversal_depth=1,
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max_nodes_per_traversal=32,
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outcome_sampling_epsilon=0.25,
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outcome_sampling_value_clip=100.0,
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outcome_unsampled_regret="zero",
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cutoff_value_mode="random_rollout",
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cutoff_rollouts=2,
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cutoff_rollout_policy="random",
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cutoff_rollout_max_steps=16,
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batch_size=2,
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hidden_size=16,
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seed=31,
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save_every_iteration=False,
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),
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LostCitiesConfig(seed=31),
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)
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state = GameState.new_game(LostCitiesConfig(seed=31), seed=31)
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before = state.to_snapshot()
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traverser = DeepCFRTraverser(
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trainer.advantage_networks,
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trainer.advantage_memory,
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trainer.strategy_memory,
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device=trainer.device,
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action_size=trainer.action_size,
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max_depth=1,
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max_nodes=32,
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outcome_sampling_epsilon=0.25,
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outcome_sampling_value_clip=100.0,
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outcome_unsampled_regret="zero",
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cutoff_value_mode="random_rollout",
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cutoff_rollouts=2,
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cutoff_rollout_policy="random",
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cutoff_rollout_max_steps=16,
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rng=np.random.default_rng(31),
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)
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_, stats = traverser.traverse(state, traverser=0, iteration=1)
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assert state.to_snapshot() == before
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assert stats.depth_cutoffs > 0
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assert stats.cutoff_rollouts == stats.depth_cutoffs * 2
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assert stats.cutoff_rollout_steps > 0
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sample = trainer.advantage_memory.all()[0]
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unsampled_legal = sample.legal_mask.copy()
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unsampled_legal[np.nonzero(sample.target)[0]] = False
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assert np.all(sample.target[unsampled_legal] == 0.0)
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def test_reservoir_memory_caps_samples_and_filters_player_batches() -> None:
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memory = ReservoirMemory(capacity=3)
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rng = np.random.default_rng(37)
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for index in range(10):
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memory.add(
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TrainingSample(
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info_state=np.asarray([index], dtype=np.float32),
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target=np.asarray([index], dtype=np.float32),
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legal_mask=np.asarray([True]),
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iteration=index,
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player=index % 2,
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),
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rng,
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)
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assert len(memory) == 3
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assert memory.seen == 10
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player_one = memory.sample(8, rng, player=1)
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assert player_one
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assert all(sample.player == 1 for sample in player_one)
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def test_deep_cfr_trainer_saves_loads_and_evaluates_checkpoint(tmp_path) -> None:
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checkpoint_dir = tmp_path / "deep_cfr"
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trainer = DeepCFRTrainer(
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DeepCFRConfig(
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iterations=1,
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traversals_per_iteration=1,
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max_traversal_depth=2,
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max_nodes_per_traversal=32,
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batch_size=2,
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hidden_size=16,
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seed=41,
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checkpoint_dir=str(checkpoint_dir),
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save_every_iteration=True,
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eval_every=1,
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eval_games=2,
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eval_opponents=("random",),
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),
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LostCitiesConfig(seed=41),
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)
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metrics = trainer.train()
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latest = checkpoint_dir / "latest.pt"
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restored = DeepCFRTrainer(
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DeepCFRConfig(
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hidden_size=16,
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seed=41,
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checkpoint_dir=str(checkpoint_dir),
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save_every_iteration=False,
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),
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LostCitiesConfig(seed=41),
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)
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restored.load_checkpoint(latest)
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assert latest.exists()
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assert (checkpoint_dir / "config.json").exists()
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assert (checkpoint_dir / "metrics.jsonl").exists()
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assert (checkpoint_dir / "runtime_progress.json").exists()
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assert (checkpoint_dir / "train.log").exists()
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assert restored.iteration == 1
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assert "eval_random_games" in metrics[0].eval_metrics
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