맥락: 클래식 포트를 Python/Cython 구현과 pygame GUI 중심으로 정리한다. 변경: Rust 크레이트, proto 계약, Rust backend shim, 패리티 테스트를 삭제하고 문서와 backend factory를 Python 전용으로 갱신했다. 확인: uv run pre-commit run --all-files; uv run pytest tests/games/classic; uv run lost-cities-classic-gui --help
1.4 KiB
1.4 KiB
coolrl-lost-cities
Focused Lost Cities extraction from the legacy coolrl repository.
The current implementation starts with the classic two-player card game:
- classic 5-expedition rules by default
- Python/Cython game engine
- env wrapper
- random, passive-discard, and safe-heuristic bots
- core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests
Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.
Development
uv run pytest tests/games/classic
uv run lost-cities-classic
For future GUI work, install the optional GUI dependencies:
uv sync --extra gui
Run the classic pygame GUI:
uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic
The GUI uses the in-process Python backend.
Basic Usage
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)
while not state.terminal:
state.apply_action(bot.act(state))
print(state.total_score(0), state.total_score(1))
Backends use the same snapshot/apply/undo interface:
from coolrl_lost_cities.games.classic import build_backend, classic_config
backend = build_backend("python", classic_config(), seed=1)
snapshot = backend.snapshot()
See classic port notes for the current direction.