214 lines
6.6 KiB
Python
214 lines
6.6 KiB
Python
import json
|
|
import random
|
|
from pathlib import Path
|
|
|
|
import pytest
|
|
from coolrl_lost_cities.games.classic.game import Card, GameState, LostCitiesConfig
|
|
|
|
import coolrl_lost_cities.games.classic as classic
|
|
from tests.games.classic.helpers import make_state
|
|
|
|
FIXTURE_DIR = Path(classic.__file__).resolve().parent / "fixtures"
|
|
|
|
|
|
def _small_config() -> LostCitiesConfig:
|
|
return LostCitiesConfig(
|
|
n_colors=2,
|
|
n_ranks=2,
|
|
min_rank=1,
|
|
n_handshakes=0,
|
|
hand_size=1,
|
|
expedition_penalty=0,
|
|
bonus_threshold=99,
|
|
bonus_amount=0,
|
|
)
|
|
|
|
|
|
def test_new_game_from_deck_uses_explicit_internal_deck_order() -> None:
|
|
config = _small_config()
|
|
state = GameState.new_game_from_deck(
|
|
[
|
|
Card(0, 1),
|
|
Card(0, 2),
|
|
Card(1, 1),
|
|
Card(1, 2),
|
|
],
|
|
config,
|
|
)
|
|
|
|
assert state.hands == [[Card(1, 2)], [Card(1, 1)]]
|
|
assert state.deck == [Card(0, 1), Card(0, 2)]
|
|
state.validate_invariants()
|
|
|
|
|
|
def test_new_game_preserves_dealt_hand_order() -> None:
|
|
config = LostCitiesConfig(
|
|
n_colors=2,
|
|
n_ranks=3,
|
|
min_rank=1,
|
|
n_handshakes=0,
|
|
hand_size=2,
|
|
expedition_penalty=0,
|
|
bonus_threshold=99,
|
|
bonus_amount=0,
|
|
)
|
|
state = GameState.new_game_from_deck(
|
|
[
|
|
Card(0, 1),
|
|
Card(0, 2),
|
|
Card(0, 3),
|
|
Card(1, 1),
|
|
Card(1, 2),
|
|
Card(1, 3),
|
|
],
|
|
config,
|
|
)
|
|
|
|
assert state.hands[0] == [Card(1, 3), Card(1, 1)]
|
|
assert state.hands[1] == [Card(1, 2), Card(0, 3)]
|
|
assert state.deck == [Card(0, 1), Card(0, 2)]
|
|
state.validate_invariants()
|
|
|
|
|
|
def test_snapshot_roundtrip_preserves_json_state() -> None:
|
|
state = GameState.new_game(LostCitiesConfig(seed=5))
|
|
first_action = next(index for index, legal in enumerate(state.unified_legal_mask()) if legal)
|
|
state.apply_unified_action(first_action)
|
|
second_action = next(index for index, legal in enumerate(state.unified_legal_mask()) if legal)
|
|
state.apply_unified_action(second_action)
|
|
|
|
payload = json.loads(json.dumps(state.to_snapshot()))
|
|
restored = GameState.from_snapshot(payload)
|
|
|
|
assert restored.to_snapshot() == state.to_snapshot()
|
|
restored.validate_invariants()
|
|
|
|
|
|
def test_validate_invariants_detects_card_loss() -> None:
|
|
state = GameState.new_game(LostCitiesConfig(seed=7))
|
|
snapshot = state.to_snapshot()
|
|
snapshot["deck"].pop()
|
|
broken = GameState.from_snapshot(snapshot, validate=False)
|
|
|
|
with pytest.raises(ValueError, match="card conservation"):
|
|
broken.validate_invariants()
|
|
|
|
|
|
def test_validate_invariants_detects_bad_expedition_order() -> None:
|
|
config = LostCitiesConfig(seed=8)
|
|
state = make_state(
|
|
config,
|
|
deck=GameState.new_game(config).deck,
|
|
expeditions=[[[Card(0, 2), Card(0, 1)], [], [], [], []], [[], [], [], [], []]],
|
|
)
|
|
|
|
with pytest.raises(ValueError, match="strictly increasing"):
|
|
state.validate_invariants()
|
|
|
|
|
|
def test_canonical_small_fixture_matches_expected_trace() -> None:
|
|
fixture = json.loads((FIXTURE_DIR / "canonical_small.json").read_text())
|
|
config = LostCitiesConfig(**fixture["config"])
|
|
state = GameState.new_game_from_deck(fixture["initial_deck"], config)
|
|
|
|
for step in fixture["steps"]:
|
|
if step["action"] is not None:
|
|
state.apply_unified_action(step["action"])
|
|
assert state.phase == step["phase"]
|
|
assert state.current_player == step["current_player"]
|
|
assert state.turn_count == step["turn_count"]
|
|
assert state.terminal is step["terminal"]
|
|
assert state.score_diff(0) == step["score_diff_player0"]
|
|
assert state.unified_legal_mask() == step["legal_mask"]
|
|
state.validate_invariants()
|
|
|
|
|
|
def test_random_games_preserve_python_core_invariants() -> None:
|
|
config = LostCitiesConfig(
|
|
n_colors=3,
|
|
n_ranks=5,
|
|
min_rank=2,
|
|
n_handshakes=1,
|
|
hand_size=5,
|
|
)
|
|
for seed in range(128):
|
|
state = GameState.new_game(config, seed=seed)
|
|
rng = random.Random(seed ^ 0x5EED)
|
|
steps = 0
|
|
while not state.terminal:
|
|
state.validate_invariants()
|
|
legal = [index for index, is_legal in enumerate(state.unified_legal_mask()) if is_legal]
|
|
state.apply_unified_action(rng.choice(legal))
|
|
steps += 1
|
|
assert steps < 1000
|
|
state.validate_invariants()
|
|
|
|
|
|
def test_apply_action_with_undo_restores_every_legal_action() -> None:
|
|
config = LostCitiesConfig(
|
|
n_colors=3,
|
|
n_ranks=5,
|
|
min_rank=2,
|
|
n_handshakes=1,
|
|
hand_size=5,
|
|
)
|
|
for seed in range(32):
|
|
state = GameState.new_game(config, seed=seed)
|
|
rng = random.Random(seed ^ 0xA11CE)
|
|
steps = 0
|
|
while not state.terminal:
|
|
legal = [index for index, is_legal in enumerate(state.unified_legal_mask()) if is_legal]
|
|
for unified_action in legal:
|
|
candidate = state.clone()
|
|
before = candidate.to_snapshot()
|
|
undo = candidate.apply_unified_action_with_undo(unified_action)
|
|
candidate.undo_action(undo)
|
|
assert candidate.to_snapshot() == before
|
|
candidate.validate_invariants()
|
|
|
|
state.apply_unified_action(rng.choice(legal))
|
|
steps += 1
|
|
assert steps < 1000
|
|
|
|
|
|
def test_apply_action_with_undo_matches_apply_action_result() -> None:
|
|
config = LostCitiesConfig(
|
|
n_colors=3,
|
|
n_ranks=5,
|
|
min_rank=2,
|
|
n_handshakes=1,
|
|
hand_size=5,
|
|
)
|
|
for seed in range(32):
|
|
state = GameState.new_game(config, seed=seed)
|
|
rng = random.Random(seed ^ 0xC0FFEE)
|
|
steps = 0
|
|
while not state.terminal:
|
|
legal = [index for index, is_legal in enumerate(state.unified_legal_mask()) if is_legal]
|
|
action = rng.choice(legal)
|
|
left = state.clone()
|
|
right = state.clone()
|
|
|
|
left.apply_unified_action(action)
|
|
right.apply_unified_action_with_undo(action)
|
|
|
|
assert right.to_snapshot() == left.to_snapshot()
|
|
state = left
|
|
steps += 1
|
|
assert steps < 1000
|
|
|
|
|
|
def test_same_seed_and_action_sequence_are_deterministic() -> None:
|
|
config = LostCitiesConfig(seed=1234)
|
|
left = GameState.new_game(config)
|
|
right = GameState.new_game(config)
|
|
|
|
while True:
|
|
assert left.to_snapshot() == right.to_snapshot()
|
|
if left.terminal:
|
|
break
|
|
|
|
action = next(index for index, is_legal in enumerate(left.unified_legal_mask()) if is_legal)
|
|
left.apply_unified_action(action)
|
|
right.apply_unified_action(action)
|