The web client now plays borealis (data/models.json), trained on the three-round match and taking the 501-dim match view rather than a bare round. Only the actor trunk is exported -- the critic exists to grade moves in training and never plays, so the graph physically cannot leak the opponent's hand or the deck, which beats promising not to call it. The TypeScript match layer and observation mirror match.py and match_obs.py. They have to agree to the bit: a mismatch throws nowhere, the ONNX policy just consumes a wrong vector and plays worse for reasons nobody can see. So the port is not trusted -- generate_match_parity_fixture.py emits 282 positions from real JAX play (mid-round, both seats, past a roll-over, with a live carry) and the TS output is checked against them to float32 round-off. Match mode is a menu toggle. A seed fixes all three deals and the coin flips, so a match stays a pure function of it. One-deal mode is unchanged from the player's side; borealis simply sees it as round one at a carry of zero, a position it has seen a great many times. Two bugs found by driving the built app in a browser, both silent: - The result card totalled the round, not the match. It read "-11 : 3" while the match stood at -96 : 66 -- it would have named the wrong winner. It now headlines the match total and breaks the round out beneath it. - Game records were being rejected. The client's schema went to v2 (it now records which model played; the old records stored the on-screen label, which stops identifying anything once there are two models) while serve_web_with_logs.py still only accepted v1, so every record would have 400'd into a console warning. v1 stays accepted -- the 111 existing games are altair. npm test and tsc were green through both. Hence web/.claude/skills/verify, which records the recipe and the selectors so the next session drives the app instead of re-deriving how. .gitignore excluded the new model, which would have shipped a 404: the deploy builds straight from the repo. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01XBQKgvBbxbheiTF1AVy1Sh
98 lines
3.7 KiB
Python
98 lines
3.7 KiB
Python
#!/usr/bin/env python3
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"""Generate match states and their observations so TypeScript can be checked against JAX.
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The two observation builders must agree to the bit. A mismatch does not throw --
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the ONNX policy consumes a wrong vector quite happily and plays worse for reasons
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nobody can see. So the port is not trusted; it is checked.
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States are drawn from real random play so the fixture covers the awkward parts:
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mid-round, both seats to move, past a round roll-over, with a non-zero carry.
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"""
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from __future__ import annotations
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import json
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from pathlib import Path
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import jax
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import numpy as np
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from lost_cities_jax.match import MatchState, match_reset_from, match_step
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from lost_cities_jax.match_obs import MATCH_OBS_DIM, match_observation
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from lost_cities_jax.opponents import random_legal_action
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from lost_cities_jax.types import N_CARDS
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OUTPUT = Path(__file__).resolve().parents[1] / "web" / "src" / "game" / "match-parity-fixture.json"
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N_ROUNDS = 3
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def match_json(match: MatchState) -> dict:
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round_state = match.round
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return {
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"round": {
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"deckOrder": np.asarray(round_state.deck_order).astype(int).tolist(),
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"drawPtr": int(round_state.draw_ptr),
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"cardLoc": np.asarray(round_state.card_loc).astype(int).tolist(),
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"handPublic": np.asarray(round_state.hand_public).astype(bool).tolist(),
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"colTop": np.asarray(round_state.col_top).astype(int).tolist(),
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"colHandshakes": np.asarray(round_state.col_hs).astype(int).tolist(),
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"colLength": np.asarray(round_state.col_len).astype(int).tolist(),
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"piles": [
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np.asarray(round_state.pile[color, : int(round_state.pile_len[color])])
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.astype(int)
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.tolist()
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for color in range(5)
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],
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"toMove": int(round_state.to_move),
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"stepCount": int(round_state.step_count),
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"done": bool(round_state.done),
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},
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"deckOrders": np.asarray(match.deck_orders).astype(int).tolist(),
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"coinFlips": np.asarray(match.coin_flips).astype(int).tolist(),
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"roundIdx": int(match.round_idx),
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"carry": np.asarray(match.carry).astype(int).tolist(),
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"done": bool(match.done),
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}
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def main() -> None:
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rng = np.random.default_rng(20260715)
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key = jax.random.PRNGKey(7)
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rows = []
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for match_index in range(6):
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decks = np.stack([rng.permutation(N_CARDS) for _ in range(N_ROUNDS)])
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coins = rng.integers(0, 2, size=(N_ROUNDS,))
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match = match_reset_from(decks.astype(np.int8), coins.astype(np.int8))
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# Sample the opening position and then every 17th ply, which lands in all
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# three rounds and on both seats without hand-picking anything.
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ply = 0
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while not bool(match.done) and ply < 400:
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if ply % 17 == 0 or ply == 0:
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for player in (0, 1):
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obs = np.asarray(match_observation(match, player), dtype=np.float64)
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assert obs.shape == (MATCH_OBS_DIM,)
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rows.append(
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{
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"match": match_json(match),
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"player": player,
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"observation": [round(float(v), 7) for v in obs],
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}
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)
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key, step_key = jax.random.split(key)
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action = int(random_legal_action(match.round, match.round.to_move, step_key))
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match, _, _ = match_step(match, action)
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ply += 1
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del match_index
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OUTPUT.write_text(
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json.dumps({"format": "jax-web-match-parity-v1", "obsDim": MATCH_OBS_DIM, "rows": rows})
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+ "\n"
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)
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print(f"wrote {len(rows)} rows -> {OUTPUT}")
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if __name__ == "__main__":
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main()
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