Three coordinated hygiene changes; none target the diagnosed
selection-bias bottleneck. They make the codebase honestly reflect the
pure-self-play stance and reduce dashboard noise.
Bot rename (drop the unhelpful safe_ prefix; suffixes describe behaviour):
- safe_heuristic_loose -> heuristic_aggressive
- safe_heuristic -> heuristic_balanced
- safe_heuristic_strict -> heuristic_cautious
- noisy_safe -> heuristic_noisy
- passive_discard -> discard_only
Class renames in bots/: SafeHeuristicBot -> HeuristicBot,
SafeHeuristicParams -> HeuristicParams, PassiveDiscardBot -> DiscardOnlyBot,
plus loose/strict parameter constants. Backwards compatibility was dropped
intentionally per user instruction; no aliases. Active configs, docs,
scripts, tests updated. Archive directories (configs/archive,
docs/archive, runs/archive) left intact and may still reference old
names per their read-only policy. The src/.../bots/passive.py module was
renamed to discard_only.py via git mv.
Analyze plot curation (deep_cfr/analyze.py):
- Added analysis_00_core.png as the canonical daily dashboard with 10
heuristic-free metrics (loss/{advantage,strategy}; vs heuristic_cautious:
avg_score_diff0, win_rate0, avg_opened_colors, positive_expedition_rate,
bonus_expedition_rate, score_per_opened_color, policy_entropy; vs random:
win_rate0).
- Removed analysis_05_open_quality.png (bad/weak/good open rates,
recoverable score) and analysis_07_calibration.png (calibration gap,
recoverable mean) - both relied on the heuristic recoverable_score
classifier already dropped from inputs.
- Removed SELECTIVITY_PLOTS and plot_selectivity (heuristic-laden).
- SUMMARY_EVAL_METRICS no longer includes bad_open_rate or
calibration_gap.
- PlotSpec gained an opponents allowlist so the new core section can pin
a specific opponent per panel without restructuring plot_section.
Tiered evaluation cadence (EvaluationConfig):
- Added extended_opponents and extended_eval_every (default 0 = disabled).
- opponents_for_iteration(iteration) returns the core list every
eval_every and appends extended_opponents (de-duplicated) when
iteration is also a multiple of extended_eval_every.
- default.yaml now uses 3 core opponents (random, discard_only,
heuristic_cautious) every 5 iterations and 3 extended opponents
(heuristic_balanced, heuristic_aggressive, heuristic_noisy) every 50
iterations. random is the floor sanity. discard_only is the
zero-pit detector / absolute-score reference (its score is always 0,
so eval/discard_only/avg_score_diff0 directly equals the model's raw
average score). heuristic_cautious is the ceiling and the
archive-comparable benchmark used in the prior diagnostic sections.
Net eval cost reduction: roughly 50% (3 opponents x every 5 iter, plus
6 opponents x every 50 iter, vs the prior 6 x every 5).
Documented in docs/plans/deep-cfr-selectivity.md section 9.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
53 lines
1.8 KiB
Python
53 lines
1.8 KiB
Python
from __future__ import annotations
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import coolrl_lost_cities.games.classic as classic
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def test_classic_package_exports_common_game_api() -> None:
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config = classic.classic_config(seed=1)
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state = classic.GameState.new_game(config)
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bot = classic.build_bot("random", seed=1)
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action = bot.act(state)
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assert state.unified_legal_mask()[state.to_unified_action(action)]
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assert state.config.deck_size == 60
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def test_classic_package_exports_snapshot_alias() -> None:
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state = classic.GameState.new_game(classic.classic_config(seed=1))
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snapshot = classic.Snapshot(
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config=state.config,
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deck=list(state.deck),
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hands=[list(hand) for hand in state.hands],
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expeditions=[
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[list(expedition) for expedition in player_expeditions]
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for player_expeditions in state.expeditions
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],
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discards=[list(discard) for discard in state.discards],
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current_player=state.current_player,
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phase=state.phase,
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pending_discarded_color=state.pending_discarded_color,
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turn_count=state.turn_count,
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terminal=state.terminal,
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legal_mask=state.unified_legal_mask(),
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)
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assert snapshot.score_diff(0) == state.score_diff(0)
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def test_classic_package_exports_bot_registry_helpers() -> None:
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assert "random" in classic.available_bot_names()
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assert isinstance(classic.build_bot("random", seed=1), classic.LostCitiesPolicy)
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def test_classic_bot_registry_accepts_reproduction_opponent_names() -> None:
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for name in [
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"random",
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"discard_only",
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"heuristic_balanced",
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"heuristic_aggressive",
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"heuristic_cautious",
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"heuristic_noisy",
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]:
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assert isinstance(classic.build_bot(name, seed=1), classic.LostCitiesPolicy)
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