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coorl-lost-cities/tests/games/classic/engines/test_fast_parity.py
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3.1 KiB
Python

from __future__ import annotations
import random
from coolrl_lost_cities.games.classic.game import Card, GameState, LostCitiesConfig
from coolrl_lost_cities.games.classic.engines import FastGameState
def _small_config() -> LostCitiesConfig:
return LostCitiesConfig(
n_colors=2,
n_ranks=2,
min_rank=1,
n_handshakes=0,
hand_size=1,
expedition_penalty=0,
bonus_threshold=99,
bonus_amount=0,
)
def test_fast_new_game_from_deck_matches_game_state_snapshot() -> None:
config = _small_config()
deck = [
Card(0, 1),
Card(0, 2),
Card(1, 1),
Card(1, 2),
]
classic = GameState.new_game_from_deck(deck, config)
fast = FastGameState.new_game_from_deck(deck, config)
assert fast.to_snapshot() == classic.to_snapshot()
fast.validate_invariants()
def test_fast_snapshot_roundtrip_preserves_snapshot() -> None:
config = LostCitiesConfig(seed=11)
classic = GameState.new_game(config)
fast = FastGameState.from_snapshot(classic.to_snapshot())
assert fast.to_snapshot() == classic.to_snapshot()
restored = FastGameState.from_snapshot(fast.to_snapshot())
assert restored.to_snapshot() == fast.to_snapshot()
def test_fast_random_action_sequence_matches_game_state() -> None:
config = LostCitiesConfig(
n_colors=3,
n_ranks=5,
min_rank=2,
n_handshakes=1,
hand_size=5,
)
for seed in range(48):
classic = GameState.new_game(config, seed=seed)
fast = FastGameState.new_game(config, seed=seed)
rng = random.Random(seed ^ 0xF457)
steps = 0
while True:
assert fast.to_snapshot() == classic.to_snapshot()
assert fast.unified_legal_mask() == classic.unified_legal_mask()
assert fast.score_diff(0) == classic.score_diff(0)
if classic.terminal:
break
legal = [
index for index, is_legal in enumerate(classic.unified_legal_mask()) if is_legal
]
action = rng.choice(legal)
classic.apply_unified_action(action)
fast.apply_unified_action(action)
steps += 1
assert steps < 1000
def test_fast_apply_undo_restores_every_legal_action() -> None:
config = LostCitiesConfig(
n_colors=3,
n_ranks=5,
min_rank=2,
n_handshakes=1,
hand_size=5,
)
for seed in range(32):
state = FastGameState.new_game(config, seed=seed)
rng = random.Random(seed ^ 0xFA57A11)
steps = 0
while not state.terminal:
legal = [index for index, is_legal in enumerate(state.unified_legal_mask()) if is_legal]
for action in legal:
candidate = state.clone()
before = candidate.to_snapshot()
undo = candidate.apply_unified_action_with_undo(action)
candidate.undo_action(undo)
assert candidate.to_snapshot() == before
candidate.validate_invariants()
state.apply_unified_action(rng.choice(legal))
steps += 1
assert steps < 1000