Files
coorl-lost-cities/docs
coolguyandClaude Opus 4.7 f63c4b8059 Strip heuristic input features and add selectivity diagnostics
Audit of the Deep CFR information-state encoding identified two tiers of
non-pure features and removed both:

- Tier 3 (judgment): is_bad_open_candidate, open_risk_score,
  is_safe_continuation. Same heuristic family used to label bad_open in
  evaluation, embedded as model input.
- Tier 2 (projection): recoverable_score_no_bonus,
  recoverable_margin_no_bonus, min_needed_to_break_even,
  cards_needed_for_bonus, has_bonus_path. Mechanical but assumption-laden
  ("commit and play all currently-playable cards"). The no_bonus form is
  asymmetric: it amplifies the immediate -20 penalty while truncating the
  +20 bonus upside, biasing the model toward the same "don't open" basin
  the diagnostics already flagged.

Input dim 365 -> 297. DERIVED_PLAYABILITY_PER_COLOR 19 -> 15;
SLOT_AWARE_PLAYABILITY_PER_SLOT 12 -> 6. Test shape assertions updated.

Also adds selectivity diagnostic infrastructure used to reach this point:
- traversal.outcome_unsampled_first_open_prior_alpha config field with
  signed-prior overlay on unsampled first-open advantage targets (A1).
- analyze_first_open_counterfactual.py --post-policy to swap the
  policy_player rollout policy and isolate selection bias (D1).
- analyze_first_open_followup.py to inspect post-forced-open behavior
  (E2): same-color play vs discard counts, other-open rate, terminal
  hand composition.

Findings recorded in docs/plans/deep-cfr-selectivity.md sections 3-6.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 14:26:16 +09:00
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