implement: unit identity -- dotted paths, name rules, source path

Units start here, with the part that needs no import graph: what a unit is
called and where it must live.

The parser only ever read a single identifier after `unit` and `import`, so
`unit game.main;` and `import std.io;` were syntax errors -- which is why the
dotted fixtures failed at the semicolon. It now reads a dotted path and stores
it canonically, dots included, since that spelling is the unit's identity
everywhere else. `import a.b as c;` parses too, with the alias on the node.

resolve.c is the new pass between parsing and checking, for the questions that
span files. It carries SPEC 8.1 so far: each path segment is ASCII lowercase,
starts with a letter, continues with letters, digits or underscore, and is at
most eight characters; and the dotted path must match the source path it was
read from, so game.world.map has to come from game/world/map.fe. The source
side is folded to lowercase before comparing, because a case-insensitive host
must not let two spellings become two units.

That rule then applied to the fixtures, which were not obeying it: 57 declared
a unit name unrelated to their file, left over from the milestone directories,
and eight had names too long to be legal. Both are now aligned -- the rule is
worth having only if the tree follows it.

units: badupper, badlong and unitbad pass. 138 -> 146 of 188. The rest of
units/ needs the import graph, which is the next piece: resolution, cycles,
bindings and visibility.
This commit is contained in:
2026-08-17 03:47:28 +09:00
parent 547d8c5ec2
commit 51e2568ba7
68 changed files with 215 additions and 61 deletions
@@ -1,4 +1,4 @@
unit m4_bad_arity;
unit bad_ari;
fn main() -> i32 {
@print("{} {}", 1);
@@ -1,4 +1,4 @@
unit m4_bad_buffer_writer;
unit bad_bufw;
fn main() -> void {
var raw: [4]u8 = [0, 0, 0, 0];
@@ -1,4 +1,4 @@
unit m4_bad_cls;
unit bad_cls;
fn main() -> i32 {
@print("}", 1);
@@ -1,4 +1,4 @@
unit m4_bad_many;
unit bad_many;
fn main() -> i32 {
@print("{}", 1, 2);
@@ -1,4 +1,4 @@
unit m4_bad_open;
unit bad_open;
fn main() -> i32 {
@print("{", 1);
@@ -1,4 +1,4 @@
unit m4_bad_runtime;
unit bad_run;
fn main() -> i32 {
var fmt: str = "{}";
@@ -1,4 +1,4 @@
unit m4_bad_try;
unit bad_try;
fn main() -> i32 {
try @print("nope");
@@ -1,4 +1,4 @@
unit m4_bad_type;
unit bad_type;
struct Point { x: i32, }
@@ -1,4 +1,4 @@
unit m4_bad_verb;
unit bad_verb;
fn main() -> i32 {
@print("{q}", 1);
@@ -1,4 +1,4 @@
unit m4_bad_writer;
unit bad_writ;
fn main() -> i32 {
var x: i32 = 0;
@@ -1,4 +1,4 @@
unit m4_format;
unit ok_forma;
const FMT: str = "n={} hex={x} c={c} s={s} b={b} {{ok}}\n";
@@ -1,4 +1,4 @@
unit m4_prop;
unit ok_prop;
pub fn propagate(w: io.Writer) -> !void {
try @fprint(w, "a{}b", 1);
@@ -1,4 +1,4 @@
unit m4_try_fprint;
unit ok_try_f;
fn main() -> !void {
var raw: [4]u8 = [0, 0, 0, 0];