3 Commits
Author SHA1 Message Date
coolguy 7636a41a4e Revert "tests: fixture 파일명과 unit 동기화"
밑줄만 제거하고 충돌한 이름에 숫자를 붙인 결과라 이름이 무엇을 검사하는지
오히려 덜 드러낸다. own/badfld 와 types/badfld 가 서로 다른 것을 검사하는데
둘 다 badfmem 이 된 것이 그 증거다. 파일을 열어 판단하는 작업이므로
마커 판정과 함께 다시 한다.
2026-08-17 04:21:13 +09:00
coolguy d22964cdb6 tests: fixture 파일명과 unit 동기화 2026-08-17 04:14:30 +09:00
coolguy 51e2568ba7 implement: unit identity -- dotted paths, name rules, source path
Units start here, with the part that needs no import graph: what a unit is
called and where it must live.

The parser only ever read a single identifier after `unit` and `import`, so
`unit game.main;` and `import std.io;` were syntax errors -- which is why the
dotted fixtures failed at the semicolon. It now reads a dotted path and stores
it canonically, dots included, since that spelling is the unit's identity
everywhere else. `import a.b as c;` parses too, with the alias on the node.

resolve.c is the new pass between parsing and checking, for the questions that
span files. It carries SPEC 8.1 so far: each path segment is ASCII lowercase,
starts with a letter, continues with letters, digits or underscore, and is at
most eight characters; and the dotted path must match the source path it was
read from, so game.world.map has to come from game/world/map.fe. The source
side is folded to lowercase before comparing, because a case-insensitive host
must not let two spellings become two units.

That rule then applied to the fixtures, which were not obeying it: 57 declared
a unit name unrelated to their file, left over from the milestone directories,
and eight had names too long to be legal. Both are now aligned -- the rule is
worth having only if the tree follows it.

units: badupper, badlong and unitbad pass. 138 -> 146 of 188. The rest of
units/ needs the import graph, which is the next piece: resolution, cycles,
bindings and visibility.
2026-08-17 03:47:28 +09:00