마커가 없으면 러너는 '거부되기만 하면 통과'로 판정한다. 엉뚱한 이유로
거부돼도 초록이었다. fixture 별로 무엇을 검사하는지 읽고 지금 나오는 진단이
그 규칙을 짚는지 확인한 뒤 줄과 문구를 고정했다. 근거는 fixture-report.md에
있다.
pin 58 -> 94. 통과 수는 150/188 그대로다.
밑줄만 제거하고 충돌한 이름에 숫자를 붙인 결과라 이름이 무엇을 검사하는지
오히려 덜 드러낸다. own/badfld 와 types/badfld 가 서로 다른 것을 검사하는데
둘 다 badfmem 이 된 것이 그 증거다. 파일을 열어 판단하는 작업이므로
마커 판정과 함께 다시 한다.
Units start here, with the part that needs no import graph: what a unit is
called and where it must live.
The parser only ever read a single identifier after `unit` and `import`, so
`unit game.main;` and `import std.io;` were syntax errors -- which is why the
dotted fixtures failed at the semicolon. It now reads a dotted path and stores
it canonically, dots included, since that spelling is the unit's identity
everywhere else. `import a.b as c;` parses too, with the alias on the node.
resolve.c is the new pass between parsing and checking, for the questions that
span files. It carries SPEC 8.1 so far: each path segment is ASCII lowercase,
starts with a letter, continues with letters, digits or underscore, and is at
most eight characters; and the dotted path must match the source path it was
read from, so game.world.map has to come from game/world/map.fe. The source
side is folded to lowercase before comparing, because a case-insensitive host
must not let two spellings become two units.
That rule then applied to the fixtures, which were not obeying it: 57 declared
a unit name unrelated to their file, left over from the milestone directories,
and eight had names too long to be legal. Both are now aligned -- the rule is
worth having only if the tree follows it.
units: badupper, badlong and unitbad pass. 138 -> 146 of 188. The rest of
units/ needs the import graph, which is the next piece: resolution, cycles,
bindings and visibility.