Refactor docs/performance.md per librarian routing rule

docs/performance.md grew to 914 lines because dated experiments and
design analyses kept getting appended instead of routed to
docs/archive/ and docs/research/ as AGENTS.md prescribes. The
oversize check from librarian Stage 1 surfaced the file; this commit
acts on that finding by extracting the parts that belong elsewhere
and trimming the source to a focused current-state reference.

Extracts (verbatim from the original prose, with cross-link headers
and a brief routing note added at top):

- docs/archive/deep-cfr-performance-experiments-2026-05-07.md
  bundles torch.compile (regression), AMP (regression), GPU forward
  profiling (decision support), and Option B interleaved traversal
  (pass) — same date, same theme.
- docs/research/batched-traversal-inference-decision.md captures the
  durable A vs B vs C rationale with a closing "Outcome" pointer to
  the post-bench archive doc.
- docs/archive/post-a-optimization-calculus-2026-05-07.md preserves
  the forward-looking sequencing recorded pre-bench.
- docs/archive/option-a-bench-result-2026-05-07.md preserves the
  regression diagnosis and re-enable criteria.

docs/performance.md is now 345 lines, holds sections 1–9 (current
runtime / bottleneck / device / AMP status / batching / eval /
TensorRT / priorities), and ends with a "See Also" linking the four
extracts.

Also reworded the AGENTS.md soft-cap rule from a bare "~500-line
soft cap" to clarify the intent: the cap is a *routing trigger* (is
content piling up that should live in archive/research?), not a
split mandate. Reduces the risk of future agents shredding a useful
doc just to satisfy a number.

scripts/librarian.sh now exits 0 against the working tree.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-07 23:57:39 +09:00
co-authored by Claude Opus 4.7
parent 6ecb233bdd
commit 1cd9950bd3
7 changed files with 703 additions and 595 deletions
@@ -0,0 +1,245 @@
# Deep CFR Performance Experiments (2026-05-07)
**Source:** Extracted from `docs/performance.md` § "Experiments" on
2026-05-08 to honor the "dated experiment records → docs/archive/"
routing rule from AGENTS.md.
Bundles four trainer- and traversal-side optimization experiments
performed 2026-05-07 on the small `default.yaml` model
(3-layer, 512-hidden). Three of them (`torch.compile`, AMP, GPU forward
profiling) surfaced the same underlying truth — the model is too small
for kernel-fusion / lower-precision wins to amortize their dispatch
overhead. The fourth (Option B interleaved traversal) passed and became
the new default.
## `torch.compile` on trainer networks (regression)
Wrapped both advantage networks and the strategy network with
`torch.compile()` at trainer construction time. Implementation also
required a `_clean_state_dict()` helper to strip the `_orig_mod.` prefix
that compiled modules add to `state_dict()`, plus a `_orig_mod`-routed
path for `load_state_dict()` so multiprocessing traversal workers and
checkpoint restoration could keep using the uncompiled `DeepCFRMLP`
class.
Measurement (8 iterations on `default.yaml`, eval and checkpoint
disabled, iteration 1 dropped as compile warm-up):
| | iter mean | 1000-iter projection |
| --- | ---: | ---: |
| Baseline (no compile) | 17.93s | 4.98h |
| `torch.compile` on trainer nets | 18.79s | 5.22h |
| Effect | +0.86s (+4.8%) | +14 min |
Net result: regression. Two reasons:
- Traversal is ~60% of iteration time and runs in CPU multiprocessing
workers that reconstruct networks from cleaned `state_dict`s, so they
bypass the compiled wrapper entirely.
- `DeepCFRMLP` (512-hidden, 3-layer) is small enough that the compiled
call dispatch overhead exceeds the kernel-fusion benefit.
Implementation preserved on branch `experiments/torch-compile` for
revisiting if the trainer model grows substantially or after the
batched-traversal-inference work in Optimization Priorities #5 lands —
that is the change that would put compile on the dominant phase, not
just on the trainer's optimization steps. Not enabled on `main`.
## AMP on trainer networks (regression)
Wrapped the trainer optimization phases with `torch.autocast(fp16)` and
`torch.amp.GradScaler`: `_train_advantage` and `_train_strategy` now run
their network forward/backward/optimizer step through the AMP path when
`run.use_amp=true` and the trainer device is CUDA.
Safety mitigations included in the implementation:
- `GradScaler.unscale_(optimizer)` is called before `clip_grad_norm_`.
- Non-finite loss guard increments `amp/nonfinite_loss_count` and skips the
bad step instead of applying it.
- Advantage squared loss computes `diff.float().square()` so the loss
reduction is fp32 even when the forward path is autocast to fp16.
- Strategy logits are cast back to fp32 before `masked_fill` and
`log_softmax`.
- Metrics now expose `amp/grad_scale` and `amp/nonfinite_loss_count`.
Measurement used the small `smoke.yaml` config with synthetic replay-memory
samples via:
```bash
uv run python scripts/bench_amp_trainer.py \
--config configs/deep_cfr/smoke.yaml \
--runs 3 \
--warmup 1 \
--device cuda
```
| | mean ms/call | speedup vs fp32 |
| --- | ---: | ---: |
| fp32 | 3.22 | 1.00× |
| AMP (fp16) | 3.92 | 0.82× |
Net result: regression. This matches the same dispatch-overhead-vs-kernel
benefit dynamic as the `torch.compile` regression above: the current trainer
model and smoke workload are too small for AMP's lower-precision kernels to
pay back autocast and scaler bookkeeping overhead.
The full `default.yaml` 100-iteration A/B was intentionally skipped. Given
the small-model regression and the matching `torch.compile` precedent on the
same model family, there is no current evidence that spending GPU time on the
longer A/B would produce a different decision. The infrastructure is kept
merged but default-off: `run.use_amp=false` remains the default, and
re-enabling is a one-field config flip.
Re-measure AMP only after the model grows to at least `hidden_size >= 1024`
or `num_layers >= 6`. At that point run both the fast
`scripts/bench_amp_trainer.py` micro-bench and the formal 100-iteration
fp32-vs-AMP A/B. If AMP still provides less than 5% speedup at that larger
model size, keep it default-off and raise the next re-measure trigger to an
even larger model.
## GPU forward profiling for batched traversal (decision support)
To decide whether Optimization Priorities #5 (batched traversal inference) is
worth implementing, profiled `DeepCFRMLP` from `default.yaml`
(input_dim=365, output_dim=22, hidden=512, 3 layers, ReLU) on an RTX 3090 in
`eval()` + `inference_mode`, with 10-iter warm-up and 1000-iter measurement
per batch size. Script: `scripts/profile_gpu_forward.py`.
| Batch size | μs/call | μs/state | Speedup vs bs=1 |
| ---: | ---: | ---: | ---: |
| 1 | 80.07 | 80.074 | 1.00× |
| 4 | 81.20 | 20.299 | 3.94× |
| 16 | 91.30 | 5.706 | 14.03× |
| 64 | 93.61 | 1.463 | 54.75× |
| 256 | 88.34 | 0.345 | 232.03× |
| 1024 | 161.95 | 0.158 | 506.30× |
Policy-call supply from
`runs/tmp/2026-05-07_181155_deep-cfr-default/metrics.jsonl`: mean
`traversal/nodes` ≈ 205,810 over 280 traversals/player → ~368 policy calls per
traversal (rough upper bound on batchable states), ~200k per iteration across
560 traversals.
Verdict: **Priority #5 is worth pursuing.** Per-state cost drops from 80 μs at
bs=1 to 0.34 μs at bs=256 (>230×). The available supply of ~368 states per
traversal sits comfortably in the bs=64256 range where μs/call plateaus near
90 μs. End-to-end gain will be bounded by encoding and worker-GPU coordination
overhead, but the GPU forward is not the limiter once batching is in place.
## Option B interleaved traversal (pass)
Implemented a non-default interleaved traversal scheduler behind:
```yaml
traversal:
scheduler: interleaved
```
The recursive Cython path remains the default. The current interleaved path is
a Python explicit-stack production prototype, guarded to the narrow case
`sampling_mode=outcome`, `opponent_policy=network`,
`cutoff_value_mode=score_diff`, `cutoff_rollouts=0`, and
`inference_backend=local`.
Measurement used `configs/deep_cfr/default.yaml` with evaluation and
checkpointing disabled, 10 iterations, first 2 iterations dropped as warm-up.
Because interleaved currently supports only `opponent_policy=network`, the
recursive baseline used the same opponent-policy override.
Commands:
```bash
uv run lost-cities-deep-cfr train \
--config configs/deep_cfr/default.yaml \
--keep \
--set run.max_iterations=10 \
--set run.experiment_name=option-b-recursive-network-10i \
--set traversal.opponent_policy=network \
--set checkpoint.save_latest=false \
--set checkpoint.save_every=0 \
--set evaluation.eval_every=0
uv run lost-cities-deep-cfr train \
--config configs/deep_cfr/default.yaml \
--keep \
--set run.max_iterations=10 \
--set run.experiment_name=option-b-interleaved-workers-10i \
--set traversal.scheduler=interleaved \
--set traversal.opponent_policy=network \
--set traversal.num_workers=8 \
--set traversal.worker_chunk_size=64 \
--set traversal.interleave_width=64 \
--set traversal.interleave_max_batch=128 \
--set traversal.progress_every_traversals=0 \
--set checkpoint.save_latest=false \
--set checkpoint.save_every=0 \
--set evaluation.eval_every=0
uv run lost-cities-deep-cfr train \
--config configs/deep_cfr/default.yaml \
--keep \
--set run.max_iterations=10 \
--set run.experiment_name=option-b-interleaved-cuda-single-10i \
--set traversal.scheduler=interleaved \
--set traversal.opponent_policy=network \
--set traversal.num_workers=0 \
--set traversal.interleave_width=64 \
--set traversal.interleave_max_batch=128 \
--set traversal.progress_every_traversals=0 \
--set checkpoint.save_latest=false \
--set checkpoint.save_every=0 \
--set evaluation.eval_every=0
```
Result paths:
- `runs/2026-05-07_225044_option-b-recursive-network-10i`
- `runs/2026-05-07_225342_option-b-interleaved-workers-10i`
- `runs/2026-05-07_225542_option-b-interleaved-cuda-single-10i`
Warm-up-excluded means:
| Mode | iter s | traversal s | traversal speedup | iter speedup | nodes/s | batch mean | batch max |
| --- | ---: | ---: | ---: | ---: | ---: | ---: | ---: |
| recursive, 8 workers, chunk 8 | 16.49 | 10.22 | 1.00× | 1.00× | 17.6k | 1.0 | 1 |
| interleaved, 8 workers, chunk 64 | 10.81 | 4.92 | 2.08× | 1.53× | 31.3k | 35.2 | 64 |
| interleaved, single CUDA process | 11.51 | 5.35 | 1.91× | 1.43× | 24.7k | 36.7 | 64 |
Net result: **PASS for the Phase 3 traversal-speed gate.** The best candidate
is the 8-worker interleaved path with larger worker chunks. It reaches real
batches near the target regime (`max_batch_size=64`) and more than doubles
traversal wall-clock versus the recursive network-opponent baseline.
The single-process CUDA path confirms that GPU forward is no longer the
dominant cost once batching works (`interleaved/forward_seconds` averaged
0.64s versus 4.53s for CPU worker forward), but it gives up multiprocessing
game-state throughput and is slower end-to-end than 8 interleaved CPU workers.
Important caveat: multi-traversal interleaving uses per-context RNG streams, so
exact recursive-batch RNG ordering is intentionally not preserved. The Phase 2
single-traversal parity test matches recursive stats and sample target
checksums under identical RNG seed. This means the default now favors the
measured traversal-speed win over byte-identical sample ordering. If future
learning curves show unexplained drift, first compare against the recursive
fallback:
```bash
--set traversal.scheduler=recursive \
--set traversal.worker_chunk_size=8 \
--set traversal.progress_every_traversals=10
```
Follow-up: `average_strategy` support was added after the initial Phase 3
network-opponent A/B so the interleaved path can run the actual default opponent
policy. A 10-iteration throughput check with default opponent policy,
evaluation/checkpoint disabled, and the same 8-worker chunk-64 interleaving
settings produced warm-up-excluded means:
| Mode | iter s | traversal s | batch mean | batch max |
| --- | ---: | ---: | ---: | ---: |
| interleaved, default `average_strategy` | 10.61 | 4.85 | 28.3 | 64 |
Run: `runs/2026-05-07_230419_option-b-interleaved-average-strategy-10i`.
This follow-up unblocked making interleaved traversal the default. The default
switch was made with the caveat above rather than waiting for a long-run A/B.
@@ -0,0 +1,187 @@
# Option A Bench Result and Structural Ceiling (2026-05-07)
**Source:** Extracted from `docs/performance.md` § "Option A Bench
Result and Structural Ceiling" on 2026-05-08.
Records the post-implementation Option A benchmark (regression: 0.21×
traversal), the diagnosis of the sync-blocking policy boundary as the
real ceiling, and the criteria under which to revisit Option A.
**Related:**
- Design rationale: `docs/research/batched-traversal-inference-decision.md`
- Forward-looking sequencing (pre-bench): `docs/archive/post-a-optimization-calculus-2026-05-07.md`
- Trainer-side experiments from the same date: `docs/archive/deep-cfr-performance-experiments-2026-05-07.md`
---
Option A (`traversal.inference_backend: server`) was implemented and
benchmarked. **Result: regression. A is deferred. `default.yaml` stays on
`local`. The implementation is preserved behind the flag for future revisit.**
## Bench numbers
`scripts/bench_inference_backend.py --device cuda --iterations 5 --warmup 1`,
RTX 3090, after a per-call IPC fix (replaced `multiprocessing.Manager()`
queues/events with spawn-context primitives, slot reuse per worker batch,
shared memory confirmed in use for state/response payloads).
| Backend | iter | traversal | adv_train | strat_train | mem_add | batch_tensor |
| --- | ---: | ---: | ---: | ---: | ---: | ---: |
| `local` | 16.75s | 10.81s | 3.91s | 2.02s | 0.95s | 3.56s |
| `server` | 57.61s | 51.61s | 3.96s | 2.02s | 0.50s | 3.57s |
| Speedup | 0.29× | 0.21× | 0.99× | 1.00× | 1.89× | 1.00× |
Raw: `runs/bench/2026-05-07_193335_inference_backend/results.json`.
Training and eval phases are unchanged (as expected — A only touches the
traversal forward path). The regression is contained in `traversal_seconds`,
which is ~5× worse.
## Diagnosis
The server emits per-flush batch stats. **Mean batch size: ~7.27.9, max 8.**
This is the structural ceiling, not a tunable misconfiguration:
- Traversal recursion is **sync-blocking** at the policy call site. Each
worker has at most one in-flight policy request at a time.
- In-flight requests at the server ≤ `num_workers` = 8.
- The server further splits each batch by `(network_kind, network_index)`,
so the actual GPU forward group size is roughly half of that — about 4
rows per group.
Per-state cost at this realized batch size, from the GPU profile table:
| Realized batch | μs/state |
| ---: | ---: |
| 1 | 80.07 |
| 4 | 20.30 |
| 8 (extrapolated) | ~12 |
| 64 | 1.46 |
| 256 | 0.34 |
So the GPU is doing ~12μs per state instead of the projected ~1.5μs at
bs=64. The IPC round-trip per call (queue post + server scheduler + event
wakeup, even with shared-memory payload) is on the order of hundreds of μs
per call, which exceeds both the local CPU forward (~80200μs at bs=1 on
this small MLP) and the marginal GPU gain. Net: per-call cost roughly
doubles or triples, compounded across ~205k calls/iter, gives the observed
5× traversal regression.
`batch_window_us` and `max_batch` tuning cannot escape this ceiling —
there are simply not 64 concurrent in-flight requests to coalesce when only
8 workers are blocking-sync.
## What this means for the headline GPU profile (`scripts/profile_gpu_forward.py`)
The earlier "230× speedup at bs=256" is a **per-state GPU forward**
microbenchmark, not an end-to-end traversal speedup. Realizing that gain
requires *actually feeding the GPU* with bs=64+ batches. Sync-blocking
multi-worker traversal cannot do that. Reaching the bs=64 regime needs
either:
- Per-worker traversal interleaving (worker advances `worker_chunk_size`
traversals concurrently, suspending at each policy call — Option B
shape), which requires turning Cython traversal recursion into a
resumable state machine. Same scope as a partial Option C, localized to
worker scope.
- Option C proper (single-process vectorized traversal).
Both require restructuring traversal. Option A's "additive, no traversal
changes" property turned out to also mean "cannot drive the batch size up."
## Clarifying the traversal bottleneck: sync policy boundary, not SIMD
The tempting shorthand is "Python/GIL prevents traversal from using SIMD or
threads." The more precise diagnosis is narrower:
- Lost Cities game mechanics are already mostly Cython C-level operations.
`legal_actions`, action push/pop, and cached scoring are not Python list
walks on the hot path.
- The traversal recursion is Cython, but it synchronously crosses back into
Python/PyTorch at every policy-needed state: encode a single info state,
run one-row PyTorch forward, copy logits back to CPU/Numpy, then continue
recursion.
- This boundary makes every traversal worker **sync-blocking**. With
`num_workers=8`, the inference server can see at most eight in-flight
requests before per-network splitting, no matter how large `max_batch` is.
- GIL-free threading would help only after the same path is made
`nogil`-clean or after traversal is restructured so policy calls can be
batched. Simply "using SIMD" does not address the one-row policy boundary.
So the actionable bottleneck is **policy-call scheduling shape**, not scalar
game-rule arithmetic. The highest-leverage experiment is Option B:
per-worker interleaved traversal, where one worker advances many traversals,
suspends each at a policy request, batches those requests, and resumes the
corresponding continuations.
Microbench evidence (2026-05-07, `configs/deep_cfr/default.yaml`,
`experiments/traversal_policy_boundary/bench_policy_boundary.py`):
| Device | Component | median μs/call | p95 μs/call |
| --- | --- | ---: | ---: |
| CPU | encode + legal | 3.10 | 3.81 |
| CPU | push + pop | 0.15 | 0.22 |
| CPU | policy boundary bs=1 | 111.50 | 125.46 |
| CPU | torch forward bs=64 | 12.84 | 13.14 |
| CUDA | policy boundary bs=1 | 181.30 | 194.77 |
| CUDA | torch forward bs=64 | 2.55 | 2.75 |
This confirms the bottleneck is not Cython game-rule scalar work. The
single-request policy boundary is ~36× larger than encode+legal on CPU, while
CUDA bs=64 forward is ~71× cheaper than the current CUDA bs=1 boundary.
Expected upside is bounded by the fraction of traversal currently spent at
policy calls. Moving realized GPU forward from the current ~4-8 row regime
(~12-20μs/state) to bs=64 (~1.46μs/state) is an ~8-14× improvement on the
forward component, but not on game recursion, sample creation, or replay
writes. For the observed `local` traversal around 10-13s/iter, a realistic
first target is roughly **1.5-3× traversal speedup** if Option B reaches the
bs=64 regime without adding comparable scheduler overhead. Larger claims need
a prototype because traversal has substantial non-forward work.
## Why deferring A (not deleting) is the right call
- The plumbing (server process, shared-memory client, weight sync, config
flag) is complete and tested. Re-enabling is a config flip.
- The fundamental issue at this model size is that **GPU forward time is
too small to amortize IPC overhead** at any realistic batch size we can
drive without restructuring traversal. Bigger model changes that
arithmetic; the same plumbing then becomes useful.
- The `mem_add_seconds` row showed a real 1.89× win, suggesting the
shared-memory replay-write path adopted along the way is worth keeping
even with `local` backend. (Confirm separately; this is a side effect.)
## Re-enable A when one of these holds
1. **Model grows** to ~1024 hidden / ~6 layers (compile/TRT discussion in
`docs/archive/post-a-optimization-calculus-2026-05-07.md`). Forward
time scales with FLOPs while IPC overhead is fixed; at some point IPC
becomes a small fraction.
2. **Per-worker interleaved traversal** ships (Option B-shape refactor).
Drives realized batch toward 64 and reclaims the profile table's gains.
3. **Eval becomes the dominant phase** (`eval_every: 5`,
`evaluation.games: 1000`). Eval is not sync-blocking traversal; it is
already batch_size=64 in eval code. The same inference server can
serve eval directly without the worker-side ceiling.
## Free-threaded Python (3.13t) note
Free-threaded Python + Cython `nogil` would let many threads (well above
core count) run game logic concurrently in one process, with shared memory
and no IPC. With ~64 threads sync-blocking on policy calls, the server
would naturally see bs=64. **In principle this is the cleanest endpoint.**
In practice as of early 2026:
- Free-threaded Python is an opt-in build (`python3.13t`), still
experimental, with measurable single-thread overhead.
- PyTorch's free-threaded compatibility is partial.
- Cython `nogil`-cleanliness audit on the existing game engine is still
required and was the original reason `nogil` threading was deferred in
the design decision.
- No project-level adoption pressure on `python3.13t` today.
So free-threaded Python does change the architectural answer, but it does
not unblock A *now*. Track the ecosystem; revisit when (a) `python3.13t`
becomes mainstream or (b) the Cython engine is `nogil`-cleaned for other
reasons.
@@ -0,0 +1,98 @@
# Post-A Optimization Calculus (2026-05-07)
**Source:** Extracted from `docs/performance.md` § "Post-A Optimization
Calculus (forward-looking, 2026-05-07)" on 2026-05-08.
Forward-looking sequencing recorded *before* Option A was benched. Has
not been measured. See
`docs/archive/option-a-bench-result-2026-05-07.md` for the actual bench
which deferred Option A — some assumptions below ("once Option A
lands") have to be re-evaluated in light of that result.
---
Once Option A lands, the bottleneck shape changes. This section records the
expected sequencing for follow-up work. It is forward-looking and has not been
measured yet — verify against bench numbers after A is benchmarked.
## Why compile / TensorRT are negligible *today* but become meaningful later
Today (small model: 3-layer, 512 hidden):
- `torch.compile` on the trainer's networks already regressed (see the
2026-05-07 experiment in
`docs/archive/deep-cfr-performance-experiments-2026-05-07.md`).
The model is too small for kernel fusion to beat compile dispatch
overhead.
- `torch.compile` / TensorRT on the inference-server forward (post-A) would
shave ~3050% off ~90μs/call → ~5070μs/call. With forward share of an iter
reduced to <1% by A's batching, the iter-level multiplier is ~1.001.01×.
Negligible.
Two compounding shifts can flip this:
1. **Larger model.** Going from 512 hidden / 3 layers to ~1024 hidden /
~6 layers pushes the forward call out of dispatch-bound territory into
kernel-bound territory. Compile fusion and TensorRT both deliver real
1.52× on the forward call itself once the kernel is large enough to
amortize launch overhead. Forward share of iter time also rebalances upward
because per-call time scales with FLOPs while batching gain is fixed.
2. **Denser, larger evaluation.** Moving toward `eval_every: 5` and
`evaluation.games: 1000` makes evaluation about half of iteration wall-clock
(see the amortized eval table in `docs/performance.md`). Eval is pure
inference, so TensorRT on the inference-server's forward path applies
directly.
When both shifts happen together, an illustrative future iter (rough order of
magnitude only):
| Configuration | Iter time (rough) |
| --- | ---: |
| Today (small model, eval_every=25) | 17.85s |
| + A (batched traversal inference) | ~14s |
| + larger model (≈4× FLOPs), no compile/TRT | ~50s |
| + dense eval (eval_every=5, games=1000) | ~70s |
| + compile (trainer) + TensorRT (inference) | ~45s |
That last row is where compile/TensorRT contributes ~1.5× iter — the same
tooling that is iter-neutral today. The numbers above are illustrative; real
ratios depend on model size, kernel autotune outcomes, and the eval-vs-train
balance.
## Tooling split
- **TensorRT**: applies only to inference (no backward). Targets:
- inference-server forward in traversal,
- inference-server forward in evaluation.
Both are served by the same A-era server, so a single TensorRT integration
covers both.
- **`torch.compile`**: applies to trainer's advantage/strategy training
(forward+backward+optimizer). The 2026-05-07 regression on a small model
does **not** generalize — it must be re-measured on whatever larger model
config we settle on. Do not conclude "compile is bad" from the small-model
data point.
## Recommended sequencing
Do this in order. Skipping ahead is the failure mode that creates misleading
"compile/TRT didn't help" data.
1. **Now**: benchmark A (`scripts/bench_inference_backend.py`) and confirm the
`local` vs `server` multipliers on `home` and `remote`. Validate the iter
1.21.3× / traversal 1.52× working estimate.
2. **Next**: experiment with a larger network config. Measure compute vs
learning-curve trade-off with the existing toolchain (no compile/TRT yet).
This step decides the model size that future optimizations target.
It is also the prerequisite for revisiting AMP, `torch.compile`, and
TensorRT: all three are dispatch-overhead-bound on the current small model.
3. **Then**: re-measure `torch.compile` on the trainer at the chosen model
size. The earlier regression was size-bound; expect a different result.
4. **Then**: integrate TensorRT into the inference server (covers traversal
and eval forward simultaneously). Bound the gain by the post-step-2
`policy_network_seconds` share, not the headline TensorRT speedup.
5. **In parallel with 24**: if denser eval is operationally useful, raise
`evaluation.games` and lower `evaluation.eval_every`. This step does not
require code changes but sharply increases the value of step 4.
Out of scope until A bench numbers are in: Option C, `nogil` threading, async
inference client, compiled encoding.