coolguyandClaude Opus 4.7 1cd9950bd3 Refactor docs/performance.md per librarian routing rule
docs/performance.md grew to 914 lines because dated experiments and
design analyses kept getting appended instead of routed to
docs/archive/ and docs/research/ as AGENTS.md prescribes. The
oversize check from librarian Stage 1 surfaced the file; this commit
acts on that finding by extracting the parts that belong elsewhere
and trimming the source to a focused current-state reference.

Extracts (verbatim from the original prose, with cross-link headers
and a brief routing note added at top):

- docs/archive/deep-cfr-performance-experiments-2026-05-07.md
  bundles torch.compile (regression), AMP (regression), GPU forward
  profiling (decision support), and Option B interleaved traversal
  (pass) — same date, same theme.
- docs/research/batched-traversal-inference-decision.md captures the
  durable A vs B vs C rationale with a closing "Outcome" pointer to
  the post-bench archive doc.
- docs/archive/post-a-optimization-calculus-2026-05-07.md preserves
  the forward-looking sequencing recorded pre-bench.
- docs/archive/option-a-bench-result-2026-05-07.md preserves the
  regression diagnosis and re-enable criteria.

docs/performance.md is now 345 lines, holds sections 1–9 (current
runtime / bottleneck / device / AMP status / batching / eval /
TensorRT / priorities), and ends with a "See Also" linking the four
extracts.

Also reworded the AGENTS.md soft-cap rule from a bare "~500-line
soft cap" to clarify the intent: the cap is a *routing trigger* (is
content piling up that should live in archive/research?), not a
split mandate. Reduces the risk of future agents shredding a useful
doc just to satisfy a number.

scripts/librarian.sh now exits 0 against the working tree.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 23:57:39 +09:00
2026-05-07 20:41:27 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, passive-discard, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

S
Description
Lost Cities
Readme
7.7 MiB
Languages
Python 73.3%
Cython 21.7%
Julia 4.8%
Shell 0.2%