Batch JAX differential verification

This commit is contained in:
2026-07-04 19:42:05 +09:00
parent f872204b13
commit 30ccc3cf41
2 changed files with 112 additions and 42 deletions
+4 -2
View File
@@ -129,10 +129,12 @@ def legal_action_mask(state: RefState) -> list[bool]:
return mask
def step(state: RefState, action: int) -> tuple[RefState, list[float], bool]:
def step(
state: RefState, action: int, *, validate: bool = True
) -> tuple[RefState, list[float], bool]:
if state.done or action < 0 or action >= N_ACTIONS:
return clone_state(state), [0.0, 0.0], state.done
if not legal_action_mask(state)[action]:
if validate and not legal_action_mask(state)[action]:
return clone_state(state), [0.0, 0.0], state.done
next_state = clone_state(state)
+108 -40
View File
@@ -1,20 +1,20 @@
from __future__ import annotations
import json
import os
import random
import jax
import jax.numpy as jnp
import numpy as np
import pytest
from lost_cities_jax import legal_action_mask, reset_from_order, score, step
from lost_cities_jax import batched_legal_mask, batched_reset_from_order, batched_step, score
from reference import lost_cities_ref as ref
from tests.lost_cities_jax.conftest import game_count
from tests.lost_cities_jax.helpers import shuffled_order
JIT_MASK = jax.jit(legal_action_mask)
JIT_STEP = jax.jit(step)
JIT_SCORE = jax.jit(score)
BATCHED_SCORE = jax.jit(jax.vmap(score))
@pytest.mark.slow
@@ -26,51 +26,119 @@ def test_jax_matches_reference_random_legal_policy(pytestconfig, tmp_path):
ci=100_000,
full=1_000_000,
)
batch_size = int(os.environ.get("LOST_CITIES_JAX_DIFF_BATCH", "512"))
policy_rng = random.Random(20260704)
for game_idx in range(games):
deck_order = shuffled_order(10_000_000 + game_idx)
jax_state = reset_from_order(jnp.asarray(deck_order, dtype=jnp.int8))
ref_state = ref.reset_from_order(deck_order)
actions: list[int] = []
for batch_start in range(0, games, batch_size):
current_batch = min(batch_size, games - batch_start)
deck_orders = [
shuffled_order(10_000_000 + batch_start + idx) for idx in range(current_batch)
]
jax_state = batched_reset_from_order(jnp.asarray(deck_orders, dtype=jnp.int8))
ref_states = [ref.reset_from_order(deck_order) for deck_order in deck_orders]
action_histories: list[list[int]] = [[] for _ in range(current_batch)]
for step_idx in range(500):
jax_mask = list(map(bool, JIT_MASK(jax_state).tolist()))
ref_mask = ref.legal_action_mask(ref_state)
if jax_mask != ref_mask:
_dump_failure(tmp_path, game_idx, step_idx, deck_order, actions)
diff = [
idx
for idx, pair in enumerate(zip(jax_mask, ref_mask, strict=False))
if pair[0] != pair[1]
]
pytest.fail(f"legal mask mismatch game={game_idx} step={step_idx} diff={diff[:20]}")
jax_masks = np.asarray(batched_legal_mask(jax_state), dtype=bool)
jax_done = np.asarray(jax_state.done, dtype=bool)
actions = np.zeros((current_batch,), dtype=np.int32)
ref_rewards: list[list[float]] = []
ref_done_values: list[bool] = []
active = 0
if bool(jax_state.done) != ref_state.done:
_dump_failure(tmp_path, game_idx, step_idx, deck_order, actions)
pytest.fail(f"done mismatch game={game_idx} step={step_idx}")
if ref_state.done:
jax_score = [float(value) for value in JIT_SCORE(jax_state).tolist()]
ref_score = ref.score(ref_state)
if jax_score != ref_score:
_dump_failure(tmp_path, game_idx, step_idx, deck_order, actions)
pytest.fail(
f"score mismatch game={game_idx} step={step_idx}: {jax_score} != {ref_score}"
for batch_idx, ref_state in enumerate(ref_states):
game_idx = batch_start + batch_idx
ref_mask = ref.legal_action_mask(ref_state)
if list(jax_masks[batch_idx]) != ref_mask:
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
diff = [
idx
for idx, pair in enumerate(
zip(list(jax_masks[batch_idx]), ref_mask, strict=False)
)
if pair[0] != pair[1]
]
pytest.fail(
f"legal mask mismatch game={game_idx} step={step_idx} diff={diff[:20]}"
)
if bool(jax_done[batch_idx]) != ref_state.done:
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
pytest.fail(f"done mismatch game={game_idx} step={step_idx}")
if ref_state.done:
ref_rewards.append([0.0, 0.0])
ref_done_values.append(True)
continue
active += 1
legal_actions = [idx for idx, legal in enumerate(ref_mask) if legal]
action = legal_actions[policy_rng.randrange(len(legal_actions))]
actions[batch_idx] = action
action_histories[batch_idx].append(action)
ref_states[batch_idx], ref_reward, ref_done = ref.step(
ref_state, action, validate=False
)
ref_rewards.append(ref_reward)
ref_done_values.append(ref_done)
if active == 0:
jax_scores = np.asarray(BATCHED_SCORE(jax_state), dtype=np.float32)
for batch_idx, ref_state in enumerate(ref_states):
ref_score = np.asarray(ref.score(ref_state), dtype=np.float32)
if not np.array_equal(jax_scores[batch_idx], ref_score):
game_idx = batch_start + batch_idx
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
pytest.fail(
f"score mismatch game={game_idx} step={step_idx}: "
f"{jax_scores[batch_idx].tolist()} != {ref_score.tolist()}"
)
break
legal_actions = [idx for idx, legal in enumerate(ref_mask) if legal]
action = legal_actions[policy_rng.randrange(len(legal_actions))]
actions.append(action)
jax_state, jax_reward, jax_done = JIT_STEP(jax_state, jnp.int32(action))
ref_state, ref_reward, ref_done = ref.step(ref_state, action)
if bool(jax_done) != ref_done or [float(v) for v in jax_reward.tolist()] != ref_reward:
_dump_failure(tmp_path, game_idx, step_idx, deck_order, actions)
pytest.fail(f"step result mismatch game={game_idx} step={step_idx}")
jax_state, jax_reward, jax_done_after = batched_step(jax_state, jnp.asarray(actions))
jax_reward = np.asarray(jax_reward, dtype=np.float32)
jax_done_after = np.asarray(jax_done_after, dtype=bool)
for batch_idx, (ref_reward, ref_done) in enumerate(
zip(ref_rewards, ref_done_values, strict=False)
):
if bool(jax_done_after[batch_idx]) != ref_done or not np.array_equal(
jax_reward[batch_idx], np.asarray(ref_reward, dtype=np.float32)
):
game_idx = batch_start + batch_idx
_dump_failure(
tmp_path,
game_idx,
step_idx,
deck_orders[batch_idx],
action_histories[batch_idx],
)
pytest.fail(f"step result mismatch game={game_idx} step={step_idx}")
else:
_dump_failure(tmp_path, game_idx, 500, deck_order, actions)
pytest.fail(f"game did not finish within guard loop: game={game_idx}")
for batch_idx, ref_state in enumerate(ref_states):
if not ref_state.done:
game_idx = batch_start + batch_idx
_dump_failure(
tmp_path, game_idx, 500, deck_orders[batch_idx], action_histories[batch_idx]
)
pytest.fail(f"game did not finish within guard loop: game={game_idx}")
def _dump_failure(