coolguy 169d4dcb14 Cycle 1: c_puct 3->5, dirichlet_eps 0.25->0.4 produced first natural-end wins
50-iter sweep on default.yaml with stronger MCTS exploration:
- c_puct: 3.0 -> 5.0 (UCB weight, more exploration of low-prior actions)
- root_dirichlet_epsilon: 0.25 -> 0.4 (more noise injected at root prior)

Standalone eval at iter 50 (30 games/opponent, all natural-end, timeouts=0):
- vs heuristic-balanced:    W=0/30 S=-70.5  (PA 0.15)
- vs heuristic-aggressive:  W=2/30 S=-65.1  (PA 0.14)  [+10, +4]
- vs heuristic-cautious:    W=1/30 S=-48.0  (PA 0.14)  [+2]

3 natural-end wins vs prev trapfix baseline iter 44 (which had 0 natural
wins + 1 timeout-tie). Stall trap fixed remains true (timeouts=0 in c1).

Trade-off observed: more exploration -> higher variance. Score avg vs
cautious worsened (-32 -> -48), but win events appeared. For the
non-terminal-win objective, exploration win > score-avg loss.

Next: commit to long run (300 iter) with these params before tuning more.
2026-05-11 05:53:54 +09:00
2026-05-08 16:22:52 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, discard-only, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

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Description
Lost Cities
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Julia 4.8%
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