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coorl-lost-cities/docs/plans/option_b_interleaved_traversal.md
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# Plan: Option B Per-Worker Interleaved Traversal
**Status:** Phase 2 non-default production prototype implemented. Default
behavior is unchanged.
**Owner:** Codex for prototype design and implementation; operator for long-run
benchmarks on `home`.
**Background:** Option A, the central traversal inference server, was implemented
and benchmarked on 2026-05-07. It regressed traversal because the existing
recursive worker path is sync-blocking and can only feed batches near the worker
count, not the GPU-efficient bs=64+ regime. See `docs/performance.md`:
"Option A Bench Result and Structural Ceiling" and "Clarifying the traversal
bottleneck: sync policy boundary, not SIMD."
## Goal
Restructure traversal scheduling so each worker advances many traversal
instances concurrently, suspends each instance at policy-needed states, batches
the pending policy requests, runs one policy forward, and resumes the matching
instances.
The target is to turn the current policy-forward shape:
```text
one traversal -> policy request -> bs=1 forward -> resume
```
into:
```text
N traversal continuations -> collect policy requests -> bs=32..128 forward -> resume
```
without changing CFR math, game rules, replay sample semantics, or public
training CLI behavior.
## Why This Is The Next Optimization
Microbench evidence from `experiments/traversal_policy_boundary/`:
| Device | Component | median us/call |
| --- | --- | ---: |
| CPU | encode + legal | 3.10 |
| CPU | push + pop | 0.15 |
| CPU | policy boundary bs=1 | 111.50 |
| CUDA | policy boundary bs=1 | 181.30 |
| CUDA | torch forward bs=64 | 2.55 |
The game mechanics and encoding are not the dominant cost. The dominant cost is
the one-row Python/PyTorch policy boundary. Option A moved that boundary to a
server process, but because every worker blocks waiting for one response, the
server observed mean batches around 7-8 and regressed end-to-end. Option B is
the first design that directly changes the scheduling shape.
## Non-Goals
- Do not re-enable `traversal.inference_backend: server` as the default.
Option A remains available but structurally capped until traversal can feed
larger batches.
- Do not port traversal to Julia, C++, or a new game engine.
- Do not change Deep CFR sampling math, regret targets, strategy-memory
location, weighting, or replay schema.
- Do not change model architecture.
- Do not implement TensorRT, `torch.compile`, or AMP in this plan.
- Do not remove the existing recursive traversal path until the interleaved path
has parity and benchmark evidence.
## Design Sketch
The current Cython traversal is recursive and calls policy synchronously. Option
B needs an explicit continuation representation so policy calls become yield
points.
One worker owns a fixed set of active traversal contexts:
```text
TraversalContext
GameState state
explicit stack frames replacing recursion
RNG state
traverser player
iteration
partial node/action values
pending info_state/legal mask
output advantage/strategy samples
TraversalStats
```
Worker loop:
1. Initialize `K` traversal contexts from the worker's assigned seeds.
2. Advance each context until it reaches one of:
- terminal/cutoff/done,
- needs policy forward,
- error.
3. Collect pending policy requests into a batch, grouped by network target:
advantage player 0/1, strategy network, or league snapshot if enabled.
4. Run batched forward for each group on the worker's selected inference device.
5. Scatter logits/advantages back into the contexts.
6. Resume contexts until all assigned traversals finish.
7. Return the same `(stats, advantage_samples, strategy_samples)` shape as
`run_cython_traversal_batch`.
The first prototype should keep one worker process and one GPU model copy per
worker if `device=cuda`. That may duplicate VRAM across workers, so the initial
benchmark can run with fewer workers and larger `interleave_width`. A later
hybrid can combine Option B's continuation batching with Option A's central
server if VRAM pressure dominates.
## Config Surface
Add only after the prototype proves parity:
```yaml
traversal:
scheduler: recursive # recursive | interleaved
interleave_width: 64 # traversal contexts advanced per worker
interleave_max_batch: 128 # cap per forward group
```
Default remains `recursive`.
## Implementation Phases
### Phase 0: Design Spike
- Trace current `_traverse` control flow and enumerate every value that must
survive across a policy yield point.
- Decide whether to implement the explicit stack in Cython (`.pyx`) or as a
Python prototype first.
- Identify exact parity surfaces:
`TraversalStats`, advantage samples, strategy samples, RNG sequence, and
terminal/cutoff behavior.
Deliverable: short design note appended to this plan before code work starts.
### Phase 0 Design Note (2026-05-07)
The production `_traverse` yield point is the call to `_policy(...)`; all
state below must survive across that yield:
- current `GameState`, traverser, iteration, depth, and per-context RNG state,
- `TraversalStats`,
- policy metadata: `info_state`, legal mask, policy vector, fallback/tie
metadata,
- selected sampled action, action probability, and any deck-draw chance swap
index,
- child return value and the parent post-child computation state,
- pending advantage/strategy samples.
The first implementation target is an experiment-only Python prototype, not a
Cython production rewrite. It intentionally uses per-context RNG so interleaved
execution order does not change the random stream for another context. That
lets the prototype assert value/stat/sample parity against a recursive prototype
while measuring realized batch size. Production Cython parity is a later Phase 2
gate because the real path also has safe-heuristic opponents, average-strategy
opponents, self-play league snapshots, deck-draw chance sampling, external
sampling, and cutoff rollouts.
### Phase 1: Python Prototype, No Production Wiring
- Add an experiment-only traversal prototype under `experiments/` that mimics
the current traversal semantics with explicit stacks.
- Use small configs (`max_depth`, low traversal count) and compare samples/stats
to the recursive path under fixed seeds.
- Measure realized batch size and scheduler overhead.
Success gate: sample/stat parity on small deterministic fixtures, and realized
policy batches materially above worker count.
### Phase 1 Prototype Result (2026-05-07)
Prototype location: `experiments/option_b_interleaved_traversal/`.
Command:
```bash
uv run python experiments/option_b_interleaved_traversal/prototype_interleaved.py \
--traversals 64 \
--interleave-width 32 \
--max-depth 8 \
--max-nodes 512 \
--device cuda
```
Result on RTX 3090 host:
| Device | Mode | total s | forward s | scheduler s | batch mean | batch max | speedup |
| --- | --- | ---: | ---: | ---: | ---: | ---: | ---: |
| CPU | recursive | 0.084 | 0.054 | - | 1.0 | 1 | 1.00x |
| CPU | interleaved | 0.018 | 0.005 | 0.003 | 32.0 | 32 | 4.71x |
| CUDA | recursive | 0.195 | 0.144 | - | 1.0 | 1 | 1.00x |
| CUDA | interleaved | 0.028 | 0.014 | 0.003 | 32.0 | 32 | 6.98x |
Prototype parity: PASS for values, RNG outputs, aggregate traversal stats, and
sample checksum within float tolerance. This proves the scheduling shape can
form large policy batches. It does **not** yet prove production Cython parity.
### Phase 2: Non-Default Production Prototype
- Add an interleaved traversal entry point beside the existing recursive one.
- Keep the existing recursive path untouched and default.
- Wire through `workers.py` only behind `traversal.scheduler: interleaved`.
- Add focused tests for parity on smoke configs.
Success gate: `uv run pytest -q tests/games/classic/test_deep_cfr_trainer.py`
and new interleaved traversal tests pass.
### Phase 2 Result (2026-05-07)
Implemented as a Python explicit-stack production path in
`interleaved_traversal.py`, not a Cython rewrite. This is deliberate: the Phase
1 prototype proved the scheduling shape, while a full Cython state-machine
rewrite would duplicate a large fraction of `traversal.pyx` before we know that
default-config wall-clock speedup survives trainer integration. The recursive
Cython path remains untouched and default.
Config surface added:
```yaml
traversal:
scheduler: recursive # recursive | interleaved
interleave_width: 64
interleave_max_batch: 128
```
Current interleaved guardrails:
- `sampling_mode: outcome`
- `opponent_policy: network`
- `cutoff_value_mode: score_diff`
- `cutoff_rollouts: 0`
- `inference_backend: local`
Validation:
- single-traversal parity against `run_cython_traversal_batch`: PASS for
aggregate stats and sample target checksums under identical RNG seed,
- trainer smoke with `traversal.scheduler=interleaved`: PASS,
- multiprocessing worker smoke via CLI: PASS,
- emitted runtime metrics:
`interleaved/batches`, `interleaved/requests`,
`interleaved/avg_batch_size`, `interleaved/max_batch_size`,
`interleaved/scheduler_seconds`, and `interleaved/forward_seconds`.
Important parity note: multi-traversal interleaving uses per-context RNG streams
so request scheduling does not couple one traversal's random stream to another.
That means exact recursive-batch RNG ordering is intentionally not preserved
across multiple simultaneous traversals. Phase 3 must therefore gate on sample
counts, traversal stats, learning stability, and wall-clock speedup, not
byte-identical multi-traversal sample order.
### Phase 3: Benchmark
Benchmark against current `default.yaml`, eval/checkpoint disabled:
```bash
uv run lost-cities-deep-cfr train \
--config configs/deep_cfr/default.yaml \
--set run.max_iterations=10 \
--set checkpoint.save_latest=false \
--set checkpoint.save_every=0 \
--set evaluation.eval_every=0
```
Compare:
- recursive baseline,
- interleaved with `interleave_width` in `{16, 32, 64, 128}`,
- worker counts in `{1, 2, 4, 8}` as VRAM allows.
Metrics:
- `iteration_seconds`
- `traversal_seconds`
- realized policy batch size mean/p50/p95/max
- scheduler overhead if instrumented
- `advantage_train_seconds`, `strategy_train_seconds` to confirm no unrelated
drift
- sample counts and traversal stats
Success gate: at least **1.5x traversal speedup** with no sample/stat parity
failure. Stretch target: **3x traversal speedup** if realized batches reach the
bs=64 regime without high scheduler overhead.
## Risks
- **State-machine complexity.** Recursive CFR control flow has many local
values. Mitigation: prototype with small depth and exhaustive parity before
optimizing.
- **RNG drift.** Interleaving changes operation order. Mitigation: store RNG
state per traversal context and define parity against the recursive path only
where ordering is intentionally preserved. If exact ordering is impossible,
require distributional/sample-count parity and document the break.
- **VRAM duplication.** Per-worker GPU models may not fit at larger model sizes.
Mitigation: start with fewer workers and larger interleave width; revisit a
central server only after Option B proves the scheduling benefit.
- **Sample memory pressure.** More active contexts mean more pending samples.
Mitigation: stream completed samples out of contexts as soon as a traversal
finishes.
- **Scheduler overhead cancels batching.** Mitigation: benchmark light and heavy
modes; record realized batch size and overhead explicitly.
## Decision Tree
- **Parity fails in Phase 1/2:** stop. Do not optimize. Document the exact
mismatch.
- **Parity passes, realized batch remains <16:** Option B did not change the
structural ceiling enough. Reconsider Option C or a deeper traversal rewrite.
- **Parity passes, realized batch >=64, speedup <1.5x:** batching worked but
non-forward work dominates. Keep recursive default and document.
- **Parity passes, traversal speedup >=1.5x:** keep interleaved behind config,
run longer learning-curve A/B.
- **Longer A/B is stable and speedup persists:** consider making
`traversal.scheduler: interleaved` the default.
## Definition Of Done
- Plan reviewed and Phase 0 design note added.
- Prototype proves whether explicit continuation batching can preserve traversal
semantics.
- Bench results are added to `docs/performance.md`.
- Default behavior remains unchanged until parity and benchmark gates pass.