coolguy 3b6da3bcbc Record R1 (discard_only opponent) result + R2 direction
R1 결론: trap 깨지지 않음. 자기참조 회로는 충분조건이 아니라 trap 강화
요인일 뿐. opponent를 fixed external로 바꾸자 모델이 zero-pit으로
collapse — 핵심 결함은 model 자체의 credit assignment 실패임이 확정.

R2 방향 = curriculum (작은 게임 → 큰 게임)을 후속 후보로 등록.
2026-05-10 19:04:12 +09:00
2026-05-08 16:22:52 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, discard-only, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

S
Description
Lost Cities
Readme
7.7 MiB
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Python 73.3%
Cython 21.7%
Julia 4.8%
Shell 0.2%