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coorl-lost-cities/docs/research/test-coverage-notes.md
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coolguyandClaude Opus 4.7 0f85fa85b3 Close librarian: full archive promote-survey + parallel dispatch
Second survey processed the remaining 12 archives via gemini after
the first batch of 3 was accepted. 12 drafts, 0 skips, 0 errors.
Every draft carries a deterministic Last-verified header
(2026-05-08, commit 5c221fb) thanks to the post-processing fix
landed in the previous commit. All 12 accepted into docs/research/
verbatim:

  deep-cfr-evaluation-profile-plan
  deep-cfr-legacy-experiment-reproduction
  deep-cfr-legacy-runtime-comparison
  deep-cfr-performance-experiments
  deep-cfr-profile-advantage-memory-split
  deep-cfr-profile
  deep-cfr-regret-fallback-audit
  deep-cfr-v0-gap-vs-coolrl
  deep-cfr-v0-plan
  fast-engine-next-optimizations
  post-a-optimization-calculus
  test-coverage-notes

docs/archive/ is now fully covered: every entry either has a
research counterpart by stem or by tail-match.

Also extracts _dispatch_one and adds --parallel N to
scripts/librarian_survey.py. ThreadPoolExecutor over the per-archive
work is safe because subprocess.run is network-bound (no GIL fight)
and each thread writes to its own output filename. Default stays
1 (sequential); --parallel 4 is the recommended speedup for large
surveys. The two surveys above ran sequentially; future runs can
opt in.

Plan declares librarian closed for new feature work. MEMORY drift
fixup and duplicate-merge modes stay deferred until a real input
surfaces. Stage 1 (5 deterministic checks) and Stage 2 (promote +
survey) remain operational.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 02:33:51 +09:00

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# Test Coverage Strategy for Python and Cython Modules
**Last verified:** 2026-05-08, commit `5c221fb`
**Source:** `docs/archive/test-coverage-notes.md`
## Question
How should the project manage test coverage reporting, particularly for performance-critical Cython extensions, without compromising development speed or contaminating standard build artifacts?
## Analysis
The project utilizes a hybrid architecture where core game logic and algorithmic traversals are implemented in Cython (`.pyx`) for performance, while high-level coordination and configuration are in Python. Standard coverage tools (e.g., `coverage.py`) effectively track Python execution but require specific build-time instrumentation to observe line-level execution within Cython modules.
Enabling Cython tracing introduces several complications:
1. **Performance Degradation**: Instrumenting tight loops in `src/coolrl_lost_cities/games/classic/deep_cfr/traversal.pyx` or `encoding.pyx` with `linetrace` can result in significant overhead, making large-scale tests or simulations prohibitively slow.
2. **Artifact Contamination**: A `build_ext --inplace --force` command with tracing enabled overwrites the optimized `.so` files. If these artifacts are accidentally committed or used for benchmarking, they will report misleadingly slow performance.
3. **Build Complexity**: It requires conditional logic in `setup.py` to toggle `compiler_directives` and `define_macros` based on environment variables.
## Practical Implication
The project adopts a "Python-first, Cython-selective" coverage policy to balance visibility with performance.
### 1. Default Python-Only Coverage
For routine development and CI, coverage is restricted to Python modules. This provides high-level assurance of test execution without impacting the speed of the Cython core. The standard reporting command is:
```bash
uv run --with coverage coverage run --source=src/coolrl_lost_cities -m pytest tests/games/classic
```
### 2. Isolated Cython Tracing
When verification of Cython logic paths is required, it should be performed in an isolated environment (such as a separate `git worktree`) to prevent optimized build artifacts from being overwritten in the main development branch.
To enable tracing, `setup.py:12` would need to be modified (ideally via an environment variable like `CYTHON_COVERAGE=1`) to include:
```python
# setup.py (proposed modification)
extensions = cythonize(
[...],
compiler_directives={
"linetrace": True,
# ... other directives
},
define_macros=[("CYTHON_TRACE", "1")]
)
```
Additionally, a `.coveragerc` file must include the Cython plugin:
```ini
[run]
plugins = Cython.Coverage
source = src/coolrl_lost_cities
```
### 3. Recommendations
* **Maintain Fast Defaults**: Keep the main tree "fast and boring." Avoid enabling Cython tracing by default.
* **Targeted Audits**: Use Cython coverage only when introducing new complex logic in modules like `cfr_math.pyx` or `traversal.pyx` to ensure edge cases are exercised.
* **External Trace**: Use a dedicated CI job or script for Cython coverage reporting rather than manual developer runs.
## References
- `setup.py`: Extension definitions for `game.pyx`, `cfr_math.pyx`, `encoding.pyx`, `traversal.pyx`, and `heuristic_cy.pyx`.
- `docs/archive/test-coverage-notes.md`: Initial profiling and snapshots.
- [Cython Documentation: Debugging and profiling](https://cython.readthedocs.io/en/latest/src/userguide/debugging.html)