coolguyandClaude Opus 4.7 618d5f8167 Promote avg-strategy 1000iter to default.yaml; archive other configs
The avg-strategy 1000iter file (with the recent +traversals/+LR/+LCFR
changes) is the canonical "best-known" config. Renamed it to
default.yaml so users start from a single, obvious entry point and
override one field per ablation via --set. Other 12 configs moved to
configs/archive/ — kept for historical reproduction, not for active use.

- configs/deep_cfr/{default.yaml, smoke.yaml} are the only active configs
- experiment_name shortened to "deep-cfr-default" (was a long mouthful)
- AGENTS.md examples and Project Layout section rewritten around
  default.yaml; ablation example shows the override-one-field pattern
- Tests pointed at the archived slot-playability config for the legacy
  reproduction assertions

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 17:09:20 +09:00
2026-05-07 15:39:24 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, passive-discard, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

S
Description
Lost Cities
Readme
7.7 MiB
Languages
Python 73.3%
Cython 21.7%
Julia 4.8%
Shell 0.2%