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coorl-lost-cities/tests/games/classic/test_networks.py
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coolguyandClaude Opus 4.7 b6863b3ba0 Fix ColorSharedNetwork to use real per-color encoding layout
ColorSharedNetwork previously sliced the input vector into n_colors equal
chunks (input_dim // n_colors). The slice boundaries do not align with the
actual encoding layout: adjacent slices contain phase flags, hand slots,
expedition state, scores, etc. mixed together. The "color-shared" encoder
was therefore sharing weights across semantically unrelated chunks, not
across per-color blocks. The single archived run that exercised this path
(2026-05-07_092137_color_shared_attention_1000iter) was killed at iter 41
and produced no eval data, so we have no measurement of whether a real
per-color architecture would help.

Adds compute_lost_cities_color_layout(input_dim) which returns explicit
per-color and common index lists for the standard Lost Cities encoding
(n_colors=5, hand_size=8, n_ranks=9). It recognises input_dim values
171, 219, 249, 297 across derived_playability and slot_aware_playability
flag combinations.

Per-color block (39 dims when derived_playability is on): both players'
expedition state for that color, discard top, public-histogram row,
pending-discard one-hot bit, legal-action draw-pile bit, and the
derived_playability per-color block. Slot-aware features are slot-major
and stay in common.

ColorSharedNetwork.forward now indexes per-color blocks via the layout
when input_dim matches a known schema. For other dims (unit tests,
non-Lost Cities use), it falls back to chunked slicing with a UserWarning
- preserves backward compatibility for tests but makes the legacy
behaviour visible.

No fair test of the new architecture was run as part of this commit.
Documented in docs/plans/deep-cfr-selectivity.md section 7.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 14:42:32 +09:00

378 lines
14 KiB
Python

from __future__ import annotations
import torch
from coolrl_lost_cities.games.classic.deep_cfr.config import NetworkConfig
from coolrl_lost_cities.games.classic.deep_cfr.networks import (
ColorAttention,
ColorSharedNetwork,
DeepCFRMLP,
)
class TestDeepCFRMLP:
def test_basic_mlp_forward(self) -> None:
mlp = DeepCFRMLP(input_dim=64, output_dim=32, hidden_size=128, num_layers=2)
x = torch.randn(16, 64)
output = mlp(x)
assert output.shape == (16, 32)
def test_mlp_from_config(self) -> None:
config = NetworkConfig(kind="mlp", hidden_size=64, num_layers=2)
mlp = DeepCFRMLP.from_config(input_dim=100, output_dim=50, config=config)
assert isinstance(mlp, DeepCFRMLP)
x = torch.randn(8, 100)
output = mlp(x)
assert output.shape == (8, 50)
def test_mlp_zero_layers(self) -> None:
mlp = DeepCFRMLP(input_dim=64, output_dim=32, hidden_size=128, num_layers=0)
x = torch.randn(16, 64)
output = mlp(x)
assert output.shape == (16, 32)
def test_mlp_gelu_activation(self) -> None:
mlp = DeepCFRMLP(
input_dim=64, output_dim=32, hidden_size=128, num_layers=2, activation="gelu"
)
x = torch.randn(16, 64)
output = mlp(x)
assert output.shape == (16, 32)
def test_mlp_gradients(self) -> None:
mlp = DeepCFRMLP(input_dim=64, output_dim=32, hidden_size=128, num_layers=2)
x = torch.randn(16, 64, requires_grad=True)
output = mlp(x)
loss = output.sum()
loss.backward()
assert x.grad is not None
assert x.grad.shape == x.shape
class TestColorSharedNetwork:
def test_color_shared_basic(self) -> None:
network = ColorSharedNetwork(input_dim=100, output_dim=50, hidden_size=64, num_layers=2)
x = torch.randn(16, 100)
output = network(x)
assert output.shape == (16, 50)
def test_color_shared_from_config(self) -> None:
config = NetworkConfig(kind="color_shared", hidden_size=64, num_layers=2)
network = DeepCFRMLP.from_config(input_dim=150, output_dim=75, config=config)
assert isinstance(network, ColorSharedNetwork)
x = torch.randn(8, 150)
output = network(x)
assert output.shape == (8, 75)
def test_color_shared_splits_input_correctly(self) -> None:
n_colors = 5
color_block_size = 20
input_dim = n_colors * color_block_size
network = ColorSharedNetwork(input_dim=input_dim, output_dim=32, hidden_size=64)
assert network.n_colors == n_colors
assert network.color_block_size == color_block_size
def test_color_shared_with_remainder(self) -> None:
input_dim = 105
network = ColorSharedNetwork(input_dim=input_dim, output_dim=50, hidden_size=64)
x = torch.randn(8, input_dim)
output = network(x)
assert output.shape == (8, 50)
def test_color_shared_different_batch_sizes(self) -> None:
network = ColorSharedNetwork(input_dim=100, output_dim=50, hidden_size=64)
for batch_size in [1, 4, 16, 32, 64]:
x = torch.randn(batch_size, 100)
output = network(x)
assert output.shape == (batch_size, 50)
def test_color_shared_gradients(self) -> None:
network = ColorSharedNetwork(input_dim=100, output_dim=50, hidden_size=64, num_layers=2)
x = torch.randn(16, 100, requires_grad=True)
output = network(x)
loss = output.sum()
loss.backward()
assert x.grad is not None
assert x.grad.shape == x.shape
for param in network.parameters():
assert param.grad is not None
def test_color_shared_deterministic_with_seed(self) -> None:
torch.manual_seed(42)
network1 = ColorSharedNetwork(input_dim=100, output_dim=50, hidden_size=64)
torch.manual_seed(42)
network2 = ColorSharedNetwork(input_dim=100, output_dim=50, hidden_size=64)
x = torch.randn(8, 100)
torch.manual_seed(42)
output1 = network1(x)
torch.manual_seed(42)
output2 = network2(x)
torch.testing.assert_close(output1, output2)
def test_color_shared_without_attention(self) -> None:
network = ColorSharedNetwork(
input_dim=100,
output_dim=50,
hidden_size=64,
color_attention_layers=0,
)
assert network.color_attention is None
x = torch.randn(8, 100)
output = network(x)
assert output.shape == (8, 50)
class TestColorAttention:
def test_color_attention_forward(self) -> None:
attention = ColorAttention(dim=64, num_layers=1, num_heads=4)
x = torch.randn(8, 5, 64)
output = attention(x)
assert output.shape == (8, 5, 64)
def test_color_attention_multiple_layers(self) -> None:
for num_layers in [1, 2, 3]:
attention = ColorAttention(dim=64, num_layers=num_layers, num_heads=4)
x = torch.randn(8, 5, 64)
output = attention(x)
assert output.shape == (8, 5, 64)
def test_color_attention_different_heads(self) -> None:
for num_heads in [1, 2, 4, 8]:
attention = ColorAttention(dim=64, num_layers=1, num_heads=num_heads)
x = torch.randn(8, 5, 64)
output = attention(x)
assert output.shape == (8, 5, 64)
def test_color_attention_gradients(self) -> None:
attention = ColorAttention(dim=64, num_layers=1, num_heads=4)
x = torch.randn(8, 5, 64, requires_grad=True)
output = attention(x)
loss = output.sum()
loss.backward()
assert x.grad is not None
assert x.grad.shape == x.shape
for param in attention.parameters():
assert param.grad is not None
def test_color_attention_gelu(self) -> None:
attention = ColorAttention(dim=64, num_layers=1, num_heads=4, activation="gelu")
x = torch.randn(8, 5, 64)
output = attention(x)
assert output.shape == (8, 5, 64)
class TestColorSharedNetworkWithAttention:
def test_color_shared_with_attention(self) -> None:
network = ColorSharedNetwork(
input_dim=100,
output_dim=50,
hidden_size=64,
num_layers=2,
color_attention_layers=1,
color_attention_heads=4,
)
assert network.color_attention is not None
x = torch.randn(8, 100)
output = network(x)
assert output.shape == (8, 50)
def test_color_shared_with_multi_layer_attention(self) -> None:
network = ColorSharedNetwork(
input_dim=100,
output_dim=50,
hidden_size=64,
num_layers=2,
color_attention_layers=3,
color_attention_heads=4,
)
x = torch.randn(8, 100)
output = network(x)
assert output.shape == (8, 50)
def test_color_shared_with_attention_from_config(self) -> None:
config = NetworkConfig(
kind="color_shared",
hidden_size=64,
num_layers=2,
color_attention_layers=2,
color_attention_heads=4,
)
network = DeepCFRMLP.from_config(input_dim=100, output_dim=50, config=config)
assert isinstance(network, ColorSharedNetwork)
assert network.color_attention is not None
x = torch.randn(8, 100)
output = network(x)
assert output.shape == (8, 50)
def test_color_shared_with_attention_gradients(self) -> None:
network = ColorSharedNetwork(
input_dim=100,
output_dim=50,
hidden_size=64,
num_layers=2,
color_attention_layers=1,
color_attention_heads=4,
)
x = torch.randn(8, 100, requires_grad=True)
output = network(x)
loss = output.sum()
loss.backward()
assert x.grad is not None
for param in network.parameters():
assert param.grad is not None
class TestNetworkBackwardCompatibility:
def test_default_config_is_mlp(self) -> None:
config = NetworkConfig()
assert config.kind == "mlp"
def test_from_config_respects_kind(self) -> None:
mlp_config = NetworkConfig(kind="mlp")
color_shared_config = NetworkConfig(kind="color_shared")
mlp = DeepCFRMLP.from_config(input_dim=100, output_dim=50, config=mlp_config)
color_shared = DeepCFRMLP.from_config(
input_dim=100, output_dim=50, config=color_shared_config
)
assert isinstance(mlp, DeepCFRMLP)
assert not isinstance(mlp, ColorSharedNetwork)
assert isinstance(color_shared, ColorSharedNetwork)
def test_mlp_and_color_shared_same_output_shape(self) -> None:
input_dim = 100
output_dim = 50
x = torch.randn(8, input_dim)
mlp_config = NetworkConfig(kind="mlp", hidden_size=64, num_layers=2)
color_shared_config = NetworkConfig(kind="color_shared", hidden_size=64, num_layers=2)
mlp = DeepCFRMLP.from_config(input_dim, output_dim, mlp_config)
color_shared = DeepCFRMLP.from_config(input_dim, output_dim, color_shared_config)
mlp_output = mlp(x)
color_shared_output = color_shared(x)
assert mlp_output.shape == color_shared_output.shape == (8, output_dim)
class TestNetworkIntegration:
def test_mlp_with_real_input_size(self) -> None:
from coolrl_lost_cities.games.classic.deep_cfr.encoding import input_dim
from coolrl_lost_cities.games.classic.game import GameState, LostCitiesConfig
game_config = LostCitiesConfig()
state = GameState.new_game(game_config)
dim = input_dim(state)
action_size = 2 * game_config.hand_size + 1 + game_config.n_colors
config = NetworkConfig(kind="mlp", hidden_size=64, num_layers=2)
network = DeepCFRMLP.from_config(dim, action_size, config)
x = torch.randn(8, dim)
output = network(x)
assert output.shape == (8, action_size)
def test_color_shared_with_real_input_size(self) -> None:
from coolrl_lost_cities.games.classic.deep_cfr.encoding import input_dim
from coolrl_lost_cities.games.classic.game import GameState, LostCitiesConfig
game_config = LostCitiesConfig()
state = GameState.new_game(game_config)
dim = input_dim(state)
action_size = 2 * game_config.hand_size + 1 + game_config.n_colors
config = NetworkConfig(kind="color_shared", hidden_size=64, num_layers=2)
network = DeepCFRMLP.from_config(dim, action_size, config)
x = torch.randn(8, dim)
output = network(x)
assert output.shape == (8, action_size)
def test_color_shared_with_attention_real_input_size(self) -> None:
from coolrl_lost_cities.games.classic.deep_cfr.encoding import input_dim
from coolrl_lost_cities.games.classic.game import GameState, LostCitiesConfig
game_config = LostCitiesConfig()
state = GameState.new_game(game_config)
dim = input_dim(state)
action_size = 2 * game_config.hand_size + 1 + game_config.n_colors
config = NetworkConfig(
kind="color_shared", hidden_size=64, num_layers=2, color_attention_layers=1
)
network = DeepCFRMLP.from_config(dim, action_size, config)
x = torch.randn(8, dim)
output = network(x)
assert output.shape == (8, action_size)
class TestComputeLostCitiesColorLayout:
def test_layout_for_full_encoding_input_dim(self) -> None:
from coolrl_lost_cities.games.classic.deep_cfr.networks import (
compute_lost_cities_color_layout,
)
layout = compute_lost_cities_color_layout(297)
assert layout is not None
assert layout.n_colors == 5
assert layout.color_block_size == 39
assert layout.common_size == 297 - 5 * 39
all_color_idx: set[int] = set()
for indices in layout.per_color_indices:
assert len(indices) == 39
all_color_idx.update(indices)
assert len(all_color_idx) == 5 * 39
assert set(layout.common_indices).isdisjoint(all_color_idx)
assert all_color_idx | set(layout.common_indices) == set(range(297))
def test_layout_returns_none_for_unknown_input_dim(self) -> None:
from coolrl_lost_cities.games.classic.deep_cfr.networks import (
compute_lost_cities_color_layout,
)
assert compute_lost_cities_color_layout(100) is None
assert compute_lost_cities_color_layout(150) is None
assert compute_lost_cities_color_layout(296) is None
def test_layout_recognises_all_four_flag_combinations(self) -> None:
from coolrl_lost_cities.games.classic.deep_cfr.networks import (
compute_lost_cities_color_layout,
)
for dim in (171, 219, 249, 297):
layout = compute_lost_cities_color_layout(dim)
assert layout is not None, f"layout missing for input_dim={dim}"
assert layout.n_colors == 5
def test_color_shared_uses_proper_layout_for_real_encoding(self) -> None:
import warnings
from coolrl_lost_cities.games.classic.deep_cfr.networks import ColorSharedNetwork
network = ColorSharedNetwork(input_dim=297, output_dim=22, hidden_size=64)
assert network.use_chunked_fallback is False
assert network.color_block_size == 39
with warnings.catch_warnings(record=True) as caught:
warnings.simplefilter("always")
x = torch.randn(4, 297)
out = network(x)
assert out.shape == (4, 22)
assert not any("chunked" in str(w.message).lower() for w in caught)
def test_color_shared_warns_on_non_lost_cities_input_dim(self) -> None:
import warnings
from coolrl_lost_cities.games.classic.deep_cfr.networks import ColorSharedNetwork
with warnings.catch_warnings(record=True) as caught:
warnings.simplefilter("always")
network = ColorSharedNetwork(input_dim=100, output_dim=20, hidden_size=64)
assert network.use_chunked_fallback is True
assert any("chunked" in str(w.message).lower() for w in caught)