coolguyandClaude Opus 4.7 6ecb233bdd Complete librarian Stage 1: stale plans + MEMORY drift
Adds the last two deterministic Stage 1 checks and wires them into
scripts/librarian.sh:

- librarian_check_stale_plans.py: per docs/plans/*.md, uses
  `git log -1 --format=%cs` to get the last commit date and flags
  plans untouched in 60+ days. Plans should be either active or
  archived; long silence is drift.
- librarian_check_memory_drift.py: validates the user-memory dir
  (~/.claude/projects/<slug>/memory). Each MEMORY.md index line
  must point at a real file with frontmatter (name, description,
  type ∈ {user, feedback, project, reference}); no orphaned memory
  files. Memory dir is derived from repo root for portability.

Both run clean against current state.

Stage 1 declared complete. Promotable-archive and duplicate-prose
detection are moved to Stage 2 in the plan because both need LLM
judgment to avoid false positives — not pattern matching.

Next concrete step is the open Stage 1 finding from yesterday:
docs/performance.md at 914 lines, due for a split into sub-topic
notes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 23:44:25 +09:00
2026-05-07 20:41:27 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, passive-discard, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

S
Description
Lost Cities
Readme
7.7 MiB
Languages
Python 73.3%
Cython 21.7%
Julia 4.8%
Shell 0.2%