6ecb233bdde156dd6ef28f65d9fb5f2869fe78e6
Adds the last two deterministic Stage 1 checks and wires them into
scripts/librarian.sh:
- librarian_check_stale_plans.py: per docs/plans/*.md, uses
`git log -1 --format=%cs` to get the last commit date and flags
plans untouched in 60+ days. Plans should be either active or
archived; long silence is drift.
- librarian_check_memory_drift.py: validates the user-memory dir
(~/.claude/projects/<slug>/memory). Each MEMORY.md index line
must point at a real file with frontmatter (name, description,
type ∈ {user, feedback, project, reference}); no orphaned memory
files. Memory dir is derived from repo root for portability.
Both run clean against current state.
Stage 1 declared complete. Promotable-archive and duplicate-prose
detection are moved to Stage 2 in the plan because both need LLM
judgment to avoid false positives — not pattern matching.
Next concrete step is the open Stage 1 finding from yesterday:
docs/performance.md at 914 lines, due for a split into sub-topic
notes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
coolrl-lost-cities
Focused Lost Cities extraction from the legacy coolrl repository.
The current implementation starts with the classic two-player card game:
- classic 5-expedition rules by default
- Python/Cython game engine
- env wrapper
- random, passive-discard, and safe-heuristic bots
- core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests
Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.
Development
uv run pytest tests/games/classic
uv run lost-cities-classic
For future GUI work, install the optional GUI dependencies:
uv sync --extra gui
Run the classic pygame GUI:
uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic
The GUI uses the in-process Cython game engine.
Basic Usage
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)
while not state.terminal:
state.apply_action(bot.act(state))
print(state.total_score(0), state.total_score(1))
See classic port notes for the current direction.
Languages
Python
73.3%
Cython
21.7%
Julia
4.8%
Shell
0.2%