coolguy 79f3ca0a58 Record regret_matching_epsilon=1e-4 zero-pit history from prior repo
이전 레포(../coolrl) commit 5a98855, da0d4cd에서 시도된
regret_matching_epsilon 튜닝(eps1e3 → eps1e4)이 zero-pit 대응책이었고
1e-4가 best로 채택되어 현재 default 0.0001로 남아있음을 doc에 기록.
이 lever는 이미 당겨진 상태이며 R1의 새 zero-pit은 다른 원인
(opponent=discard_only가 만든 game-theoretic 균형)이라는 점 명시.
2026-05-10 20:25:38 +09:00
2026-05-08 16:22:52 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, discard-only, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

S
Description
Lost Cities
Readme
7.7 MiB
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Python 73.3%
Cython 21.7%
Julia 4.8%
Shell 0.2%