OpenSpiel's Deep CFR records strategy samples at opponent nodes during the traverser's tree walk; storing on traverser nodes under external sampling drops the ρ_p reach factor and biases the average-policy estimate. Reject that config combination at load time and add a research note deriving why outcome sampling is unaffected while external is not. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
163 lines
6.4 KiB
Markdown
163 lines
6.4 KiB
Markdown
# Strategy Memory Recording Location: Traverser vs. Opponent Nodes
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**Last verified:** 2026-05-07, commit `edad3b4`
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Source: prompted by static-review feedback claiming our default
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`store_strategy_on_traverser_nodes: true` is the reverse of the OpenSpiel
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Deep CFR convention.
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## Question
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Our default config records strategy samples at the *traverser*'s own info
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states during a traversal. OpenSpiel's reference Deep CFR records them at
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the *opponent*'s info states. Does this difference bias the average-policy
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estimate, and does the answer depend on `sampling_mode`?
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Short answer: **for the current outcome-sampling default it is empirically
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fine, but if we ever flip `sampling_mode: external` we must also flip these
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two flags or the strategy memory will diverge from the OpenSpiel
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convention.** The bias direction differs between sampling modes; the safe
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rule is "use OpenSpiel's convention (opp nodes, opp info state) for
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external; either is acceptable for outcome".
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## Code reference
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Our recording site,
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`src/coolrl_lost_cities/games/classic/deep_cfr/traversal.pyx`,
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`_record_strategy` (line 877):
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```cython
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cdef void _record_strategy(self, info_state, legal, policy, player,
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traverser, iteration, depth, stats):
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if player == traverser:
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if not self.store_strategy_on_traverser_nodes:
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return
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elif not self.store_strategy_on_opponent_nodes:
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return
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...
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self.strategy_samples.append(TrainingSample(
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info_state=info_state, target=target, legal_mask=legal_mask,
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iteration=iteration, player=player,
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))
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```
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Called unconditionally at every decision node (line 323) before the
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sampling-mode branch. The `info_state` is computed by `_policy(state,
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player, ...)` for the *current acting player*, which is the right thing in
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both conventions.
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`configs/deep_cfr/default.yaml` sets:
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```yaml
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store_strategy_on_traverser_nodes: true
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store_strategy_on_opponent_nodes: false
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```
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OpenSpiel reference
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(`open_spiel/python/pytorch/deep_cfr.py::_traverse_game_tree`):
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```python
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elif state.current_player() == player:
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# ... compute regrets, append to ADVANTAGE buffer
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self._append_to_advantage_buffer(player, data)
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return cfv
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else:
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other_player = state.current_player()
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_, strategy = self._sample_action_from_advantage(state, other_player)
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# ...
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data = StrategyMemory(
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np.array(state.information_state_tensor(other_player), ...),
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np.array(self._iteration, ...),
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np.array(strategy, dtype=np.float32),
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)
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self._append_to_stategy_buffer(data)
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```
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OpenSpiel: strategy samples are appended **only at opponent nodes** during
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traverser=p's external-sampling tree walk, using the opponent's info state.
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## Mechanism: why the convention differs by sampling mode
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Average policy theory: π̄_p(I) = Σ_t ρ_p^t(I) · σ_p^t(I) / Σ_t ρ_p^t(I),
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where ρ_p^t(I) is player p's contribution to the reach probability of I at
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iteration t. The strategy network minimizes (CE/MSE) loss against samples
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(I, σ_p^t(I)); the *empirical sample distribution* should be ∝ ρ_p(I) for
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the regression to converge to π̄_p.
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### External sampling (OpenSpiel default)
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During p's traversal:
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- At p-nodes, p enumerates all legal actions — so p's branching contributes
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no probability factor. Visit count at p-info-state I scales as ρ_opp(I).
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- At opp-nodes, opp samples one action ~ σ_opp. Visit count at opp-info-state
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I scales as ρ_p(I) · ρ_opp(I).
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To get π̄_opp samples weighted by ρ_opp, OpenSpiel records at opp-nodes
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during p's traversal. The ρ_p factor on top is the iteration-mixing factor
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(opp's strategy was fit while p was traversing) — over alternating-player
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iterations this averages out as both players take turns being traverser.
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If we instead recorded at p-nodes during p's traversal in external mode,
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the empirical density would be ∝ ρ_opp(I_p) — which **drops the ρ_p
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factor we wanted**, and overweights deep p-side info states reachable
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mostly through opp-uniform play. That is the bias the reviewer flagged.
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### Outcome sampling (our default)
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During p's traversal both players sample on-policy along a single
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trajectory:
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- p-node info state I: visit prob ∝ ρ_p(I) · ρ_opp(I)
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- opp-node info state I: visit prob ∝ ρ_p(I) · ρ_opp(I)
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Both conventions give the same sample density up to the mixing factor of
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the *other* player's reach. Neither is exactly ρ_p(I) without an
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importance-sampling correction. The two are equivalent in expectation
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modulo variance.
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In practice we use uniform-priority reservoir sampling on the strategy
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buffer rather than reach-weighted regression, so the residual ρ_other
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factor is absorbed into "training-data distribution we accept" — it is
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not a correctness bug, it is the Deep CFR approximation choice for both
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conventions.
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## Audit: what our default does in each mode
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| `sampling_mode` | `store_on_traverser` | `store_on_opp` | OpenSpiel-equivalent? | Bias risk |
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|---|---|---|---|---|
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| `outcome` (current default) | true | false | n/a — OpenSpiel doesn't ship outcome Deep CFR | low; symmetric |
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| `external` (if user flips) | **true** | **false** | **NO — reversed** | **high — drops ρ_p factor on π̄ samples** |
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| `external` + flip flags | false | true | yes | matches reference |
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## Practical implication
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- The current default (outcome + traverser-node strategy) is not a bug for
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the algorithm we are actually running. Keep it.
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- Add a config validation that warns/errors when
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`sampling_mode: external` is paired with
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`store_strategy_on_traverser_nodes: true` or
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`store_strategy_on_opponent_nodes: false`. This is the easy guardrail
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that catches the reviewer's scenario.
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- When introducing an `open_spiel_like.yaml` preset for parity
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experiments, set:
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```yaml
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traversal:
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sampling_mode: external
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store_strategy_on_traverser_nodes: false
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store_strategy_on_opponent_nodes: true
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```
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- Do **not** change the outcome-mode default to match OpenSpiel's
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external-mode convention — that would be a cargo-cult fix; the
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underlying reach-distribution argument does not transfer.
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## References
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- Brown, Lerer, Gross, Sandholm. *Deep Counterfactual Regret
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Minimization.* ICML 2019. (Algorithm 1 — strategy memory M_Π
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collection.)
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- OpenSpiel `python/pytorch/deep_cfr.py`,
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`DeepCFRSolver._traverse_game_tree` (commit master @ 2026-05-07).
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- `docs/research/outcome-sampling-target.md` — companion note on the
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advantage-target side of outcome sampling.
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