8bbed316707d5d2628720fe1fd9272be006d126c
scripts/librarian_promote.py is the first Stage 2 piece: a
vendor-agnostic LLM dispatcher that drafts a docs/research/ note
from a given docs/archive/ entry. It assembles the prompt by
stitching scripts/librarian-prompt.md (system) onto the archive
body with a "draft a research note per the rules above" task
instruction, then shells out to the CLI selected by LIBRARIAN_LLM
({claude|codex|gemini}; default claude). The LLM's stdout is
captured to runs/tmp/librarian-promote-<timestamp>-draft.md for
human review — the script never writes into docs/research/ itself.
Refusal cases:
- path not under docs/archive/
- target docs/research/<stem>.md already exists (after stripping any
-YYYY-MM-DD suffix)
- archive missing
If the LLM judges the archive non-promotable, it is instructed to
return a single SKIP: <reason> line instead of fabricating a draft.
--show-prompt prints the assembled prompt without invoking the LLM,
useful for inspecting what would be sent.
Plan updated: Stage 2 v1 marked complete; remaining Stage 2 work
(MEMORY drift fixup, duplicate-merge, survey mode) catalogued.
Next concrete step is a smoke test against one real archive entry.
Adds one ignore-list entry for docs/research/option-a-bench-result.md
which appears in the plan as a hypothetical accept target.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
coolrl-lost-cities
Focused Lost Cities extraction from the legacy coolrl repository.
The current implementation starts with the classic two-player card game:
- classic 5-expedition rules by default
- Python/Cython game engine
- env wrapper
- random, passive-discard, and safe-heuristic bots
- core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests
Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.
Development
uv run pytest tests/games/classic
uv run lost-cities-classic
For future GUI work, install the optional GUI dependencies:
uv sync --extra gui
Run the classic pygame GUI:
uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic
The GUI uses the in-process Cython game engine.
Basic Usage
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)
while not state.terminal:
state.apply_action(bot.act(state))
print(state.total_score(0), state.total_score(1))
See classic port notes for the current direction.
Languages
Python
73.3%
Cython
21.7%
Julia
4.8%
Shell
0.2%