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coorl-lost-cities/src
coolguyandClaude Opus 4.8 9ba5a07a9d Train on matches: match observation, asymmetric critic, both seats, match reward
Phases 2-4 land together because they all rewrite the same rollout, and doing
them in sequence would mean writing it three times.

Observation adds the four things a match policy cannot play without: carry as a
scalar *and* a binned one-hot (round three is a threshold problem -- "win by 41
or lose" plays nothing like "win by 39" -- and the old score_diff divided by
MAX_ABS_SCORE=780, squashing a decisive 50-point lead to 0.06); the round index;
whose turn it is, which the single-round observation never carried even though
the critic is trained on opponent-turn states; and the deck clock, since a round
ends on the last deck draw and players bend that parity by drawing from discard
piles. Live points per colour are split by hand / discard pile / unseen, because
a discard pile is public and recoverable.

The critic is asymmetric: it gets the opponent's hand and the deck in order, on
a separate trunk so none of it can reach the logits. A test pins that down --
perturbing the privileged input leaves the policy logits bit-identical while
moving the value. Deal luck is what makes a match-terminal reward hard to learn
from, and a state-value baseline may condition on anything action-independent.

Both seats now train. Self-play ran one network on both sides and stop_gradiented
the opponent, throwing away half of every game; each ply now emits a transition
per seat, folded into the batch so each seat keeps an independent GAE chain.

Reward is the match: rounds one and two only bank into carry, and round three
pays tanh(total / terminal_scale). Potential shaping on the running total covers
the early sparsity and anneals out.

match_eval adds the two measurements the plan turns on: duplicate match play
(same deals and coins from both seats -- self-play scores exactly 0.500 with zero
mean lead, so the mirroring cancels deal luck exactly) and the carry probe. On an
untrained net the probe is flat: 4.97 expeditions opened at a 60-point deficit
and at a 60-point lead alike. Breaking that flat line is success criterion 1.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XBQKgvBbxbheiTF1AVy1Sh
2026-07-15 02:23:50 +09:00
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