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coorl-lost-cities/web/README.md
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coolguyandClaude Opus 4.8 be5226bd3b Add seeded deals and card movement animations
Every game is now dealt from a seed carried in the URL as `?seed=`, shown in
the menu, and re-dealable by typing it in, so a deal can be shared or replayed.
Seeds are hashed into a mulberry32 stream, independent of the Python shuffle
bank.

Cards previously teleported between zones: the only motion in the client was
the hover lift and the legal-target pulse. Cards are keyed by card id, so a
card that just moved into a zone mounts there and now animates in, with the
motion disabled under prefers-reduced-motion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LmyprzuzanXRhpomc3Ga1i
2026-07-14 21:10:14 +09:00

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Markdown

# COOLRL Lost Cities Web
Browser-only Lost Cities client. The rules engine, observation builder, and PPO
inference all run on the device; there is no application server.
The verified final JAX PPO policy is committed at
`public/models/jax-ppo.onnx` (3.1 MB). Vite copies it to the static build, and
the app resolves the asset relative to the deployed site so it works on GitHub
Pages, GitLab Pages, or a normal web root. Its size and SHA-256 are recorded in
[`public/models/jax-ppo.json`](public/models/jax-ppo.json).
Pushes to `main` build and publish the client through the repository's GitHub
Pages and GitLab Pages workflows. Each workflow supplies the correct base URL
for its host.
## Seeded deals
Every game is dealt from a seed, shown in the menu and kept in the URL as
`?seed=<seed>`. Loading that URL — or typing the seed into the menu — replays
the exact same deal, so a game can be shared, replayed, or reported with a bug.
Seeds are arbitrary text; the deal is derived from a deterministic PRNG in
`src/game/random.ts` and is independent of the Python shuffle bank.
## Setup
Install and run the checked-in final policy:
```bash
cd web
npm ci
npm run dev
```
Build the same static bundle used by a host:
```bash
npm run build
npm run preview
```
To replace the shipped policy, export a verified Orbax checkpoint from the
repository root. The exporter writes both the ONNX file and its public
metadata manifest:
```bash
uv run --with onnx scripts/export_jax_ppo_onnx.py \
--checkpoint /path/to/checkpoint \
--output web/public/models/jax-ppo.onnx
```
The policy tries WebGPU first and falls back to ONNX Runtime WebAssembly. If
the model asset is absent, the UI remains playable using a simple local
heuristic and reports that fallback in the header.
## Checks
```bash
cd web
npm test
npm run build
```
The TypeScript engine follows `src/lost_cities_jax/engine.py` and its 96-action
atomic action space. Cross-runtime fixtures can be regenerated with:
```bash
uv run python scripts/generate_web_parity_fixture.py
```