befe29fc57e20dc5a2568dba6fab79ff6b1111e4
performance.md additions: - Batched Traversal Inference design decision (A vs B vs C with rationale). - Option A bench result and structural ceiling (realized batch ~7.2, IPC overhead exceeds GPU gain at small model size). - Post-A optimization calculus: why compile/TensorRT remain iter-neutral today and become meaningful only after model growth and/or denser eval. Sequencing matters; do not retest these on the current small model. - Free-threaded Python (3.13t/3.14t) note: cleanest endpoint in principle, but PyTorch maturity + Cython nogil audit cost block near-term adoption. docs/plans/ (4 plan documents for Codex execution): - batched_traversal_inference_server.md (executed; deferred). - amp_trainer.md. - torch_compile.md. - cython_safe_heuristic_bots.md (executed; first-pass landed). docs/reports/ (3 cost reports): - cost_pytorch_free_threaded_2026-05-07.md: WAIT 3-6 months; PyTorch wheels exist but our Cython is the gating cost. - cost_cython_nogil_audit_2026-05-07.md: medium effort, traversal.pyx carries 90% of blockers; Steps 1-3 (cfr_math/encoding nogil keywords, TraversalStats cdef class) are safe and cheap, Steps 4-6 wait for triggers. - cost_pytorch_cuda_multithread_2026-05-07.md: risky; optimizer.step / load_state_dict race silently with concurrent forward; per-thread default streams unset means naive threading serializes on default stream anyway. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
coolrl-lost-cities
Focused Lost Cities extraction from the legacy coolrl repository.
The current implementation starts with the classic two-player card game:
- classic 5-expedition rules by default
- Python/Cython game engine
- env wrapper
- random, passive-discard, and safe-heuristic bots
- core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests
Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.
Development
uv run pytest tests/games/classic
uv run lost-cities-classic
For future GUI work, install the optional GUI dependencies:
uv sync --extra gui
Run the classic pygame GUI:
uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic
The GUI uses the in-process Cython game engine.
Basic Usage
from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config
state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)
while not state.terminal:
state.apply_action(bot.act(state))
print(state.total_score(0), state.total_score(1))
See classic port notes for the current direction.
Languages
Python
73.3%
Cython
21.7%
Julia
4.8%
Shell
0.2%