coolguyandClaude Opus 4.7 ce9c6f6b93 Add Julia CFR-shape toy benchmark + Julia port evaluation thread
experiments/julia_cfr_toy/ ports a synthetic CFR external-sampling
traversal to both Julia and Cython for direct head-to-head
measurement of the actual project hot-path pattern (recursive
tree + mutable regret state + branch-heavy legal-action logic).

Headline result (2026-05-07, single run): Julia ~1.9× faster than
Cython on this pattern, 0 MB allocation, 0% GC time. Root regret
parity ε ≤ 1e-9. The GC-pause concern that was the main argument
against Julia adoption did not materialize. Cython's 21.3 MB
allocation suggests its implementation can be tightened, so the
honest gap window is roughly 1.3×–1.9×.

Multi-thread scaling (bench_cfr_threaded.jl): 2.44× wall-clock at 8T
but only 31% efficiency — inconclusive, likely a toy-size artifact
(per-thread workload too small to amortize dispatch). A heavier
per-thread workload sweep is the remaining decisive test.

docs/research/julia_port_evaluation.md captures this evidence
alongside the earlier safe-heuristic single-thread parity result
and lists the remaining decision criteria (multi-thread scaling with
heavier workload, Flux.jl+CUDA.jl coverage, real-game-state slice).
Do not commit to porting until multi-thread scaling is conclusively
settled.

ideas.md gets a second Active Research Threads pointer.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 21:04:15 +09:00
2026-05-07 20:41:27 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, passive-discard, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

S
Description
Lost Cities
Readme
7.7 MiB
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Python 73.3%
Cython 21.7%
Julia 4.8%
Shell 0.2%