coolguyandClaude Opus 4.7 ec546c4e96 Forbid auto-creating git branches in agent workflows
Codex and other coding subagents have been creating branches like
experiments/foo and feature/bar without being asked. This fragments
review, hides work from the user, and requires manual cleanup. The
project intentionally develops on main with frequent small commits.

AGENTS.md adds an explicit "Git Branching Policy" section: no
checkout -b, switch -c, branch <name>, or PR-from-new-branch unless
the user asks for it in the current task. Includes a pass-through
clause so this propagates to subagents the main agent spawns.

CLAUDE.md adds a one-line pointer with the same pass-through note,
since CLAUDE.md mandates AGENTS.md is read at session start.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 20:44:51 +09:00
2026-05-07 20:41:27 +09:00
2026-05-07 15:42:30 +09:00

coolrl-lost-cities

Focused Lost Cities extraction from the legacy coolrl repository.

The current implementation starts with the classic two-player card game:

  • classic 5-expedition rules by default
  • Python/Cython game engine
  • env wrapper
  • random, passive-discard, and safe-heuristic bots
  • core rule, scoring, mask, env, canonical-state, bot, and GUI smoke tests

Training code, Deep CFR, learned-policy evaluation, GUI, and web client are intentionally outside the first port.

Development

uv run pytest tests/games/classic
uv run lost-cities-classic

For future GUI work, install the optional GUI dependencies:

uv sync --extra gui

Run the classic pygame GUI:

uv run lost-cities-classic-gui --mode pvc --bot safe-heuristic

The GUI uses the in-process Cython game engine.

Basic Usage

from coolrl_lost_cities.games.classic import GameState, build_bot, classic_config

state = GameState.new_game(classic_config(seed=1))
bot = build_bot("random", seed=1)

while not state.terminal:
    state.apply_action(bot.act(state))

print(state.total_score(0), state.total_score(1))

See classic port notes for the current direction.

S
Description
Lost Cities
Readme
7.7 MiB
Languages
Python 73.3%
Cython 21.7%
Julia 4.8%
Shell 0.2%